Blending modes in Photoshop control how layers interact with each other. Each mode follows a specific formula to determine the final appearance based on the pixel values of both the base layer (the layer underneath) and the blend layer (the layer on top)
Open the Layers Panel
Select Layer that you want to apply the blending mode to
Select from the Blending Modes
Top Layer - Blend Layer
Layer Directly Underneath - Base Layer
This category does not apply any complex blending. It either fully covers or replaces pixels, with slight variations in transparency.
Normal – The default mode where the blend layer sits on top without interacting with the base layer. Adjusting opacity reveals parts of the base layer.
Dissolve – Similar to Normal, but pixels become randomly dithered when opacity is lowered, creating a speckled effect.
These modes analyze both layers and replace pixels with the darkest values, making the overall image darker.
Darken – Compares each pixel in the blend and base layers and keeps the darkest color for each pixel. No new colors are created.
Multiply – Multiplies the RGB values of the base and blend layers, creating a darker result. Multiplying with black results in black, while multiplying with white has no effect.
Color Burn – Darkens the base layer while increasing contrast, intensifying shadows. More extreme than Multiply.
Linear Burn – Similar to Color Burn but with even darker results, as it reduces brightness rather than increasing contrast.
Darker Color – Similar to Darken, but instead of comparing brightness per channel, it selects the darkest composite color for each pixel.
Lighten Category
These modes analyze both layers and replace pixels with the lightest values, making the overall image brighter.
Lighten – Compares the pixels of both layers and keeps the brightest ones, similar to Darken but in reverse.
Screen – The opposite of Multiply. It inverts the pixel values, multiplies them, then inverts them back, resulting in a brighter image.
Color Dodge – Brightens the base layer by decreasing contrast between the pixels, making highlights more intense.
Linear Dodge (Add) – Similar to Color Dodge but increases brightness more aggressively by directly adding pixel values together.
Lighter Color – Similar to Lighten, but instead of comparing brightness per channel, it selects the lightest composite color.
These modes combine elements of both Darken and Lighten categories. They enhance contrast by darkening darks and brightening lights.
Overlay – A combination of Multiply and Screen. Dark areas become darker, and light areas become lighter, enhancing contrast.
Soft Light – A softer version of Overlay. It applies either a darkening or lightening effect based on the blend layer but with a subtle, diffused result.
Hard Light – Works like Overlay but is based on the blend layer rather than the base. It multiplies dark colors and screens light colors, producing a stronger contrast.
Vivid Light – A more extreme version of Hard Light, using Color Burn on darker areas and Color Dodge on lighter areas.
Linear Light – Uses Linear Burn on dark areas and Linear Dodge on light areas, adjusting brightness in an even more aggressive way than Vivid Light.
Pin Light – A mix of Lighten and Darken that replaces pixels in the base layer depending on whether they are brighter or darker than the blend layer. It removes midtones.
Hard Mix – Converts colors to pure red, green, blue, cyan, magenta, yellow, black, or white, creating a highly posterized effect. It uses a threshold to determine color shifts.
These modes invert or modify pixel values based on the difference between the two layers.
Difference – Subtracts the blend layer’s color from the base layer’s color. If the colors are the same, the result is black.
Exclusion – Similar to Difference but creates a softer contrast. When two colors are the same, the result is a mid-gray instead of black.
Subtract – Directly subtracts the blend color from the base color, resulting in a very dark image where overlapping areas are reduced in brightness.
Divide - Lightens the base layer by dividing its color values by the blend layer’s color values. If the blend color is white, the base color remains unchanged; if the blend color is black, the result is white.
These modes separate the three fundamental components of color—hue, saturation, and brightness—allowing independent adjustments.
Hue – Replaces the base layer’s hue with the blend layer’s hue while keeping the base layer’s saturation and brightness.
Saturation – Uses the saturation of the blend layer while maintaining the base layer’s hue and brightness.
Color – Combines the hue and saturation of the blend layer with the brightness of the base layer. This is useful for recoloring an image without affecting shading.
Luminosity – Uses the brightness values of the blend layer while keeping the hue and saturation of the base layer. Opposite of Color mode.
Last updated by Abigail Green - April 2025