Here are some thoughts about my future plans:
I think I will start to write things about different topics in my Substack.
Since a while ago, I wanted to celebrate two somewhat related Finnish masterpieces, the book Painful intelligence: What AI can tell us about human suffering by Hyvärinen, and the movie The man without a past by Kaurismäki. At some point, I will write it.
I try to work on these three research-oriented startups here and my more product-oriented startup in Turan-Cybernetics. I enjoy both of these lines of work though lets see how future unfolds.
This is a summary of my recent project here:
Living things don't chase points. A glass of water is precious when you're thirsty and worthless right after. So instead of handing my artificial creatures a scoreboard, I gave them a body: two internal levels that drain over time, and a small world with two food patches that top them up. The only rule was stay alive and stay balanced. Then I let evolution loose and watched what it built. It found two completely different answers. Some creatures grew sensors that tell them how hungry they are, and those feelings steer what they do next. Others grew no such sensors at all. They just learned a rhythm, a loop of back and forth timed well enough that they happen to eat before they run out. Watching them, you cannot tell the two apart. They survive equally well, they look equally purposeful, and every behavioral test I could run in their home world gives the same answer for both. The difference only shows up when you break something. I sped up how fast one resource drained, without warning. The creatures that can feel their own hunger noticed and lingered at the patch. Every single one of the clock-driven ones died, because a rhythm tuned to yesterday's world can't retune itself. So one group genuinely wants what it needs, and the other only looks like it does, and you would never know until the world changed.