Schedule

     

Programme Schedule 

 

May 21 (Thu)

May 22 (Fri)

May 23 (Sat)

Conference Room, Soushikan

Multipurpose Studio, Art Research Center

Conference Room, Soushikan

Multipurpose Studio, Art Research Center

Hall #1, Igakukan

10:00-10:20

Opening

 

 

 

 

10:20-11:50

[Session 1-A] Close Reading A

[Session 1-B] Globalization

[Session 4-A] Gaming Culture

[Session 4-B] Gamification B

[Session 6] Cultural Analysis

11:50-13:00

Lunch Time

13:00-14:25

Keynote ONE

 

Keynote TWO

 

Keynote THREE

14:25-14:40

Coffee Break

 

14:40-16:10

[Session 2-A] Impact of NES

[Session 2-B] Gamification A

[Session 5-A] Close Reading B

[Session 5-B] Game Industry

16:10-16:20

Coffee Break

16:30-18:00

[Session 3-A] Game History

Session 3-B] Game Design

Session Posters & Demonstrations

 

 


DAY 1

May 21 2015

 

Room

Presentation Titles

Presenters

10:00-10:20

Opening

Conference Room, Soushikan

 

 

10:20-11:50

[Session 1-A] Close Reading A
Moderator: AMANO, Keiji

Conference Room, Soushikan

Reassessing Otocky: a forgotten classic in video games history

Costantino Oliva

数合わせゲームの数理


宮澤篤


Failing in Blue Bomber

Tero Kerttula

[Session 1-B] Globalization
Moderator: NAKAMURA, Akinori

Multipurpose Studio, Art Research Center



Canadian Video Game Ecosytem: World Leaders and Indies

Akiko Onozuka

Casual Gold Farming in China

Bjarke Liboriussen

Playing Under the Table: NES Experiences in Early Days in Urban Viet Nam

権藤千恵

11:50-13:00

Lunch Time

13:00-14:25

Keynote ONE
Moderator: NAKAMURA, Akinori

Conference Room, Soushikan

Times of Famicom

Uemura, Hosoi, Pelletier-Gagnon, Rockwell/Nakamura,(Moderator)

Coffee Break

14:40-16:10

[Session 2-A] Impact of NES
Moderator: HOSOI, Koichi

Conference Room, Soushikan

Welcome to the Minus World: You'll never leave!

James Newman

Nintendo’s impact in Finnish first console gaming boom in the 1980s and the early 1990s

Jaakko Suominen

Super Mario, The Quest for Authenticity

Olli Tapio Leino and Sebastian Moering

The inexorable tendency to entropy: Famicon globalization through hardware and product localization

Sylvain Payen

[Session 2-B] Gamification A
Moderator: INOUE, Akito

Multipurpose Studio, Art Research Center

社会人へのゲーム教育効果と学生時代のゲーム経験の関連性に関する考察

草野貴宏, 多田新, 井上涼, 伊藤貴哉 , 福田泰平, 坂本肇

Minecraftを用いたICT教育ワークショップの結果と評価

齋藤大輔, 竹林暁, 山浦恒央

Gamification-Based Teaching Materials Designed for Japanese First Graders: A Practical Report

福山佑樹, 森田裕介, 床鍋佳枝

Motivational Study with Language and Culture Education Game

Nathaniel Tan, Akiko Sharp

Coffee Break

16:30-18:00

[Session 3-A] Game History
Moderator: FUKUDA, Kazufumi

Confenrence Room, Soushikan

Remixing Retro – Preserving the Classic ‘Feeling’

Domini Gee

The problems of home and educational use of home
computers in Japan during the 1980s

鈴木真奈

ゲーム保存の先行研究調査と文献間参照ネットワークの分析

福田一史, 鎌田隼輔

[Session 3-B] Game Design
Moderator: WATANABE, Shuji

Multipurpose Studio, Art Research Center

Game creation as methodological challenge: A proposal for approaching a digital area

Martin E. Roth

Game Design and emergent storytelling: the construction of new narrative models in early Japanese video games

Tomás Grau de Pablos

ドラマティック・ディフィカルティと、その制作におけるアート性

渡辺修司

Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time

Christopher Yap, Cody Mejeur, Youki Kadobayashi, Suguru Yamaguchi

     

 


 DAY 2

May 22 2015

Theme

Room

Presentation Tiltes

Presenters

10:20-11:50

[Session 4-A] Gaming Culture
Moderator: ROCKWELL, Geoffrey

Confenrence Room, Soushikan

The History All Around Us: Towards Best Practices for Developing and Testing Augmented Reality Games for History and Cultural Heritage Education

Kevin Kee

代替現実ゲームによる地域における消費者行動の活性化の検討

中村仁

Trapped by Myths of Motherhood(?): The Crisis of Japanese Female Game Developers in the Workplace

Tsugumi (Mimi) Okabe

On the Play of Yakumono: The Evolution of Audiovisual Effects in Pachinko

Geoffrey Rockwell, Keiji Amano

10:20-11:50

[Session 4-B] Gamification B
Moderator: INABA, Mitsuyuki

Multipurpose Studio, Art Research Center

Qualitative Analysis on the elderly players of interactive contents, Showa era at the Elderly Home, using narrative approach

Akinori (Aki) Nakamura,Seiki Okude, Junya Igaki

On the Use of the Digital Games for Educational Purposes in Korea

シン・ジョヒョン

メタバースを用いた異文化学習のための協調型シリアスゲームの構築

稲葉光行, 玉井未知留, 北村謙次, Ruck THAWONMAS, 細井浩一, 中村彰憲, 上村雅之

11:50-13:00

Lunch Time

13:00-14:25

Keynote TWO
Moderator: YOSHIDA, Hiroshi

Multipurpose Studio, Art Research Center

The World Met Nintendo/Nintendo Met the World

Michael Craig, Florent Gorges, Christopher Michael Yap, Hiroshi Yoshida

Coffee Break

14:40-16:10

[Session 5-A] Close Reading B
Moderator: Jérémie Gagnon

Confenrence Room, Soushikan

Interchangeable Avatars: Investigating Metamorphosis in Video Games

Jérémie Pelletier-Gagnon

Famicon Remix

Nathan Altice

Framing Europe in Europa

Joseph Fordham


How Asian is an Italian-born Brooklyn plumber? In search of Japanese narrative features in Super Mario's universe.


Juan Manuel Montoro

[Session 5-B] Game Industry
Moderator: MIYAWAKI, Masaharu

Multipurpose Studio, Art Research Center

国内におけるスマートフォンゲームの現状と課題

高木駿

The Characteristics of "Doujin Game" development in Japan: In respect of Production Practice, Consciousness and Livelihood.

Nobushige Hichibe, Ema Tanaka

Why and how Kancolle has got the wide range of popularity?

小山友介, Hiroki Tanaka

ゲームレビューのイノベーション評価能力について

井上明人

Coffee Break

16:30-18:00

Poster & Demonstration Session

Room #3, Suekawa Memorial Lecture Hall

The effects of performance on the employee:
Performance rating system using a computer role-playing game

Hironori SAKAI

目標の構造としてのゲーム-ゲームデザイン分析手法「UOSモデル」の提案-

井戸氏

バグを楽しむプレイヤーのプレイスタイルの研究

田中智康, 山浦恒央

ゲーム作品の比較分析を支援するためのインフォグラフィックス・ツールの開発

斎藤進也, 福田一史, 渡辺修司

jGames - Japanese Games in Research and Teaching @ Leipzig University

Martin E. Roth

エコロ図Ver4.0

渡辺修司, 武田港, 斎藤進也

80年中代のカタルシスとセーフティー

松本隆

     

 

 DAY 3

May 23 2015

Theme

Room

Presentation Tiltes

Presenters

10:20-11:50

[Session 6] Cultural Analysis
Moderator: Michel Craig

Hall #1, Igakukan

Zelda and Peach - Sisters in Distress

Hanna Wirman

Playing Ethnography: Minzokugaku Narratives in Pokémon and Yokai Watch

Drew Richardson

Visual, Ludic, and Narrative Excess in Phantasmagoria of Flower View

Paul Martin

The Bullet and the Mandala: Ludic-Visual Tension in Danmaku Shooting Games

Michael Craig

11:50-13:00

Lunch Time

13:00-14:25

Keynote THREE

Hall #1, Igakukan

From the Famicon to the World: The Lineage of JRPGs’ Globalization from the Perspective of the Genesis of Final Fantasy

Hironobu Sakaguchi and Hirokazu Hamamura

 

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