Virtual Gun Assembly Training
Mores Prachyabrued (PI)





Gun assembly and disassembly are necessary for maintenance and repair. Correct assembly avoids breakage and speed is crucial in battles. Thai soldiers have limited access to real gun during training due to the cost of the weapon. Instead, they have to rely on demonstration, manual or videotaped session of the complex assembly process, limiting their hands-on experience and learning. We are developing a virtual reality prototype providing interactive gun assembly training using realistic hand interaction. We plan to investigate the effectiveness of the virtual training in comparison to the traditional manual- and video-based training.

The project is funded by the Defence Technology Institute (DTI) under the Ministry of Defence
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Natural Whole-Hand Interaction with Virtual Objects (Virtual Grasping)
Mores Prachyabrued, Christoph W. Borst (University of Louisiana at Lafayette)





Virtual grasping is critical for virtual reality applications requiring realistic interaction such as mechanical assembly training and vehicle design review. Also, a good grasping interface has a low learning curve. Our research addresses various aspects of virtual grasping: We proposed a physically-based grasping model supporting force rendering and addressing a fundamental "grasp release" problem, studied effects and optimizations of the model parameters (virtual spring stiffness and hand convergence), designed and evaluated various visual cues for grasp control.


VR-Based Stress Inoculation Training of Emergency Medical Technicians
Disathon Wattanadhirach, Mores Prachyabrued






Stress can adversely affect decision making and performance. It is crucial to cope with stress successfully when performing dangerous or high-risk tasks such as emergency medical treatments. We are investigating a stress-inducing virtual world to prepare emergency medical technicians for stressful operations.

The project is partially funded by the Phramongkutklao Hospital Foundation.


Virtual Driving Simulator for Road Safety Learning

Sibsan Suksuchano, Mores Prachyabrued




Obeying traffic rules and regulations contributes significantly to road safety. First, the driver has to know the rules. We are developing a virtual driving simulator for teaching about rules and regulations related to road safety. We plan to conduct an experiment to understand the effectiveness of VR learning in comparison to the traditional and more passive approaches involving handbook and video presentation.


VR Simulation for Teaching and Practicing Interception of Drug trafficking
Sibsan Suksuchano, Mores Prachyabrued





Drug trafficking is a global issue that has a serious adverse impact on a society. We are developing a virtual reality simulation for teaching and practicing the interception of drug transportation. The training scenarios are based on actual events and key areas.

The work is a part of the "Geo-database for Military and Security" project (PI: Ornprapa P. Robert) funded by the Office of the Higher Education Commission (OHEC).


Passenger Management System (Mobile Game)
Sibsan Suksuchano, Mores Prachyabrued





Rail transport is very popular and involves many passengers especially during rush hours. Efficient passenger management such as queuing and passenger positioning is key to fast services and good user experiences. We develop a mobile application that gamifies the teaching of this concept to the general public.

Download: iOS and Andriod.

The work is a part of the "Developing Game-Based Multimedia for Railway System Learning" project (PI: Phumin Karawanich) funded by the National Research Council of Thailand (NRCT).


Virtual Shooting Range
Sibsan Suksuchano, Mores Prachyabrued





Shooting is an important skill for soldiers and polices. The traditional shooting range training is costly (consumes ammunition) and can be dangerous. We are developing a virtual shooting range simulation that is safe for training and incurs no incremental cost.

The work is a part of the "Small-Scale Virtual Shooting Range System" project (PI: Chamnan Kumsap) funded by the National Research Council of Thailand (NRCT).


VR Simulator for Electric Welding Training
Jirasak Niyomtese, Sorada Srikraiphak, Pakakul Mangsuree, Mores Prachyabrued
Welding is an important skill in the construction industry. Training with the real equipment is dangerous due to the intense heat and brightness. It is costly because the metal pieces and the related welding supplies (e.g., electrode) are consumed. Additionally, the instructor is not always available to give feedback. We develop a low-cost virtual welding simulator to address these problems. The simulator provides both real-time feedback of user performance and post-training analysis. Experiment results show that the welding quality improves after the user trained with the VR system.


VRBomb: VR-Based Aerial Bomb Assembly Simulator
Pramoch Viriyathomrongul, Patboke Jitthamma, Treechart Treerattanapakong, Mores Prachyabrued

Bomb assembly is a highly dangerous task. It is critical that the military personnel receives adequate training. A real bomb is not always available for training due to the cost. This project is our initial attempt at providing a low-cost and safe virtual environment for teaching and practicing bomb assembly procedures.

The project is in collaboration with the Defence Technology Institute (DTI) under the Ministry of Defence.


A Sense of Presence Experiment
Chayakorn Yamyuent, Tatpon Vachiradecha, Kanate Uaariyapoonpong, Mores Prachyabrued
Virtual reality intends to produce the sense of being in a virtual environment (sense of presence or mental immersion). In this project, we create several fear-inducing environments using a low-cost VR setup and evaluate the sense of presence in these environments.