About Georg
I'm a game designer, software engineer, analytics nerd and technical innovator, currently working for Facebook.
Previously I worked a game designer and team lead for BioWare Corp. (and later EA's BioWare Label) in Canada and the United States as well as Creative Technical Director for Ubisoft Singapore. My professional origins are in proprietary software development and database contracting in Germany
I've contributed to
Assassin's Creed IV: Black Flag (2013)
Star Wars: The Old Republic (2011),
Dragon Age: Origins (2009),
Mass Effect 1+2 (2007/10),
Jade Empire (2005)
Neverwinter Nights (2003).
Currently, I am obsessed with applying NodeJs for prototyping, production and backend applications in game development.
Connect
If you want to get in contact, share ideas about design, telemetry or the industry, I suggest using LinkedIn or alternatively, you can mail me at gdc(-at-)gulbsoft(-dot-)org.