Use various Swing compatible components to render 3D graphics
Fully written in Java (based on JOGL)
Scene graph-based model
High performance
Versions 1.x based on OpenGL 2.1 to OpenGL 4.x
Versions 2.x (future) based on OpenGL 3.2 to OpenGL 4.x
Supports various OpenGL implementations (NVIDIA, AMD, Intel, Mesa)
Provides the base graphics framework with a large variety of primitive shapes.
Easily extensible to create user defined shapes.
Provide import from various CAD formats.
Provide export (in the future) Scene graph based.
3D View
3D multi-view
Default controllers
Lights (directional, spot, point)
Interactive picking
Adaptative axis and grid
Standard shapes
Cone, sphere, box, surface, triangle set, strip and fan
Charts (pie and bar)
Button and icon in the 3D view
Vectors (linear and circular)
Triangulated surface with attribute values
Pointset with multiple attributes
Polyline with attribute values
Provides volumetric rendering capabilities
Can use external renderer (Intel OSPRay, NVIDIA IndeX)
Provides seismic rendering in 3D
Axis align slices (Inline, Xline, Time)
Random lines in a 3D volume
Probe
Can use JCarnac3D-Volume module to perform volumetric rendering
Provides well log rendering capabilities
3D trajectory
Variable size cylinder based on log values
Tracks along the trajectory
Provides reservoir grid rendering capabilities
Render regular grid with hexahedron cells
Filtering on cell position in grid
Filtering on properties
Composite filtering (OR, AND)
Extends Reservoir grid module to allow rendering of gigacell grid (grid with up to 1 billion cells) on a standard workstation
Multi resolution based on an octree structure
Dedicated IO API to allow fast access to the data
Filtering on cell position in grid
Filtering on properties
Composite filtering (OR, AND)
Should support multi billion cells grids, need data for testing!
Desktop applications (cross-platform)
Server-side for remote rendering (INTRenderingServer)
OpenGL 3 with backward compatibility profile to 2.1 needed to use versions 1.x
OpenGL 3.2 core profile needed to use version 2.x (not released yet)
Tested successfully on ATI, NVIDIA and Intel GPUs (some limitations with Intel and Linux combination)
Linux, Windows, Mac (with limitations)