The temples are cursed with deadly runes, and it's up to the Curse Breakers to venture out, collecting magic, and breaking the curses to free the Temples.
Have the most points once one players has broken five curses.
Wei-Min Ling
Maisherly
2017
2-4
10+
30 minutes
Easy
area control, pattern recognition, set collection, variable player powers
5 temple Cards
10 wilderness Cards
20 rune Cards
6 objective Cards
4 crystal Grids
60 crystals
60 cardboard tokens
4 meeples
24 cubes
1 score board
4 reference cards
1 set of instructions