Coding related

Coding All Year Long

After the launch of Tokeneke's first Hour of Code event in December 2015, students now see December as the start of our yearlong work related to coding and computer science at Tokeneke School. Kindergarten was introduced to coding by programing Botley through the maze they created. Each student either built the maze or had a command card. They worked as a team to create the code for Botley. You can see the excitement when the code was a success. They will transition to using CodeMonkey for programming instruction during the month of December. The rest of the school will begin computer science with the review and re-introduction to the CodeMonkey program which has block coding, script coding and a creative aspect for advanced coders to create games and challenges for their classmates. Our access to CodeMonkey is due to the generous support of our Board of Education. On this page you will find directions for how you can access CodeMonkey from home as well as information about Botley the Coding Robot (many students asked about where they could get one).

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How to Access CodeMonkey from Home

Follow the instructions in the guide below for using a Clever Badge and camera or Google Account Login if you don't have the badge and camera access. At school Students in grades K - 2 do not login by typing a username and password. If you need to do this at home, know that this will be unfamiliar to them. You can contact Ms. Choiniere if you have any questions.

Tokeneke Logging into CodeMonkey from Home.pdf

How to Access PixtonEDU from Home

Follow the instructions in the guide below for using a Clever Badge and camera or Google Account Login if you don't have the badge and camera access. At school Students in grades K - 2 do not login by typing a username and password. If you need to do this at home, know that this will be unfamiliar to them. You can contact Ms. Choiniere if you have any questions.

Tokeneke Logging into Pixton from Home.pdf