Define the term usability. This includes ergonomics and accessibility.
Identify a range of usability problems with commonly used digital devices. Students should be aware of usability issues in a range of devices including PCs, digital cameras, cell phones, games consoles, MP3 players and other commonly used digital devices.
Identify methods that can be used to improve the accessibility of systems. Examples include touch screen, voice recognition, text-to-speech, Braille keyboard.
Identify a range of usability problems that can occur in a system. Systems include ticketing, online payroll, scheduling, voice recognition, systems that provide feedback.
Discuss the moral, ethical, social, economic and environmental implications of the interaction between humans and machines. Raise awareness of the moral, ethical, social, economic and environmental implications of using science and technology.
Feedback systems: http://en.wikipedia.org/wiki/Feedback
Feedback loop: http://www.thwink.org/sustain/glossary/FeedbackLoop.htm