2U's Learning Experience Framework

2U's Learning Experience Framework (LXF) is a collection of research-based principles about how people learn, drawn from the learning sciences. The framework is specifically tailored to creating and delivering effective and engaging learning experiences within the 2U environment, and can be used in different applications across asynchronous and synchronous digital and in-person teaching and learning.

At its heart, our approach is built around the evidence-based ideas that people learn best when they are “learning by doing” and “thinking about what they are doing” (Bonwell & Eison, 1991) —and that what learners are feeling is also critically important. The right kinds of action and reflection foster effective learning, so we aim to create successful learning experiences that provide opportunities for “designed action and guided reflection” (Laurillard, 1993).

There are three learner-centered dimensions we consider when designing and delivering effective learning experiences—Feel, Do, and Think. Although they are presented in a specific order, learning is a complicated process, with learners feeling, doing, and thinking all at once. At 2U, our teams are trained to support instructors and students in applying the principles of the framework effectively in practice.

Please see the full LXF for more detail and application ideas.

References

Bonwell, C. C., & Eison, J. A. (1991). Active learning: Creating excitement in the classroom. ASHE-ERIC higher education report, 1. Washington, DC: George Washington University, School of Education and Human Development.

Laurillard, D. (1993). Rethinking university teaching: A framework for effective use of educational technology. London, UK: Routledge.

Learn more about considering the learner's emotions, attitudes, and beliefs in the Feel section »