The Site Is Released!
Pixelated Studios is the place to hang out, learn new things, and show off your awesome ideas, no matter if it's 2D or 3D. Chat with other developers, get feedback on your ideas, and find inspiration on our website! Pixelated Studios is your place to become a superstar game developer or a great member!
C# :
C# and is a powerful coding language mainly used in an engine called 'Unity'. We chose this as it has a variety of options like physics, lights and more! So if you want to join us, you will have to learn to code in C#. Don't worry if you can't learn it. You can refer to the 'Join Us' page as you don't have to code. You can choose to do other things so don't be dishearted about not joining us because you can't code.
Modeling :
Modeling is one of the most important things to do after coding. As without models or modeling, our games wouldn't be fun. There would only be cubes, spheres, capsules and more. But it wouldn''t be fun to play around with these. So we need your help to model! It won't be hard as our channel has many tutorials on how to do tasks for community members!
Reccomending :
Everyone can share ideas if we finished all our work. Our community would've easiy closed. So we want your ideas for our next projects! Once we get reccomendations, our community will chose the one that will be best and get to work making it! And it isn't just for game ideas. You can also reccomend changes in the game like bug fixes, model changes and more!
Maintaining :
our community thrives on engagement and collaboration. It makes our website welcoming, attracts new members, and helps us all grow together. A strong community makes us more welcoming, and enjoyable. We work together to tackle challenges, creating a friendly and helpful atmosphere that attracts new members and keeps everyone engaged. This strong community also makes us more resilient, and its collaborative spirit helps us solve problems and adapt to anything. Ultimately, a thriving community benefits everyone, making a positive experience that contributes to the mutual growth of our community.
How It Started :
Pixelated Studios was inspired by many other groups like Mob Entertainment, and more. It started when we got interested about how games were made. We had many games but usually played them physicaly. Then, we have decided that we could put our fun games into something to send to everyone to show how fun these games can accually be! Then, we searched for a game engine and refered to channels to learn which was best. We then heard about Unity and decided to use it. It seemed impossible but we got used to the controls and mechanics. We then made our first game, The Marble. It wasn't good because the graphics were very bad so therfore, we reseted our project and decided to make it take place in a town. We then saw Kerbal Space Program and it inspired us a lot. We studied rocket and planet and force physics and even went to school to learn more about it. That's when we stumbled across Sebastion Lague's channel and watched and learned. We then applied our knowledge and then ended up here.
We couldn't have done this or start this without the help from Sebastion Lague, Mob Entertainment and Brackeys! Please show them some support and if you are a developer, please refer to their videos to learn how to create cool and stunning things!