(You can Learn more about wonders of the World here. Let's dive into a quick explanation of what a 'wonder of the world is.'
A wonder of the world, in ancient times, might have been something like the pyramids, or even the birth place of Jesus Christ. Today, modern technologies permit people to create wonders from their own chairs in their own homes, using a computer.
With World Game Scholar, it is desired for people to congregate around wonders of the world created in modern times, so that we can spread information that can be used in video game development and get rid of a need for quick rewards or quick relief (called instant gratification). We want people to really travel far in their minds eye around things constructed with great magnificence and splendour.
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What you are seeing above, was roughly the initial idea for WorldGameScholar. What has changed since earlier in 2025 when this was created, is that Wonders of the world are now defined more uniquely.
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It began while writing a special book in the works for many years. An idea for an invention was thought of, which is that an arcade machine could be thought of as just a 3D plane roughly at mid point of view in a person's room, that geometric objects spring from and contain a small part of complexity of the overall complexity of models of the universe and more complex simulations. And the special feature of wonders of the world is that they are all refined concept. The idea of a 3d plane is nothing new, but the way in which it is used is totally unique, and the idea of a 'wonder of the world' based on a refined concept, is totally unique, especially when considering the historical events that led to the creation of this website.
So a 'wonder of the world' can now be defined as an object or concept, or invention that uses a traditional or already mostly used concept or figure, or shape, etc, and ends up defining the end product in a way that resembles no other use of the product, but is significant enough to define itself as a wonder.
And since this appears to be the first definition of its kind for 'wonder of the world' : a refined concept and unique through refinement and not the origins or structural features of its most primitive parts, then the specialisation and refinement belongs to this concept. A wonder of the world is therefore thus defined.
As people try and define wonders of the world based on refined concepts, they can submit papers that follow themes and guidelines every season or thematic period. Then at the end result, the difficult task of defining what the wonder is and how it used an object, plane, or setting in a uniquely objectified way, is taken into consideration from the criteria involved. But people are also welcome to follow the old concept of wonder of the world, which is anything that inspires scholarly work and writing about health, therapy, family life, and games: Hence, World Game Scholar.
Thank you for reading this far. The final concept (deep breath) is of a new species of human flowing from refinement principles, going away from flesh and blood and human characteristics into refined characteristics where we are all made from the same 'clay' the same base, but some of us become refined differently and earn a sort of place in a more objectified (but positive objectification) of existence.
Below, you can find some example papers submitted, but this website is still a work in progress. A book is being written called: Interactive Standard Model, which is far more cluttered than just a '3d Plane'. An email system has not yet been created, so please be patient. Thank you for your time.
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