Zerida

Talent: Hide and Seek

Crit rate increased by (10, 13, 16, 20)%. At the end of action, if you are outside the danger zone, you will enter the stealth state: "Crit rate and crit damage increased and damage taken reduced by (15, 20, 25, 30)%, and movement is increased by (1, 2, 3, 4). Lasts 1 turn."

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy, Zerida reaches level 30.

  • Honor: Level 15 Intimacy, complete Time Rift Elite 3-1 with Zerida.

  • Toughness: Level 23 Intimacy, promote to Shadow.

  • Strength: Level 25 Intimacy, promote to Chaos' Chosen.

Level 70 Max Stats

  • Shadow: 3723HP|534ATK|240INT|288DEF|281MDEF|331SKILL

  • Chaos' Chosen: 4026HP|562ATK|240INT|324DEF|302MDEF|206SKILL

Soldier Bonus

  • 10%HP|40%ATK|10%DEF|40%MDEF

Scarlet Embrace

Helmet: 437HP|59MDEF

HP +5%. At the end of an action, if there are no allies within 2 blocks , heals for 20% of unit's HP and dispels 1 debuff.

Awakening: Heart of Alhazard

Cost: 3 / CD: - / Range: Self / Span: Single

[Active] Active use. Removes all debuffs on self and destroys all soldiers. Then gain [Alhazard Bloodthirster]: "Soldiers cannot be healed. Damage Dealt +30%. Immune to all debuffs. After attacking, heal 50% of damage dealt as HP." Also gain "After defeating an enemy in battle, can move another 3 blocks." Lasts 1 turn. After use, this skill becomes [Killing Blow]. After next action, this skill becomes [Heart of Alhazard]. (All effects from this skill cannot be dispelled or immunized against)

Classes & Soldiers

Starting Class: Bandit

Soldiers: Thief

Assassin Class: Ninja → Shadow

Soldiers: Kunoichi, Elf → Bandit, Dark Elf Sniper

Demon Class: Wielder of Alhazard → Chaos' Chosen

Soldiers: Skeleton Warrior, Skeleton Archer → Firebrand Archer, Skeleton Knight

Training Ground Soldiers: Mist Dancer, Undead Knight, Catapult, Earth Elf Knight

Bandit

Killing Blow Cost: 2 / CD: 1 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If all soldiers for the user are dead before combat, this attack will ignore guard and hit the enemy hero directly.

Bloodbath Cost: 1

[Passive] When HP% is lower than enemy, ATK/DEF+10% when entering combat.

Ninja

Backstab Cost: 1

[Passive] When actively attacking and entering battle, if the target unit's health is 100%, deal fixed damage once before combat. (Damage is 2x Hero's ATK)

Wielder of Alhazard

Smoke Cost: 1

[Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.

Shadow

Shadow Raid Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Ignores guard and deals 1.3x damage.

Sly Stride Cost: 1

[Passive] Crit rate+10%. After defeating an enemy in battle, may move another 3 blocks.

Chaos' Chosen

Obliterate Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All "Meteor Strike" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: When no friendly units are within 1 space, Damage dealt+10%, heal 20% HP at the end of action, and may move 2 blocks after defeating an enemy. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Alhazard Bloodthirster Cost: 2 / CD: 1 / Range: Self / Span: Single

[Assist] Active use. Sacrifices all soldiers and gain the effect: "Soldiers cannot be healed. Immune to all debuffs. When actively attacking and entering combat, Damage+30%. After combat, heal HP equal to 50% of damage dealt." This effect cannot be dispelled. Lasts 1 turn.

Heart Bond

Level 4

  • Shadow: When unit HP is 100%, damage taken -10%.

  • Chaos' Chosen: When unit HP < 50%, damage taken -10%.

Level 7

  • Shadow: When magically attacked and entering battle, damage dealt +10%.

  • Chaos' Chosen: When physically attacked and entering battle, damage dealt +10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides

Dango

Nitro

Keebs

Taoli