Wehttam

(Estimated Global Release: 2022/1/13)

Talent: Friendship's End

When entering battle, ATK/DEF/Damage Dealt+(5, 8, 11, 15)%. After taking action, all debuffs on self are reduced an additional turn. When an enemy dies, cause (1, 2, 2, 3) random enemies to gain [Despair]: "Passives disabled. Wehttam's attacks cannot be guarded against. Lasts 2 turns."

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Clear Time Rift 3-6 with Wehttam.

  • Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Wehttam.

  • Toughness: Level 23 Intimacy + Complete GoF: "Locked" with Bozel's help.

  • Strength: Level 25 Intimacy + Complete GoF: "Take by Force" with Zerida's help.

Level 70 Max Stats

  • Demonwing General: 4411HP|614ATK|235INT|337DEF|305MDEF|162SKILL

  • Chaos Surrogate: 5059HP|614ATK|235INT|388DEF|252MDEF|162SKILL

Soldier Bonus

  • 35%HP|35%ATK|15%DEF|15%MDEF

Awakening: Shadow of Alhazard

Cost: 3 / CD: 7 / Range: 2 / Span: 3

[Passive] When battling against Holy units, Hero's ATK/DEF/MDEF+15%. If this hero is a demon class, this effect is instead +60%.

[Physical Damage] Attacks enemies within 3 blocks of the selected square for 0.15x AoE damage, and summon "Shadow of Alhazard". This unit also gains ATK+20% and [Immunity]. Lasts 2 turns. After use may move 3 blocks and attack.

Shadow of Alhazard: Demon Class. Inherits 75% of the summoner's Max HP. Cannot move, attack or be displaced. Immune to all debuffs. Has the following skills:

Demon Sword's Protection: [Command] For every enemy within 3 blocks, the summoner gains "Damage Taken-15%", up to 45%.

Shadow Domination: [Command] All "Dark Reincarnation" allies on the map gain +5% to all stats except HP.

Tainted Blood Regeneration: [Passive] After taking action, restore 30% HP to the summoner.

Classes & Soldiers

Starting Class: Child of Darkness

Soldiers: Skeleton

Flier Class: Vile Dragonrider Demonwing General

Soldiers: Lesser Imp, Elite CavalryVampire Bat, Heavy Cavalry

Demon Class: Chaos Shadow Chaos Surrogate

Soldiers: Skeleton Warrior, Orc → Skeleton Knight, Orc Berserker

Training Ground Soldiers: Gargoyle, Hellhound, Steelmane Werewolf, Barbarian Warrior

Child of Darkness

Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack.

Crush Cost: 1

[Passive] When HP% is higher than the enemy, ATK+12% before entering battle.

Vile Dragonrider

Lightning Cost: 2 / CD: 3 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy unit, dealing 1.5x damage. If this attack kills the target, CD-3.

Chaos Shadow

ATK Command Cost: 2

[Passive] ATK/INT+10% to all allies within 2 spaces.

Demonwing General

Windride Cost: 1

[Passive] When entering battle with >50% HP, all damage taken -15%.

Demon Dragon's Fury Cost: 2 / CD: 5 / Range: Self / Span: 2

[Physical Damage] Attacks enemies within 2 blocks of self for 0.33x AoE damage. Also inflict "Cannot be healed" and "Cannot Guard". Lasts 2 turns. After use may move 3 blocks.

Chaos Surrogate

Shadow Leap Cost: 1 / CD: 4 / Range: All / Span: Single

[Active] After use, transfer self next to an enemy with <100% HP. If there is a "Shadow of Alhazard" within 3 blocks or an enemy with [Despair] within 1 block, may act again. When using this skill, buffs on this unit will not decrease in duration.

Desolation Cost: 2 / CD: 5 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispel 5 buffs from the enemy. Inflict 50% Curse of Wounding for 2 turns. Cannot be dispelled.

Heart Bond

Level 4

  • Demonwing General: When attacking and entering battle, unit damage taken-10%.

  • Chaos Surrogate: When inside the Danger Zone, chance of being critically hit-10%.

Level 7

  • Demonwing General: When unit HP<70%, damage dealt in battle+10%.

  • Chaos Surrogate: When unit HP>80%, damage dealt in battle+10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides