Verner

(Estimated Global Release: 2022/1/13)

Talent: Decisive Dual Blade

When entering battle, ATK and Critical Hit Rate + (10, 13, 16, 20)%.

If this unit did not attack this turn, then after taking action can choose to enter a Battle Form for one turn. Cannot be immunized or dispelled.

Assault Form: Movement+1, Skill Range+2, Damage Dealt+20%, Ignore Guard.

Reversal Form: Movement+1, when there are no allies within 2 blocks, Damage Taken-35%, Counter Damage+50%, can counterattack ranged attacks, after being attacked restore 35% HP and gain ignore guard. Lasts 1 turn.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Reach level 30.

  • Honor: Level 15 Intimacy + Promote to Hero.

  • Toughness: Level 23 Intimacy +Clear GoF: "Waning Moon" with Mariandel's help.

  • Strength: Level 25 Intimacy + Clear GoF: "Dark Moon" with Clarett's help.

Level 70 Max Stats

  • Assault General: 4269HP|552ATK|244INT|303DEF|260MDEF|301SKILL

  • Hero: 4572HP|583ATK|244INT|339DEF|280MDEF|181SKILL

Soldier Bonus

  • 30%HP|40%ATK|15%DEF|15%MDEF

Awakening: Fused Blade Slash

Cost: 3 / CD: 4 / Range: 2 / Span: Single

[Passive] Critical Hit Rate+20%. Soldiers will attack with the hero for ranged attacks.

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. This attack will ignore class effects. If the enemy is defeated, then after battle gain [Assault Form] and the effect: "Before entering battle, deal 2x ATK of fixed damage to the enemy". If not, gain [Reversal Form], lasts 1 turn. This skill is not affected by melee range penalties.

Classes & Soldiers

Starting Class: Fighter

Soldiers: Infantry

Assassin Class: Raid RangerAssault General

Soldiers: Ambusher, ElfBandit, Elf Master

Infantry Class: SwordsmanHero

Soldiers: Elite Infantry, AmazonHeavy Infantry, Amazon Champion

Training Ground Soldiers: Faceless, Firebrand Sniper, Cyborg, Icepeak Lancer

Fighter

Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.

Sun Shade Cost: 1

[Passive] After entering battle with a melee attack, 30% chance of recovering 30% of damage dealt as HP.

Raid Ranger

Sneak Attack Cost: 1

[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK).

Swordsman

Savage Attack Cost: 2 / CD: 3 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.2x damage. If you are on a defensive terrain, the enemy will be stunned before combat. Lasts 1 turn.

Assault General

Dual Blade Strike Cost: 2 / CD: 3 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1x damage. 40% chance of attacking twice. If this unit is in [Assault Form], attacking twice is guaranteed, and this unit will attack first.

Skill Command Cost: 2

[Command] SKL+20% for all allies within 3 spaces.

Hero

Veteran's Skill Cost: 1

[Passive] If this unit is on defensive terrain, then after battle deal fixed damage equal to 1x ATK and restore 20% HP to self, and if actively attacking, may move 3 blocks after attacking.

Blade of Freedom Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, disable the enemy's passives. Lasts 1 turn.

Heart Bond

Level 4

  • Assault General: When ranged attacked, damage taken-10%.

  • Hero: When attacking and entering battle, unit damage taken-10%.

Level 7

  • Assault General: When forced into battle by a ranged attack, damage dealt+10%.

  • Hero: When forced into battle by a melee attack, damage dealt+10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides