Tiaris

Talent: Healing Light

After taking action, other friendly units within 2 blocks (not including this unit) gain [Restoration]: After battle, (50, 60, 80, 100)% chance to recover HP equal to 3.0x Tiaris' INT.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy, win 5 times in the Arena with Tiaris.

  • Honor: Level 15 Intimacy, promote to Maiden Knight.

  • Toughness: Level 23 Intimacy, complete GoF4 - "Mature Character" with Gerold & Layla's help.

  • Strength: Level 25 Intimacy, complete GoF5 - "Don't Want to Grow Up" with Dieharte's help.

Level 70 Max Stats

  • Maiden Knight: 3327HP|335ATK|443INT|272DEF|407MDEF|96SKILL

  • Unicorn Master: 3619HP|308ATK|481INT|304DEF|348MDEF|125SKILL

Soldier Bonus

  • 10%HP|10%ATK|40%DEF|40%MDEF

Awakening: Advancing Carol

Cost: 3 / CD: 9 / Range: Self / Span: 3

[Assist] Active use. Allies within range gain Movement+1, ATK/INT+15%, "When actively attacking and entering battle deal +30% damage, take half damage, and reduce reflect damage by 30%", and immunity to ATK/INT down effects. Lasts 2 turns.

Classes & Soldiers

Starting Class: Sister

Soldiers: Holy

Holy Class: Bishop

Soldiers: Witch, Elite Lancer

Holy Class: Holy Knight → Maiden Knight

Soldiers: Paladin, Inquisitor → Holy Knight, Bishop

Mage Class: Unicorn Knight → Unicorn Master

Soldiers: Sharpshooter, Ballista → Demon Hunter, Catapult

Training Ground Soldiers: Bolt Ranger, Templar Knight, Sorceress

Sister

Heal Cost: 1 / CD: 0 / Range: 2 / Span: Single

[Heal] Active use. Heals 1 ally for 5x Caster's INT and dispel 1 debuff.

Shield Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active use. Target unit gains DEF+20%, as well as immunity to DEF/MDEF Down and "Cannot be healed". Lasts 2 turns.

Bishop

Attack Support Cost: 1

[Passive] After action, grant 1 adjacent ally ATK/INT+15% and immunity to ATK/INT reduction and effects that silence active skills. Lasts 1 turn.

Holy Knight

Mass Heal Cost: 2 / CD: 1 / Range: 3 / Span: 3

[Heal] Active use. Heals allies within range for 3x Caster's INT and dispel 1 debuff on each.

Unicorn Knight

Mass Resist Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain MDEF+30%, as well as immunity to stun, "Cannot be buffed", and mobility reduction effects. Lasts 2 turns.

Maiden Knight

Attack Blessing Cost: 2 / CD: 2 / Range: 3 / Span: Single

[Assist] Active use. A single target unit gains "Damage Dealt+30%, Damage Taken-50%" when attacking. Lasts 2 turns.

Miracle Cost: 2 / CD: 4 / Range: 4 / Span: 4

[Assist] Active skill. All allies within range gain "Damage Dealt+15%, Damage Taken-15%". Lasts 2 turns. Also heals those allies for 3x Caster's INT.

Unicorn Master

Fireball Cost: 1 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.

Holy Missile Cost: 2 / CD: 3 / Range: 6 / Span: Straight

[Magic Damage] Attacks enemies in 1 line, dealing 0.33x AoE damage and dispelling 1 buff. Effective against Demons.

Heart Bond

Level 4

  • Maiden Knight: When unit is at 100% HP, damage taken -10%.

  • Unicorn Master: When ranged attacked, physical damage taken -10%.

Level 7

  • Maiden Knight: When actively attacking and entering battle, damage dealt +10%.

  • Unicorn Master: When attacked by a magical attack, damage dealt in battle +10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides

Nitro