Shalltear Bloodfallen

Talent: Vermillion Nova

When unit HP is 100%, ATK+(10, 13, 16, 20)% and move+(1, 1, 1, 2). At the end of action gain [Physical Shield]: "The next instance of physical damage is reduced by (50, 55, 60, 70)%." (This effect cannot occur again for another 3 turns after reducing damage)

When actively attacking in melee and entering battle, after battle restore life equal to (10, 15, 20, 30)% of damage dealt.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Clear Time Rift 3-6 with Shalltear

  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Shalltear

  • Toughness: Level 23 Intimacy + Promote to Cursed Caster

  • Strength: Level 25 Intimacy + Promote to True Vampire

Level 70 Max Stats

  • True Vampire: 4686HP|600ATK|233INT|353DEF|248MDEF|154SKILL

  • Cursed Knight: 4686HP|569ATK|233INT|331DEF|213MDEF|154SKILL

Soldier Bonus

  • 30%HP|35%ATK|20%DEF|15%MDEF

Awakening Skill: Spuit Lance

Cost: 3 / CD: 5 / Range: 1 / Span: Single

[Passive] Immune to "Curse of Wounding" and "Heal Reversal".

[Physical Damage] Attacks a single enemy, dealing 1.7x damage. After battle the enemy is inflicted with "Cannot be healed" and [Blood Curse]: "After taking action, take one instance of [Fixed Damage] equal to 15% of max HP and heal all enemies for the same amount." Lasts 2 turns. This skill's effects cannot be dispelled.

Classes & Soldiers

Starting Class (May equip axes, lances, and heavy armor): Bloodline

Soldiers: Skeleton

Demon Class (May equip axes, lances, and heavy armor): Vampire → True Vampire

Soldiers: Rock Golem, Lesser Imp → Stone Colossus, Vampire Bat

Lancer Class: Valkyrie → Cursed Knight

Soldiers: Amazon, Skeleton Warrior → Vanguard Lancer, Skeleton Knight

Training Ground Soldiers: Undead Knight, Amazon Champion, Gargoyle

Bloodline

Purifying Javelin Cost: 2 / CD: 3 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Melee soldiers also attack. Before battle, dispel 2 buffs from the target. After battle, inflict [Curse of Wounding]: "Received healing effects are instead converted to damage equal to 10% of the amount healed". Lasts 1 turn.

Accelerated Aid Cost: 1

[Passive] At the end of action, increase 1 nearby ally's movement by 1, as well as give immunity to "Mobility Down" and "Curse of Wounding". Lasts 1 turn.

Vampire

Skill Swagger Cost: 2

[Passive] At the end of action, Skill-20% to all enemies within 2 squares.Lasts 1 turn.

Valkyrie

Armor Pierce Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict DEF-30%. Lasts 2 turns.

True Vampire

ATK Support (L) Cost: 2

[Passive] After action, grant 2 allies within 2 blocks Damage Dealt+15%, as well as immunity to ATK/INT reduction and effects that silence active skills. Lasts 1 turn.

Blood Frenzy Cost: 1

[Passive] After actively attacking twice, at the end of action, may act again. Also gain [Frenzy]: "All damage taken +15%. Lasts 2 turns. Cannot be dispelled or immunized." After taking this extra action, this counter starts again.

Cursed Knight

Impure Shockwave Shield Cost: 2 / CD: 5 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.2x damage. For every block moved before attacking, damage dealt +15% (up to 45%). Before entering battle, inflict enemy with 1 random undispelable debuff. Lasts 1 turn.

Reinforcement Cost: 1

[Passive] After taking action, restore 20% HP.

Heart Bond

Level 4

  • True Vampire: For every block moved before attacking, unit damage taken -3% (up to 15%).

  • Cursed Knight: When actively attacking and entering battle, unit damage taken -10%.

Level 7

  • True Vampire: When unit HP is 100%, damage dealt +10%.

  • Cursed Knight: When being attacked and entering battle, damage dealt +10%.

Level 10

  • +5% All Hero's Stats