Ryo Sanada

(Estimated Global Release: 2021/7/29)

Talent: Flames of Benevolence

ATK/DEF+(10, 15, 20, 25)%.

When attacking and entering battle, will not die when taking fatal damage, instead returning to the HP amount before dealing damage. Can only occur (1, 2, 2, 3) times per battle.

Before attacking and entering battle, or when ending action within the [Danger Zone], gain [Armor of Wildfire]: "Damage Dealt+(5, 8, 11, 15)%, Physical Damage Taken-(10, 15, 20, 30)%, Movement+1, Immune to all debuffs. Lasts 3 turns, cannot be immunized or dispelled." This effect can only be gained once every (6, 6, 6, 5) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Ryo reaches level 30.

  • Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Ryo.

  • Toughness: Level 23 Intimacy + Promote to God of Fire.

  • Strength: Level 25 Intimacy + Promote to Wildfire Benevolence.

Level 70 Max Stats

  • God of Fire: 4527HP|563ATK|265INT|349DEF|275MDEF|138SKILL

  • Wildfire Benevolence: 4842HP|563ATK|265INT|323DEF|309MDEF|115SKILL

Soldier Bonus

  • 40%HP|40%ATK|10%DEF|10%MDEF

Awakening: Rage of Inferno

Cost: 3 / CD: 3 / Range: 1 / Span: Single

[Passive] When attacking and entering battle, inflict [Melt Armor]: "Physical Damage Taken+10%. Lasts 1 turn. If this unit has [Armor of Wildfire], inflict 15% instead."

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, cause all enemies within 2 blocks to be unable to activate revive effects. Lasts 1 turn. This effect can only occur in Arena modes. If this unit has [Armor of Wildfire], then will attack twice when using this skill.

Classes & Soldiers

Starting Class: Samurai

Soldiers: Infantry

Infantry Class: Wildfire Samurai → God of Fire

Soldiers: Elite Infantry, Elite Lancer → Heavy Infantry, Vanguard Lancer

Holy Class: Benevolent Fighter → Wildfire Benevolence

Soldiers: Maid, Warrior → Masked Maid, Exorcist

Samurai

Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack.

DEF Break Cost: 1

[Passive] Before entering battle, 50% chance to inflict DEF-20% for 1 turn.

Wildfire Samurai

Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.

Benevolent Fighter

Adversity Cost: 1

[Passive] When unit HP<70%, ATK/DEF+10%.

God of Fire

ATK Support (L) Cost: 2

[Passive] After taking action, grant 2 allies within 2 blocks Damage Dealt+15%, as well as immunity to ATK/INT reduction and effects that silence active skills. Lasts 1 turn.

Flare Up Now Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy dealing 1.3x damage. Before battle, dispel 2 buffs from the target. If this unit has [Armor of Wildfire], then will attack twice when using this skill.

Wildfire Benevolence

Blazing Aura Cost: 1

[Passive] After taking action, if this unit is within the [Danger Zone], restore 10% HP to this unit for every other allied unit on the map (max of 40%).

Wildfire Punch Cost: 2 / CD: 3 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Melee soldiers will also attack. If this unit has [Armor of Wildfire], then stun the enemy before battle. This attack is not affected by melee range penalties.

Heart Bond

Level 4

  • God of Fire: When in the [Danger Zone], chance of being critically hit-10%.

  • Wildfire Benevolence: AoE damage taken-10%.

Level 7

  • God of Fire: When unit HP<50%, damage dealt+10%

  • Wildfire Benevolence: When melee attacked and entering battle, damage dealt+10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides