Knight of Mystery

Talent: Protector of the Kingdom

For each space moved, damage is increased by (1%, 2%, 3%, 4%) (up to 5%, 10%, 15%, 20%), and magic defense is increased by (5%, 10%, 15%, 20%) (up to 25%, 50%, 75%, 100%).

When unit moves a total of (35, 30, 25, 20) spaces, all skill cooldowns are cleared at the end of the turn and the counter is reset.

Bond Requirement:

  • Lanford

  • Landius

Awakening Skill: Shattering Thunder Slash (Estimated Global Release: 2021/5/6)

Cost: 3 / CD: 5 / Range: 5 / Span: 3 Lines

[Magic Damage] Attacks enemies in 3 lines for 0.36x AoE damage. Effective against cavalry. Disables helm equipment abilities (excluding Max HP effects), lasts 2 turns. If the target is an NPC, then instead inflicts MDEF-25%, lasts 2 turns. If the enemies hit are in "Forest", "Grasslands", "Mountain", or "Water", then convert 1 random buff into a debuff.

Classes & Soldiers

Magic Knight

Siphon Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restore HP equal to 30% of damage dealt.

Hit and Run Cost: 1

[Passive] When attacking, increase damage by 10%. After battle, you may move again, equal to the number of spaces moved before battle. The effect of moving again has a 2-turn cooldown.

Magic Knight Commander

Forget Cost: 2 / CD: 3 / Range: 3 / Span: 3

[Magic Damage] Attacks multiple enemy units, dealing 0.3x damage. Also disables all passive skills for 2 turns.

Unicorn Knight

Lightning Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against cavalry.

Magic Knight Master

Shield Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active use. Target unit gains DEF+20%, as well as immunity to DEF/MDEF Down and "Cannot be healed". Lasts 2 turns.

Shattering Spear Cost: 2 / CD: 5 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.1x damage. Damage is increased by 10% for each block moved before combat (up to 50%), and inflicts one random powerful debuff* that cannot be dispelled. Lasts 1 turn. Melee soldiers can also attack.

*Heal block, unbuffable, active silence, cannot attack, mobility -5.

Unicorn Master

Holy Shield Cost: 1

[Passive] When entering battle, MDEF+10%.

Thunderstorm Void Cost: 2 / CD: 5 / Range: Self / Span: 3 Rings

[Magic Damage] Deals 0.33x damage to all enemies within 3 rings. Effective against cavalry. Reduces the enemy's defense by 20% for 2 turns.

Analysis Videos/Guides

Dango

Kong