Lord of Crimzo

(Estimated Global Release: 2021/7/1)

Talent: Crimzonian Sange

AoE damage +(5, 8, 11, 15)%. After dealing AoE damage, for each enemy hit, heal (5, 8, 11, 15)% HP and deal fixed damage to those targets and any targets within 1 block for INTx(0.2, 0.3, 0.4, 0.5) damage.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Lord of Crimzo reaches level 30.

  • Honor: Level 15 Intimacy + Complete Time Rift Elite 3-1 with Lord of Crimzo.

  • Toughness: Level 23 Intimacy + Clear GoF: "Continued Survival" with Brenda's help.

  • Strength: Level 25 Intimacy + Clear GoF: "Darkness" with Shilinka's help.

Level 70 Max Stats

  • Otherworldly Avenger: 3878HP|267ATK|518INT|319DEF|323MDEF|175SKILL

  • Blood Crystal Dominator: 3878HP|295ATK|518INT|285DEF|335MDEF|175SKILL

Soldier Bonus

  • 30%HP|20%ATK|30%DEF|20%MDEF

Awakening: Dark Side of the Moon

Cost: 3 / CD: 5 / Range: 4 / Span: 3

[Passive] When attacked and taking damage, gain [Moonshadow]: "AoE damage taken-25%. When ending action, dispel 3 debuffs from self. Lasts 1 turn." When under [Moonshadow] status, cannot be targeted by enemy normal attacks or be chosen as the target for enemy skills. Gaining [Moonshadow] this way has a 3 turn cooldown.

[Magic Damage] Teleports self to a chosen square and deals 0.35x AoE damage to enemies within 3 blocks, steals 1 buff from each target and deals 1 debuff to each target. Gain [Dark Side of the Moon]: "Enemy units within 2 blocks receive 50% less healing." Lasts 1 turn.

Classes & Soldiers

Starting Class: Otherworldly Remnant

Soldiers: Infantry

Infantry Class: Otherworldly Swordsman → Otherworldly Avenger

Soldiers: Elite Infantry, Amazon → Heavy Infantry, Amazon Champion

Holy Class: Blood Crystal Successor → Blood Crystal Dominator

Soldiers: Monk, Griffin Rider→ Exorcist, Griffin Knight

Training Ground Soldiers: Protostate, Zealot, Holy Pegasus, Highland Warrior

Otherworldly Remnant

Siphon Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restore HP equal to 30% of damage dealt.

Detect Cost: 1

[Passive] Crit rate+10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.

Otherworldly Swordsman

Decay Cost: 2 / CD: 3 / Range: 3 / Span: 3

[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Inflicts "Cannot be buffed". Lasts 2 turns.

Blood Crystal Successor

Retribution Cost: 2 / CD: 3 / Range; Self / Span: 2

[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.

Otherwordly Avenger

Blood Crystal's Blessing Cost: 1

[Passive] Prevent fatal damage once, restoring 20% HP. After this effect takes place, when actively dealing damage to enemies, gain 1 stack of [Blood Crystal's Force]: "Damage taken-2%", can stack up to 5 times. When you have 5 stacks of [Blood Crystal's Force], then after ending action lose all stacks of [Blood Crystal's Force] and regain a chance to prevent fatal damage. [Blood Crystal's Force] cannot be dispelled or immunized against.

Black Hole Cost: 2 / CD: 5 / Range: 3 / Span: 4

[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit.

*ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.

Blood Crystal Dominator

Strengthen Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active use. Target unit gains ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.

Starfall Cost: 2 / CD: 5 / Range: Self / Span: 5

[Magic Damage] Summons 4 meteors to attack within an area, each dealing 0.3x AoE damage. One enemy can only be hit a max of twice this way, with the second hit dealing -50% damage. For every enemy hit by this skill, CD-1 on this skill.

Heart Bond

Level 4

  • Otherworldly Avenger: When unit HP<70%, damage taken-10% after entering battle.

  • Blood Crystal Dominator: When actively attacking and entering battle, unit damage taken-10%.

Level 7

  • Otherworldly Avenger: When unit HP<70%, damage dealt+10%.

  • Blood Crystal Dominator: When actively attacking and entering battle, damage dealt+10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides