Listell

Talent: Blood Queen

Listell's INT is equal to 1.5x MDEF. Unit ignores class disadvantages. After dealing damage, inflicts "Curse of Wounding" on the target for 1 turn: Whenever the target is healed, cancel out the healing effect and deal damage equal to (20, 30, 40, 50)% of the amount nullified.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Clear Time Rift 3-6 with Listell.

  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Listell.

  • Toughness: Level 23 Intimacy + Complete GoF4 - "Past Shadows" with Matthew's help.

  • Strength: Level 25 Intimacy + Complete Gof5 - "Color of the Heart" with Landius's help.

  • Level 70 Max Stats

  • Demon God: 4506HP|321ATK|343INT|341DEF|352MDEF|102SKILL

  • Blood Empress: 4182HP|321ATK|343INT|330DEF|375MDEF|117SKILL

Soldier Bonus

  • 30%HP|10%ATK|20%DEF|40%MDEF

Awakening Skill: Bloodfury Tide (Global Estimate: 2021/7/29)

Cost: 3 / CD: 4 / Range: 3 / Span: 3

[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. All targets hit are afflicted with "All outgoing healing is converted into damage equal to 35% of the amount healed". Lasts 1 turn, cannot be dispelled. Also cause all blocks hit by this skill to gain [Blood Marsh]: "When an enemy ends action on this tile, they will be afflicted with [Curse of Wounding] equal to that of Listell's Talent."

Classes & Soldiers

Starting Class: Blood Banshee

Soldiers: Skeleton Soldier

Demon Class: Demon General→ Demon God

Soldiers: Lesser Imp, Horned Dino → Vampire Bat, Bone Dino

Demon Class: Blood Master → Blood Empress

Soldiers: Rock Golem, Skeleton Warrior → Skeleton Knight, Stone Colossus

Demon Class: Reaper

Soldiers: Witch, Skeleton Archer

Training Ground Soldiers: Undead Knight, Lava Titan, Gargoyle, Treant Guard

Blood Banshee

Demon God's Bulwark Cost: 1

[Passive] Takes magical attacks for adjacent allies. At end of turn, if this unit has caused damage this turn, restores 30% HP to self.

Siphon Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restore HP equal to 30% of damage dealt.

Demon General

Demonic Guard Cost: 2 / CD: 2 / Range: Self / Span: Single

[Passive] Takes magical attacks for adjacent allies.

[Active] Guard range increased to 2. May counterattack when attacked with a magical attack from 2 spaces away. Lasts 2 turns.

Blood Master

Mind Bore Cost: 2 / CD: 3 / Range: 3 / Span: 3

[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Inflicts "Magic Damage Taken +20%" for 2 turns.

Reaper

Seal Cost: 1

[Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns.

Demon God

Bloody Deluge Cost: 1

[Passive] When entering battle, reflect 15% of damage received back to the attacker. After battle, heals all other allies for a percentage of this hero's Max HP (equal to 50% of the percentage of damage reflected).

Blood Dance Cost: 2 / CD: 2 / Range: Self / Span: 2

[Magic Damage] Deals 0.1x Aoe damage to all enemies within 2 blocks and another 50% of HP as fixed damage when turn ends. However, the hero loses the same amount of HP.

Blood Empress

Last Stand Cost: 1

[Passive] When entering battle with HP lower than 50%, DEF/MDEF+10%.

Reaper's Touch Cost: 2 / CD: 3 / Range: 4 / Span: 1

[Magic Damage] Bypasses guard and deals 0.2x magic damage to a single enemy. All heals from that unit will instead deal 25% of their healed amount as damage. Lasts 2 turns. Cannot be dispelled.

Heart Bond

Level 4

  • Demon God: When unit HP < 50%, damage taken -10%.

  • Blood Empress: AoE damage taken -10%.

Level 7

  • Demon God: When unit HP < 50%, damage dealt +10%.

  • Blood Empress: When attacked and entering battle, damage dealt +10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides

Nitro

Dango