Joshua

Talent: Dark Initiate

Crit chance increased by (10,13,16,20)%. After dealing a critical hit, deals fixed damage to the enemy. (Damage is equal to (1, 1.3, 1.6, 2)x Hero's ATK.

Bond Requirement:

  • Upgrade to Shadow.

  • Upgrade to Black Fang.

Awakening: True Black Fang

Cost: 3 / CD: 5 / Range: 5 / Span: 3 Lines

[Physical Damage] Critical hit rate is increased by 30%. Attacks enemies along 3 lines, dealing 0.3x AoE damage. Effective against mages. When scoring a critical hit, inflicts 1 random debuff. When attacking, transfers self to the further tile in the skill's range. After use, may move 3 another blocks.

Classes & Soldiers

Bandit

Double Tap Cost: 1 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1x damage. Has a 40% chance of carrying out 2 attacks.

Ruthless Cost: 2

[Passive] Crit damage+20%. After landing a critical hit in combat, you gain "damage taken-30%". Lasts 1 turn.

Ninja

Dark Demise Cost: 2 / CD: 2 / Range: 6 / Span: Line

[Physical Damage] Crit chance increased by 15%. Attacks all enemies in a line, dealing 0.35x AoE damage and dispelling 2 buffs.

Executor

Ninjutsu Cost: 1

[Passive] All passable terrain are treated as "Plains". If the terrain increases DEF, ATK increases by the same value.

Shadow

Sneak Cost: 1

[Passive] When attacking and entering combat, Crit+10%, Damage Taken-20%.

Phantom Raid Cost: 2 / CD: 5 / Range: Self / Span: 4

[Physical Damage] Crit chance increased by 20%. Deals 0.3x AoE damage to all enemies within 4 blocks. Effective against Mages. After battle, grants a chance to move another 3 blocks.

Black Fang

Starbright Sonata Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All "Heroes of Time" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: AoE Skill Damage+20%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Magic Eye Cost: 2 / CD: 3 / Range: 3 / Span: 3

[Physical Damage] Crit chance increased by 10%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 1 random debuff*. Effective against Mages.

*ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.

Heart Bond

Level 4

  • Black Fang: When unit's HP is 100%, reduces chance to be critically hit by 10%

  • Shadow: When unit has 100% HP, damage taken decreases by 10%.

Level 7

  • Black Fang: When unit's HP is 100%, increases Crit by 10%.

  • Shadow: When this unit's HP is 100%, increases damage dealt by 10%

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides

Nitro

Nitro