Himiko Shinobibe

Talent: Ninjutsu - Shadow Step

Critical hit rate and critical damage increased by (15, 20, 25, 30)%. After actively attacking and dealing damage, (50, 60, 80, 100)% chance of dealing 1 random ninjutsu effect on the enemy. Lasts 1 turn. Cannot be immunized against or dispelled.

Before being attacked and entering battle, cause both units to be unable to attack, and afterwards transfer self next to the closest ally. (This effect has a (4, 4, 3, 3) turn cooldown.)

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Win 5 times in the Arena with Himiko.

  • Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Himiko.

  • Toughness: Level 23 Intimacy + Promote to Head of Shinobibe.

  • Strength: Level 25 Intimacy + Promote to Genoumaru.

Level 70 Max Stats

  • Head of Shinobibe: 3838HP|533ATK|242INT|293DEF|263MDEF|326SKL

  • Genoumaru: 3838HP|533ATK|242INT|293DEF|263MDEF|326SKL

Soldier Bonus

  • 20%HP|20%ATK|35%DEF|25%MDEF

Awakening Skill: Lightning Shuriken

Cost: 3 / CD: 6 / Range: 5 / Span: 3 Lines

[Physical Damage] Attacks enemies along 3 lines for 0.38x AoE damage. Critical hit rate is increased by 20%. Inflicts "Movement Down", randomly from 1-3 points. Lasts 2 turns. If this attack hits 3 or more enemies, then CD-3.

Classes & Soldiers

Starting Class: Kunoichi

Soldiers: Thief

Assassin Class: Illustrious Ninja → Shinobibe Chief

Soldiers: Ambusher, Elf → Bandit, Elf Master

Assassin Class: Genjinmaru → Genoumaru

Soldiers: Kunoichi, Witch → Mist Dancer, Sorceress

Training Ground Soldiers: Earth Elf Knight, Samurai, Sky Archer

Kunoichi

Shadow Raid Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Ignores guard and deals 1.3x damage.

Sneak Attack Cost: 1

[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK).

Fantasy Ninja

Plunder Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Ignores Guard and attacks a single enemy causing 1.1x damage. After combat, steal a maximum of 3 buffs from the target.

Genjinmaru

Riposte Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Ignores guard and attacks a single enemy, causing 1.2x damage with a 20% increased crit rate.

Head of Shinobibe

Ninjutsu - Hot Hot Hot! Cost: 1 / CD: 4 / Range: Self / Span: Single

[Assist] Active use. Deals 0.1x AoE damage to self, and gains Movement +2 and ignore enemy obstruction when moving. After ending action, all blocks passed through by this unit will gain [Embers]: "When enemies end turn on this tile, they will take 15% of Max HP as fixed damage." Lasts 3 turns.

Sealing Technique Cost: 2 / CD: 3 / Range: 3 / Span: 1

[Physical Damage] Directly deals 0.3x AoE damage to one enemy and dispels 3 buffs. Inflicts "Cannot Attack" and "Cannot use active skills". Lasts 1 turn. Cannot be dispelled.

Genoumaru

Sneak Cost: 1

[Passive] When attacking and entering battle, Crit+10%, Damage Taken-20%.

Ninjutsu - Sacred Cow Cost: 2 / CD: 2 / Range: 5 / Span: Line

[Physical Damage] Attacks along 1 line for 0.3x AoE damage. Cause [Displacement]: Pushes all targets back 3 blocks.

Heart Bond

Level 4

  • Shinobibe Chief: When attacked and entering battle, magic damage taken -10%.

  • Genoumaru: When battling with enemies with higher HP%, damage taken in battle -10%.

Level 7

  • Shinobibe Chief: When attacked and entering battle, damage dealt +10%.

  • Genoumaru: AoE damage dealt +10%.

Level 10

  • +5% All Hero's Stats