Hilda Justice

(Estimated Global Release: 2021/3/11)

Talent: Bloody Revenge

Negate one fatal attack, restoring (20, 30, 40, 50)% HP. Activates once per map. If this unit has 2 or more buffs, damage taken -(10, 15, 20, 25)%, and adds (5, 8, 11, 15)% of ATK into DEF and MDEF. When one ally is attacked in battle within (2, 2, 3, 3) blocks, then that attacking unit is prevented from scoring critical hits for this attack. This effect has a (3, 2, 2, 1 ) turn cooldown.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy

  • Honor: Level 15 Intimacy

  • Toughness: Level 23 Intimacy + Complete GoF - "The Endless Battlefield" with Werner's help.

  • Strength: Level 25 Intimacy + Complete GoF - "The Path Forward" with Florentia's help.

Level 70 Max Stats

  • Grand Marshall: 5372HP|548ATK|247INT|357DEF|207MDEF|106SKILL

  • Royal Knight: 5057HP|577ATK|247INT|311DEF|260MDEF|118SKILL

Soldier Bonus

  • 20%HP|30%ATK|40%DEF|10%MDEF

Awakening: Crimson Command

Cost: 3 / CD: - / Range: - / Span: -

[Passive] Take all attacks for adjacent allies. Immune to "movement down".

[Command] Allies within 2 blocks cannot be displaced. Fixed damage taken -35%.

[Active] Choose one of the following effects:

Command - Lance Protection: Guard range increases to 2. Command range increases to 3. This hero's type becomes lancer. Before being attacked in battle, for every block moved by the enemy before battle, they gain "damage taken +10%" (up to 50%). Lasts 3 turns.

Command - Cavalry Charge: Guard Range increases to 2. Command Range increases to 3. This hero's type becomes cavalry. Damage dealt against infantries +20%. Lasts 3 turns.

After using one of the above effects, CD of this skill is set to 3.

Starting Class: Knight

Soldiers: Cavalry

Lancer Class: General → Grand Marshall

Soldiers: Elite Lancer, Rock Golem → Phalanx, Stone Colossus

Cavalry Class: Highlander → Royal Knight

Soldiers: Elite Cavalry, Paladin → Guardian Cavalry, Templar Knight

Infantry Class: Swordsman

Soldiers: Warrior, Amazon

Training Ground Soldiers: Protostate, Royal Cavalry, Crystal Molders

Knight

Rout Cost: 2

[Physical Damage] Attacks a single enemy, dealing 1x damage. Pushes the target back 2 blocks and renders them unable to act for 1 turn.

Ram Cost: 1 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.2x damage and pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

General

Lance Phalanx Cost: 2 / CD: 2 / Range: Self / Span: Single

[Passive] Takes physical attacks for adjacent ally units.

[Active] Guard range increased to 2, gain DEF+20%, and after entering combat in melee range, always trigger [Barb] fixed damage after combat. Lasts 2 turns.

Highlander

Broken Spear Cost: 1

[Passive] When fighting melee battles, ATK+15% and disable enemy's Weapon ability (aside from HP increases) before battle. When the target is an NPC, then the latter effect is instead ATK/INT-25%. Lasts 1 turn.

Swordsman

Broken Blade Cost: 2 / CD: 3 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Inflicts "Damage Dealt -20%". Lasts 2 turns.

Grand Marshall

Heavy Shield Cost: 2

[Passive] When attacked with a melee attack, 25% chance to reduce damage taken by 50%.

Broken Arrow Cost: 1

[Passive] When ranged attacked, ATK+15%, Damage Taken-10%, and may counter physical ranged attacks from up to 3 spaces away.

Royal Knight

Light of Rebirth Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All "Langrisser Re:Incarnation Tensei" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: Single Target Skill Damage +12%, Counterattack damage +12%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Dominating Formation Cost: 2 / CD: 2 / Range: 2 / Span: Line

[Passive] Takes all attacks for adjacent allies.

[Physical Damage] Attacks along 5 lines for 0.1x AoE damage. Guard Range increases to 2. Gain chance of being critically hit -20%. Lasts 2 turns. The attacked terrain gain [Sinkhole] for 2 turns: "Enemies on this terrain cannot receive 'Move Again' or 'Act Again' effects."

Heart Bond

Level 4

  • Grand Marshall: When actively attacking and entering battle, unit damage taken -10%.

  • Royal Knight: When unit HP > 80%, chance of being critically hit -10%.

Level 7

  • Grand Marshall: When attacked and entering battle, damage dealt +10%.

  • Royal Knight: When actively attacking and entering battle, damage dealt +10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides