Emperor Loviner

(Estimated Global Release: 2022/3/10)

Talent: Grand Plan of Elysium

For every unit within (1, 2, 2, 3) rings, damage dealt is increased by (4, 5, 6, 7)%, up to (20, 25, 30, 35)%. Before ending action, may deploy 2 allied units. After deploying this unit gains +(1, 2, 2, 3) move, lasts 1 turn. (Cooldown on deploy is 4 turns).

Bond Requirements

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Reach level 30.

  • Honor: Level 15 Intimacy + Promote to Conquest Knight King

  • Toughness: Level 23 Intimacy + Clear GoF with Elma's help.

  • Strength: Level 25 Intimacy + Clear GoF with Ares's help.

Level 70 Max Stats

  • Emperor: 4576HP|577ATK|237INT|347DEF|268MDEF|157SKILL

  • Conquest Knight King: 4576HP|577ATK|216INT|323DEF|268MDEF|132SKILL

Soldier Bonus

  • 20%HP|40%ATK|30%DEF|10%MDEF

Awakening: Heavenly Domination

Cost: 3 / CD: 6 / Range: Self / Span: 2

[Physical Damage] Attacks enemies within 2 blocks of self for 0.44x AoE Damage. Inflict [Shock]: "For every block moved before attacking, take 0.5x Caster's ATK as fixed damage (up to 3x)." and "Cannot be Healed". Lasts 1 turn. After this skill is used, this unit gains "Damage Taken-20%" and allies within 2 blocks gain ATK/INT+10%. Lasts 2 turns. Cannot be dispelled.

Classes & Soldiers

Starting Class: Fighter

Soldiers: Infantry

Infantry Class: Swordsman Emperor

Soldiers: Warrior, Elite Infantry → Berserker, Heavy Infantry

Holy Class: Conquest Knight Conquest Knight King

Soldiers: Griffin Rider, Elite Cavalry Griffin Knight, Heavy Cavalry

Training Ground Soldiers: Angel, Mechanical Dragon Knight, Unicorn, Desert Mercenary

Fighter

Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.

Indomitable Cost: 1

[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.

Swordsman

Sword Dance Cost: 2 / CD: 2 / Range: Self / Span: 1 Ring

[Physical Damage] Deals 0.36x Damage to enemies within one ring, and inflicts "cannot be healed". Lasts 1 turn.

Conquest Knight

Guerilla Tactics Cost: 1

[Passive] When unit HP is 100%, DEF+10%. After actively attacking, may move 2 blocks (Cooldown of 1 turn).

Emperor

Flying Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If this unit's movement is higher than the target, then this unit will attack first and after battle restore 20% of damage dealt as HP. Melee soldiers will also attack. This skill is not affected by melee range penalties.

Sword Soul Cost: 2 / CD: 5 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Dispel 5 buffs before battle and inflict "Cannot be healed". Lasts 2 turns.Cannot be dispelled.

Conquest Knight King

Oath of the Ark Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All "Protagonists" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: Damage when entering battle is increased by 12%. If within 3 blocks of an allied Emperor Loviner, damage is further increased by 5%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack.

Heart Bond

Level 4

  • Emperor: When actively attacking and entering battle, unit damage taken-10%.

  • Conquest Knight King: When unit HP<70%, after entering battle damage taken-10%.

Level 7

  • Emperor: When unit HP<70%, damage dealt in battle+10%.

  • Conquest Knight King: When forced into melee battle, damage dealt+10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides