Emilia

Talent: Inheritor of Divine Power

The higher the Unit HP%, the more magical damage is reduced*, up to (15, 20, 25, 30)%. Will not die when suffering fatal damage, and heals for (15, 20, 25, 30)% of max HP. This effect triggers only once per battle.

*HP Thresholds for magical damage reduction are 0-40%/>40%/70%/>85% HP:
3: 0/5/10/15%
4: 0/7/13/19%
5: 0/9/17/25%
6: 0/10/20/30%

Bond Requirement:

  • Vargas

  • Young Jessica

Awakening: Heavenly Sacred Ground (Estimated Global Release: 8/27/2020)

Cost: 3 / CD: 4 / Range: Self / Span: Single

[Passive] Take all attacks for adjacent allies. When reviving after taking fatal damage, restore 100% of Hero's HP, and gain [General's Divine Power]: "The higher the Unit HP%, the more physical damage is reduced, up to 30%." Lasts 3 turns.

[Command] Allies within 2 blocks take 30% less critical damage and 20% less fixed damage.

[Active] Guard range increases to 2, Command range to 3. Gain [High Holy Guardian]: Replace ATK with 1.6x MDEF, can counterattack ranged attacks at 2 range. Lasts 4 turns. Cannot be dispelled.

Classes & Soldiers

Holy Spear

Holy Guardian Cost: 2 / CD: 3 / Range: Self / Span: Single

[Passive] Takes all attacks for adjacent ally units.

[Active] Guard range increased to 2, and gain the effect of [Holy Guardian]: ATK replaced with 1.6x MDEF, may counterattack ranged attacks from 2 spaces away. Lasts 2 turns.

Fair Fight Cost: 1

[Passive] When unit HP>90% and entering combat against an enemy with lower DEF, this unit will attack first.

Holy Centurion

Holy Shield Cost: 1

[Passive] When entering battle, MDEF+10%.

Holy Vanguard

Iron Helmet Cost: 1

[Passive] When attacked by a ranged attack, 25% chance to reduce damage taken by 50%.

Swordbreaker Cost: 2 / CD: 3 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Inflicts "Damage Dealt -20%". Lasts 2 turns.

Paladin

DEF Support (L) Cost: 2

[Passive] After action, grant 2 allies within 2 blocks Damage Taken-15%, as well as immunity to DEF/MDEF Reduction and "Cannot be healed". Lasts 1 turn.

Templar

Consecrate Cost: 1

[Passive] After combat, 40% chance to heal other allied units for 15% of their max HP.

Justice Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before combat, gain [Holy Guardian]: ATK replaced with 1.6x MDEF, may counterattack ranged attacks from 2 spaces away. Lasts 2 turns.

Raider

MDEF Support (S) Cost: 1

[Passive] After action, grant 1 adjacent ally MDEF+15%, as well as immunity to stun, “cannot be buffed”, and movement reduction effects. Lasts 1 turn.

Analysis Videos/Guides

Nitro

Dango