Bernhardt

Talent: Lord's Will

When entering battle, damage is increased by (10, 13, 16, 20)%. All enemies within 2 blocks have ATK & DEF decreased by (5, 8, 10, 15)%

Bond Requirements

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Bernhardt reaches level 30.

  • Honor: Level 15 Intimacy + Promote to Emperor.

  • Toughness: Level 23 Intimacy + Complete GoF6 - "Emperor's Enlightenment" with Leon's help.

  • Strength: Level 25 Intimacy + Complete GoF7 - "Appointed One" with Bozel's help.

Level 70 Max Stats

  • Brave: 5039HP|519ATK|265INT|403DEF|281MDEF|108SKL

  • Emperor: 4723HP|546ATK|265INT|380DEF|281MDEF|143SKL

Soldier Bonus

  • 35%HP|35%ATK|15%DEF|15%MDEF

Exclusive: Overlord's Armor

Armor: 437HP|65DEF

HP +5%.

Talent span +1.

Awakening Skill: Iron Blooded Ambition (Estimated Global Release: 2021/6/3)

Cost: 3 / CD: 3 / Range: Self / Span: All

[Passive] After attacking with a normal attack, deal 0.1x AoE damage to enemies within 1 ring. This effect can only occur once every 3 turns.

[Fusion Power] Active use. All "Empire's Honor" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: When entering battle, damage dealt +18%, lasts 4 turns. Cannot be stacked with other Fusion Power effects. Also give [Iron Blooded Ambition] to self: "Movement+1, Damage Dealt+15%, Sword Dance Span +1, Shield Bash Range +1, if this unit has 'Iron Fist' equipped, then physical damage taken -25%. Gain [Hegemony]. Lasts 4 turns." [Iron Blooded Ambition] cannot be immunized or dispelled.

Starting Class: Fighter

Soldiers: Infantry

Infantry Class: Gladiator → Brave

Soldiers: Elite Infantry, Rock Golem → Guardian Infantry, Stone Colossus

Infantry Class: Swordsman → Emperor

Soldiers: Skeleton Warrior, Elite Cavalry → Skeleton Knight, Guardian Cavalry

Lancer Class: General

Soldiers: Elite Lancer, Orc

Training Ground Soldiers: Dark Guard, Lava Titan, Undead Knight, Scorpion

Fighter

Sword Dance Cost: 2 / CD: 2 / Range: Self / Span: 1 Ring

[Physical Damage] Deals 0.36x Damage to enemies within one ring, and inflicts "cannot be healed". Lasts 1 turn.

Sun Shade Cost: 1

[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

Gladiator

Shield Bash Cost: 2 / CD: 3 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts stun before battle. Lasts 1 turn.

Swordsman

Hegemony Cost: 2

[Passive] When entering combat, dispels 1 enemy buff and inflicts DEF-20%. Lasts 1 turn.

General

Iron Fist Cost: 2 / CD: 2 / Range: Self / Span: Single

[Passive] Takes physical attacks for allies within 1 space.

[Active] Guard range increases to 2 blocks. Grants buffs ATK+20% and [Parry]. Lasts 2 turns.

Brave

Parry Cost: 1

[Passive] Takes physical attacks for allies within 1 space. When attacked, adds 7% of ATK to DEF.

Heavy Shield Cost: 2

[Passive] When attacked with a melee attack, 25% chance to reduce damage taken by 50%.

Emperor

Imperial Power Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All "Empire's Honor" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: Damage+20% against enemies over which you have class advantage. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Rupture Cost: 1

[Passive] After attacking, deals 2x ATK fixed damage to the enemy.

Heart Bond

Level 4

  • Brave: AoE damage taken -10%.

  • Emperor: When actively attacking and entering battle, damage taken -10%.

Level 7

  • Brave: When attacked in melee and entering battle, damage dealt +10%.

  • Emperor: AoE damage dealt +10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides

Bio

Hero Info

  • Height/Weight: 208cm/102kg

  • Appearances: Langrisser II

  • Allegiance: Rayguard Empire

A Hero's Legacy - 1

The Emperor of the Rayguard Empire and the mightiest ruler on the continent. Originally a soldier of low birth, he built an empire from scratch by virtue of his extraordinary courage and strategy. Idealizing forces and authority, he believes that only a hegemony brings peace. "Well, then, isn't that type of thinking only logical"

A Hero's Legacy - 2

Due to his clever, energetic, and charming nature, no one questions his decisions. Because of all of this, Emperor Bernhardt gained numerous victories. His four generals and all his other extraordinary subjects swear allegiance to him to their deaths, and he will never let them down.

A Hero's Legacy - 3

As a soldier he witnesses the suffering and chaos that war brings to the world, which he believes can only be terminated through absolute domination. In order to achieve his ambition to unify the continent, Bernhardt chooses to surround himself with darkness.

A Hero's Legacy - 4

In times of failure it finally dawns on him that only trust can establish real peace, but Emperor Bernhardt does not accept sympathy from his enemy Elwin. The defeated Bernhardt lets go of the Alhazard in his hands, and chooses to take pride in being Emperor and disappears in chaos.

A Hero's Legacy - 5

In the depths of chaos, he is summoned by Lushiris, and reappears in the present. His desire to conquer the continent has not disappeared, though. "Save the world? Don't worry about such things, just give me the world to conquer!"