Ashram

Talent: Black Knight

For every square moved before battle, ATK is increased by (1, 2, 3, 4)% (up to 5, 10, 15, 20)%, and DEF by (5, 10, 15, 20)%, up to (25, 50, 75, 100)%

Before entering battle, if units ATK is higher than the enemy's, unit will attack first.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Ashram reaches level 30.

  • Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Ashram.

  • Toughness: Level 23 Intimacy + Promote to Dragon Master.

  • Strength: Level 25 Intimacy + Promote to Royal Knight.

Level 70 Max Stats

  • Dragon Master: 4139HP|601ATK|247INT|291DEF|331MDEF|166SKL

  • Royal Knight: 4460HP|569ATK|247INT|291DEF|295MDEF|126SKL

Soldier Bonus

  • 40%HP|40%ATK|10%DEF|10%MDEF

Awakening: Killing Wind

Cost: 3 / CD: 0 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, gain [Windride], lasts 2 turns. Every time this skill is used, the damage dealt by it is permanently reduced by 15% (up to 30%). After battle, may move 3 blocks, and if there are no enemies within 1 block of this unit, this skill becomes [Decimate].

Starting Class: Knight

Soldiers: Cavalry

Flier Class: Dragon Knight → Dragon Master

Soldiers: Lesser Imp, Skeleton Warrior → Vampire Bat, Skeleton Knight

Cavalry Class: Highlander → Royal Knight

Soldiers: Horned Dino, Orc → Bone Dino, Orc Berserker

Training Ground Soldiers: Gargoyle, Dragoon, Undead Knight

Knight

Shadow Assault Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single target, dealing 1.4x damage. Before attacking, reduce the enemy's ATK and INT by 20%. Lasts 2 turns.

Blast Cost: 1

[Passive] When attacking, if Unit HP>80%, damage taken-30%.

Dragon Knight

Reinforcement Cost: 1

[Passive] After taking action, restore 20% HP.

Highlander

Smash Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.

Dragon Master

Dragon's Breath Cost: 2 / CD: 5 / Range: Self / Span: 2

[Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks and adds 1 random debuff* to each target. Grants [Windride]: When HP>50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.

*ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%.

Counterstrike COST: 2 / CD: 5 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before battle, gain [Windride]. Lasts 2 turns. After killing the target, replace this skill with [Decimate].

Royal Knight

ATK Break Cost: 1

[Passive] Before entering combat, 50% chance inflict ATK/INT-20% for 1 turn.

Decimate Cost: 2 / CD: - / Range: 1 / Span: Single

[Passive] Restores 20% health upon taking fatal damage. When this effect is triggered, replace this ability with [Counterstrike].

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before attacking, gain [Dark Realm]: Enemies within 3 blocks are inflicted with ATK/DEF-10% and "Critical Hits taken" +10%. Lasts 2 turns. After this skill is used, replace this skill with [Counterstrike].

Heart Bond

Level 4

  • Dragon Master: When Unit HP < 70%, damage taken -10% when in battle.

  • Royal Knight: When attacking and entering battle, damage taken -10%.

Level 7

  • Dragon Master: AoE damage dealt +10%.

  • Royal Knight: When attacking units with higher HP% than self, damage dealt +10% in battle.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides