Ainz Ooal Gown

Talent: Overlord

The higher the unit's HP, the more INT is increased*, up to (5, 8, 11, 15)%. After taking action, gain (1, 1, 1, 2) random buffs**, lasts 1 turn.

*HP Thresholds for INT increase are 0-40%/>40%/>70%/>85% HP:
3: 0/2/3/5%
4: 0/3/5/8%
5: 0/4/7/11%
6: 0/5/10/15%

**Buff list: Magic damage dealt +10%, All damage taken -10%, After taking action restore 20% HP, ATK/INT +10%, DEF/MDEF +10%, Ignore 10% of target's MDEF, Critical hit rate +10%, Critical evasion +15%, All stats except HP +5%

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Ainz reaches level 30.

  • Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Ainz.

  • Toughness: Level 23 Intimacy + Promote Ainz to Eclipse.

  • Strength: Level 25 Intimacy + Promote Ainz to Master of Death.

Level 70 Max Stats

  • Eclipse: 3347HP|256ATK|552INT|227DEF|378MDEF|87SKILL

  • Master of Death: 3512HP|256ATK|552INT|257DEF|387MDEF|113SKILL

Soldier Bonus

  • 15%HP|35%ATK|35%DEF|15%MDEF

Awakening Skill: Wish Upon A Star

Cost: 3 / CD: - / Range: - / Span: -

[Active] When used, may choose one of three wishes.

I: [Immortal]: After use, max HP +15% and recover 100% of HP. Can only be used once per battle. Set the cooldown of Wish Upon A Star to 0 turns.

II: [Fly]: Movement +1 and unit's movement type becomes "Flying". Can only be used once per battle. Set the cooldown of Wish Upon A Star to 0 turns.

III: [Creation]: [Magic Damage] Deals 0.3x AoE damage to multiple enemies within range (3 Range, 4 Span). If the enemy is not on defensive terrain, convert 2 random buffs into debuffs*. Set the cooldown of Wish Upon A Star to 3 turns.

All buffs from this skill cannot be dispelled.

*Debuff list: ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken +20%, Cannot be healed, Cannot be buffed, Silence, Passive disable, After taking action lose 20% HP, Movement -2 and cannot guard

Starting Class: Mage

Soldiers: Warlock

Mage Class: Undead → Eclipse

Soldiers: Skeleton Archer, Orc → Dark Elf Sniper, Orc Berserker

Demon Class: Necromancer → Master of Death

Soldiers: Thaumaturge, Skeleton Warrior → Wizard, Skeleton Knight

Mage

Lightning Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against cavalry.

Body of Effulgent Beryl Cost: 1

[Passive] When attacked and entering battle, 30% chance to reduce enemy's damage by 90%. This effect has a 2-turn cooldown.

Undead

Advanced Teleport Cost: 1 / CD: 3 / Range: Self / Span: Self

[Assist] Active use. Teleports self to the chosen square and gain "Damage Taken -20%" and "At the end of action, restore 20% HP." Lasts 1 turn.

Necromancer

Reality Slash Cost: 2 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Critical hit rate is increase by 15%. This unit will attack before the opponent.

Eclipse

Skyfall Cost: 2 / CD: 5 / Range: Self / Span: 5

[Magic Damage] Attacks enemies within 5 blocks, dealing 0.32x AoE damage. Effective against fliers. The higher the enemy's mobility, the more damage this skill inflicts, increasing damage by 5% per mobility (up to 25%).

Dark Reaper Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.

Master of Death

MDEF Support Cost: 1

[Passive] After action, grant 1 adjacent ally MDEF+20%, as well as immunity to stun, “cannot be buffed”, and movement reduction effects. Lasts 1 turn.

Black Hole Cost: 2 / CD: 5 / Range: 3 / Span: 4

[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit.

*ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.

Heart Bond

Level 4

  • Eclipse: When attacked by enemies with debuffs and entering battle, damage taken -10%.

  • Master of Death: When unit HP < 70%, damage taken -10% after entering battle.

Level 7

  • Eclipse: When unit HP < 50%, damage dealt +10%.

  • Master of Death: When attacked and entering battle, damage dealt +10%.

Level 10

  • +5% All Hero's Stats

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