Shibaraku Tsurugibe

(Estimated Global Release: 2021/4/8)

Talent: Yagyuu-Ryuu

Will not die when taking fatal damage, instead restoring (10, 15, 20, 25, 30)% HP. May occur (1, 1, 1, 1, 2) times per battle. After activating a revive effect, gain [Experience of a Hundred Battles]: "Damage Dealt +10%. When attacked and entering battle, DEF+15%. Movement +1." Can be stacked up to 2 times. Cannot be dispelled or immunized against.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Clear Time Rift 3-6 with Shibaraku.

  • Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Shibaraku.

  • Toughness: Level 23 Intimacy + Promote to Sword Saint.

  • Strength: Level 25 Intimacy + Promote to Senoumaru.

Level 70 Max Stats

  • Sword Saint: 4253HP|588ATK|244INT|302DEF|253MDEF|215SKL

  • Senoumaru: 4531HP|558ATK|222INT|325DEF|201MDEF|164SKL

Soldier Bonus

  • 15%HP|40%ATK|25%DEF|15%MDEF

Awakening Skill: Kaen - Batsu no Ji Giri

Cost: 3 / CD: 5 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.6x damage. After battle and ending action, deals 0.33x AoE damage to enemies within 3 blocks, and inflict a debuff that deals 20% of max HP as fixed damage at the end of their next action.

Classes & Soldiers

Starting Class: Fighter

Soldiers: Infantry

Infantry Class: Swordsman → Sword Saint

Soldiers: Elite Infantry, Warrior → Heavy Infantry, Berserker

Lancer Class: Senjinmaru → Senoumaru

Soldiers: Amazon, Griffin Rider → Amazon Champion, Griffin Knight

Training Ground Soldiers: Steelmane Werewolf, Brave Viking

Fighter

Roar Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from the enemy and inflict ATK/INT-20% for 1 turn.

Iron Wall Cost: 1

[Passive] When HP>90%, DEF/MDEF+10%.

Swordsman

Mind's Eye Cost: 1

[Passive] Crit rate increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.

Senjinmaru

Armor Pierce Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict DEF-30%. Lasts 2 turns.

Sword Saint

Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.

Help me, Senjinmaru! Cost: 1 / CD: 5 / Range: Self / Span: Single

[Heal] Active use. Restore 70% of unit HP. Causes unit to also gain "Cannot Attack", "Cannot Move", "Cannot use active skills", "Cannot be targeted by enemy normal attacks or selected as the target of a skill", "Cannot Guard", "Immunity". Lasts 1 turn. Cannot be dispelled or immunized against.

Senoumaru

Battlecry Cost: 1

[Passive] Before attacking, dispels 1 buff from the enemy. Decreases enemy's ATK & DEF by 10%. Lasts 1 turn.

Swordsman's Charge Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflcits "Cannot guard", lasts 2 turns. For every block moved before battle, damage +15% (up to 75%).

Heart Bond

Level 4

  • Sword Saint: When unit HP > 80%, chance of being critically hit -10%.

  • Senoumaru: AoE damage taken -10%.

Level 7

  • Sword Saint: When unit HP < 70%, damage dealt +10% in battle.

  • Senoumaru: When melee attacked and entering battle, damage dealt +10%.

Level 10

  • +5% All Hero's Stats