Narm

Talent: Diversionary Tactics

When attacking, ATK+(5, 7, 10, 12, 15)%, and the opponent's mobility is reduced by 3 for 1 turn. This effect has a (3, 3, 2, 2, 1) turn cooldown.

SP Talent: Founder's Sacred Arrow

All terrain is treated as grasslands when moving. When attacking, ATK+(5, 7, 10, 12, 15)%, and after battle inflict "mobility-1" and "damage taken from SP Narm +15%, can be stacked up to two times", cannot be dispelled. This effect has a (3, 3, 2, 2, 1) turn cooldown.

Bond Requirement:

  • Lance

  • Ledin

Level 70 Max Stats

  • Ranger: 3336HP|488ATK|244INT|242DEF|341MDEF|208SKILL

  • Pegasus Master: 4042HP|488ATK|270INT|294DEF|371MDEF|163SKILL

  • Ranger General: 4370HP|543ATK|222INT|290DEF|341MDEF|139SKILL

Soldier Bonus

  • 10%HP|40%ATK|35%DEF|10%MDEF

Awakening: Sunpiercing Arrow

Cost: 3 / CD: 4 / Range: 2 / Span: Single

[Passive] Damage dealt+10%. After battle, may move 2 blocks.

[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Effective against fliers. Before battle, if the target has 2 or less movement, then this attack will ignore guard. After battle, inflict silence and passive silence. Lasts 2 turns, cannot be dispelled.

Classes & Soldiers

Starting Class: Archer

Soldiers: Archer

Lancer Class: General

Soldiers: Elite Lancer, Elite Infantry

Archer Class: Sniper Ranger

Soldiers: Elf, BallistaElf Master, Demon Hunter

Flier Class: Pegasus Lord Pegasus Master

Soldiers: Pegasus Rider, PaladinHoly Pegasus, Heavy Cavalry

SP Class: Ranger General

Soldiers: Elven Cavalry Archer

Training Ground Soldiers: Angel, Sky Archer, Bolt Ranger

Archer

Roundabout Cost: 1

[Passive] When attacking, damage dealt +10%. May move 2 blocks after battle (Cooldown of 1 turn).

Aim Cost: 1 / CD: 2 / Range: Self / Span: Single

[Assist] After use, unit damage dealt +10% for 1 turn. May then move 2 blocks and attack.

General

ATK Support Cost: 1

[Passive] After action, grant 1 adjacent ally ATK/INT+15% and immunity to ATK/INT reduction and effects that silence active skills. Lasts 1 turn.

Sniper

Snipe Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against fliers. After battle, 50% chance silence the enemy. Lasts 1 turn. Cannot be dispelled.

Pegasus Lord

MDEF Command Cost: 2

[Passive] MDEF+15% to all allies within 2 spaces.

Ranger

Deadly Cost: 1

[Passive] When attacking and entering battle, ATK+12%.

Deadeye Cost: 2 / CD: 5 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Effective against fliers. Before battle, gain damage dealt +30%. After battle, inflict unbuffable. Lasts 2 turns.

Pegasus Master

Last Stand Cost: 1

[Passive] When entering battle with HP lower than 50%, DEF/MDEF+10%.

Sprint Cost: 2 / CD: 3 / Range: Self / Span: 3

[Assist] Active use. Allies within range gain movement +1, ATK/INT +20%, and immunity to mobility reduction and passive disabling effects. Lasts 2 turns.

Ranger General

Shackle Cost: 1

[Passive] When HP is 100%, before attacking and entering battle, inflict movement-2 and cannot guard. Lasts 1 turn.

Skybreaker Arrow Cost: 2 / CD: 3 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against fliers. Against fliers, this skill ignores guard. After battle, inflict "Cannot Act Again". Lasts 1 turn, cannot be dispelled.

Heart Bond

Level 4

  • Ranger: When forced into battle by an enemy with a debuff, damage taken -10%.

  • Pegasus Master: When ranged attacked, physical damage taken -10%.

  • Ranger General: When ranged attacked, damage taken -10%.

Level 7

  • Ranger: When unit HP > 80%, critical damage +10%.

  • Pegasus Master: When melee attacked, damage dealt +10%.

  • Ranger General: When ranged attacked, damage dealt+10%.

Level 10

  • +5% All Hero's Stats