Imelda

Talent: Queen's Gauntlet

Unit's damage is increased by (10, 12, 14, 17, 20)%. After taking action, (1, 2, 2, 3, 4) nearby allies within 2 blocks gained the [Iron Hand]: When the attacking, hero damage increased by (10, 10, 15, 15, 20)%, after battle, lose 10% HP as fixed damage.

Bond Requirement:

  • Vargas
  • Bernhardt

Imelda

Helmet

MDEF +10%. At the end of an action, grant 4 allies within two grids "Immune to Fixed Damage"

Awakening: Queen's Whip

Cost: 3 / CD: 5 / Range: 3 / Span: Single

[Assist] Directly deals 0.1x damage to a single ally, dispelling all debuffs, grants movement +2, and greatly increases all offense (damage, fixed damage, crit, critcal damage, INT, ATK, and SKILL are increased by 10%) for 2 turns. This effect cannot be dispelled.

Mage

Freeze Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against lancers.

Mass Attack Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.

Bishop

Regen COST: 2

[Passive] After taking action, allies within 2 blocks restores HP equal to 2x of unit's INT.

Archmage

Blizzard Cost: 2 / CD: 3 / Range: 3 / Span: 3

[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against lancers. Inflicts mobility-1. Lasts 2 turns.

Swordsman

Detect Cost: 1

[Passive] Crit rate+10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.

Oracle

Regenerate Cost: 1 / CD: 1 / range: 2 / Range: Single

[Support] Active use. Cast on an ally and gain: after battle, unit restores 10% of max HP. Lasts 2 turns.

Dispel Cost: 2 / CD: 1 / Range: 2 / Span: 3

[Assist] Active use. Dispels 3 debuffs on allies within range, and restores HP equal to 1.5x Caster's INT.

Queen

Mass Heal Cost: 2 / CD: 1 / Range: 3 / Span: 3

[Heal] Active use. Heals allies within range for 3x Caster's INT and dispel 1 debuff on each.

Thunder Storm Cost: 2 / CD: 3 / Range: 3 / Span: 3

[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against Cavalry. Enemy's DEF decreases by 20%. Lasts 2 turns.