Chris

Talent: Gift

Damage Dealt increased by (10, 12, 14, 17, 20)%. After ending a turn, remove 1 debuff and add 1 random buff* to (1, 2, 2, 3, 4) allies within (1, 1, 2, 2, 2) blocks.

*Buff list:

  • 2-3*: ATK/INT +10%, DEF +10%, MDEF +15%, Damage Dealt +10%, Damage taken -10%, Mobility +1, Heal 20% at end of turn.
  • 4-5*: ATK/INT +15%, DEF +15%, MDEF +20%, Damage Dealt +15%, Damage taken -15%, Mobility +2, Heal 20% at end of turn.
  • 6*: ATK/INT +20%, DEF +20%, MDEF +30%, Damage Dealt +20%, Damage taken -20%, Mobility +3, Heal 20% at end of turn.

Awakening: Sacred Blessing

Cost: 3 / CD: 4 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Melee soldiers may also attack. Heals all allies for Hero's INTx2 and dispels 1 debuff. Before combat, unit gains "Damage Dealt +20%, Damage Taken -20%". Lasts 2 turns. If the enemy is a Demon, they will be stunned before entering combat. Lasts 1 turn. This effect cannot be dispelled.

Bond Requirement:

  • Lance
  • Ledin

Classes and Soldiers

Battle Angel

Discipline Cost: 2 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restore HP equal to 20% of damage dealt. Melee soldiers can also attack.

Strengthen Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active use. Target unit gains ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.

Saintess

Faith Cost: 1

[Passive] When actively attacking, damage dealt +15%, and heal the allied unit with the lowest HP by INTx2.

Priest

Mass Protect Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain DEF+20%, as well as immunity to DEF/MDEF reduction and "Cannot be healed". Lasts 2 turns.

Bishop

MDEF Support Cost: 1

[Passive] After action, grant 1 adjacent ally MDEF+20%, as well as immunity to stun, “cannot be buffed”, and movement reduction effects. Lasts 1 turn.

Valkyrie

Redemption Cost: 2 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, heals all allies exclusing the caster for 2x caster's INT. Melee soldiers also attack.

Retribution Cost: 2 / CD: 3 / Range; Self / Span: 2

[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.

Princess

Dispel Cost: 2 / CD: 1 / Range: 2 / Span: 3

[Assist] Active use. Dispels 3 debuffs on allies within range, and restores HP equal to 1.5x Caster's INT.

Mass Attack Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.

Heart bond:

Purple: Lv10 Total cost 118,600 gold +10% to all soldier's stats

Green: Lv10 Total cost 383,500 gold +10% to all Hero's stats

Yellow: Lv10 Total cost 736,000 gold +15% to Def & Mdef of soldiers

Blue: Lv10 Total cost 1,186,000 gold +15% to Hero's HP, Def, Mdef

Red: Lv10 Total cost 1,523,000 gold +15% to Hero's Atk, Int, Skill

Center Bond: Total cost 650,00 gold Lv10 +5% to Hero's Stats