Altina

(Estimated Global Release: 8/27/2020)

Talent: Intelligence Analysis

After taking action, (1, 2, 2, 3, 3) enemy units within (2, 2, 3, 3, 4) blocks will have their higher stat of DEF or MDEF reduced by 10%. Lasts 1 turn. Also cause (1, 1, 2, 2, 3) friendly units within (2, 3, 3, 4, 4) blocks to have the lower stat of DEF or MDEF increased by 10%. lasts 1 turn.

Bond Requirements

  • Defense: Promote to Wizard.
  • Attack: Promote to Imperial Emissary.

Level 70 Max Stats

  • Wizard: 3025HP|244ATK|532INT|247DEF|362MDEF|83SKILL
  • Imperial Emissary: 3170HP|270ATK|532INT|247DEF|340MDEF|97SKILL

Soldier Bonus

  • 20%HP|30%ATK|15%DEF|30%MDEF

Awakening: Sword of Demise

Cost: 3 / CD: 5 / Range: 3 / Span: 4

[Magic Damage] Attacks multiple enemies in range, dealing 0.4x AoE damage, and inflicts "Critical Hit Rate -20%", "Critical Damage -20%", "Skill -20%". Lasts 2 turns.

Classes & Soldiers

Starting Class: Mage

Soldiers: Warlock

Mage Class: Archmage → Wizard

Soldiers: Thaumaturge, Elf → Wizard, High Elf

Flier Class: Secret Agent → Imperial Emissary

Soldiers: Witch, Pegasus Rider → Sorceress, Holy Pegasus

Training Ground Soldiers: Sky Archer, Gargoyle

Mage

Lightning Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against cavalry.

Shield Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active use. Target unit gains DEF+20%, as well as immunity to DEF/MDEF Down and "Cannot be healed". Lasts 2 turns.

Archmage

Cleanse Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. Dispels 2 buffs from the target after battle.

Agent

Sun God's Lance Cost: 2 / CD: 3 / Range: 6 / Span: Line

[Magic Damage] Attack multiple enemies in a line, dealing 0.33x AoE damage, with a 50% chance to silence the targets. Lasts 2 turns.

Wizard

Precaution Cost: 1

[Passive] When attacking and entering battle, DEF+12%.

Mass Resist Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain MDEF+30%, as well as immunity to stun, "Cannot be buffed", and mobility reduction effects. Lasts 2 turns.

Imperial Agent

Reinforcement Cost: 1

[Passive] After taking action, restore 20% HP.

Blade of Divine Light Cost: 2 / CD: 4 / Range: 3 / Span: 3

[Magic Damage] Attack multiple enemies in range, dealing 0.33x AoE damage, and lower enemy's DEF/MDEF by 20%. Lasts 2 turns.

Heart Bond

Level 4

  • Wizard: When attacking and entering battle, unit damage taken -10%.
  • Imperial Emissary: For every 1 block moved before attacking, unit damage taken -3% (Up to 15%).

Level 7

  • Wizard: When attacking enemies with HP% lower than self, damage dealt +10% in battle.
  • Imperial Emissary: When attacking and entering battle, soldier damage dealt +20%.

Level 10

  • +5% All Hero's Stats