Lewin

Talent: Origins of Light

Before attacking and entering battle, ATK/DEF+(5, 7, 9, 12, 15)%. Lasts 1 turn. After battle have a (50, 60, 70, 80, 100)% chance to restore 30% HP.

SP Talent: Ancestor of Light

ATK/DEF+(10, 15, 20, 25, 30)%. Before being forced into battle or after attacking in battle, restore (10, 15, 20, 25, 30)% HP.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy + Reach level 30 with Lewin.

  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Lewin.

  • Toughness: Level 23 Intimacy + Help Kirikaze clear his GoF3.

  • Strength: Level 25 Intimacy + Help Luna clear her GoF6.

Level 70 Max Stats

  • Sword Master: 4028HP|504ATK|237INT|295DEF|255MDEF|137SKILL

  • Origin King: 4862HP|529ATK|233INT|332DEF|228MDEF|172SKILL

Soldier Bonus

  • Sword Master: 10%HP|35%ATK|15%DEF|30%MDEF

  • Origin King: 20%HP|30%ATK|25%DEF|25%MDEF

Ancient Holy King's Crown

Helm: 583HP|48MDEF

DEF+10%.

When there are allies within 2 blocks, hero damage dealt+10%. May receive "Legion of Glory" fusion powers.

Awakening Skill: Holy Soul Fury

Cost: 3 / CD: 5 / Range: 3 / Span: 4

[Passive] Immune to "Curse of Wounding" and "Heal Reversal".

[Physical Damage] Attacks enemies in range for 0.36x AoE damage. Effective against Demons. Blocks in range gain [Sacred Ground]: "When enemies move onto this tile, dispel 1 enemy buff and deal 1 instance of fixed damage equal to caster's ATKx1."

Classes & Soldiers

Starting Class: Fighter

Soldiers: Infantry

Lancer Class: General

Soldiers: Amazon, Maid

Infantry Class: Swordsman → Sword Master

Soldiers: Elite Infantry, Elite LancerHeavy Infantry, Phalanx

Cavalry Class: Highlander

Soldiers: Elite Cavalry, Paladin

SP Class: Origin King

Soldiers: Desert Mercenary

Training Ground Soldiers: Masked Maid, Amazon Champion, Tidal Elf, Barbarian Warrior, Icepick Lancer

Fighter

Roar Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from the enemy and inflict ATK/INT-20% for 1 turn.

Detect Cost: 1

[Passive] Crit rate+10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.

General

Guard Cost: 1 / CD: 2 / Range: Self / Span: Single

[Assist] Active use. Takes physical attacks for allies within 2 blocks of unit.

Swordsman

Battle Cry Cost: 1

[Passive] Before attacking, dispel 1 buff from the enemy. Decreases enemy's ATK & DEF by 10%. Lasts 1 turn.

Highlander

Blast Cost: 1

[Passive] When attacking, if Unit HP>80%, damage taken-30%.

Sword Master

DEF Command Cost: 2

[Passive] DEF+10% to all allies within 2 spaces.

Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.

Origin King

Edict of Light Cost: 1

[Passive] When there are enemies with [Conquest] or allies with [Retreat] on the map, this unit gains movement+2.

[Active] Choose one effect:

"Edict of Conquest": Active use. Inflict one enemy with [Conquest]: "Allies of the caster within 2 blocks have ATK/INT+10%. Lasts 3 turns." When allies attack units with [Conquest], before battle dispel 1 buff from the enemy, and if the target is killed, after battle restore 30% HP.

"Edict of Retreat": Active use. Grant one ally [Retreat]: "Cannot normal attack or use skills. Before being forced into battle, restore HP equal to Caster's ATKx3. Lasts 1 turn."

[Conquest] and [Retreat] cannot be dispelled or immunized. After using one of the above effects, cooldown of Edict of Light is set to 3 turns.

Judgment of Light Cost: 2 / CD: 5 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Effective against Demons. Before battle dispel 5 buffs and inflict "Damage Dealt-20%". Lasts 2 turns, cannot be dispelled. After battle restore HP to allies within 2 blocks for 2x Caster's ATK.

Heart Bond

Level 4

  • Sword Master: When this unit has at least 5 buffs, damage taken in battle-10%.

  • Origin King: When forced into battle, magic damage taken-10%.

Level 7

  • Sword Master: When this unit has at least 5 buffs, damage dealt in battle+10%.

  • Origin King: When forced into battle by a melee attack, damage dealt+10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos/Guides