Platform:
Android/iPhone
Cost:
Free with optional IAP
Tools Used:
Unity, Visual Studio (C#), Adobe Illustrator, Blender, Audacity, Paint.NET
Duration:
450 hours+
Size:
65+ scripts and 14,000+ lines of code
Team Size:
1
Role:
All of them
Complete story arc following the farmer protagonist
Player creator allowing thousands of customizable options
Travel around the fantasy world to new towns and meet new NPC's that offer the player quests
Visit town shops to obtain hundreds of upgradable equipment and weapons
50 player skills that players can train their characters in via various mini games
Rogue-lite dungeon in each town where players can prove their mettle and complete quests
Fully fledged achievement system with rewards
Daily log-in rewards
Objected-Oriented C# programming
Player account management allowing saving of multiple profiles
Physics-based object calculation to simulate realistic flying of arrows
Grid-based turn movement throughout the dungeons
Initiative tracking queues to manage who gets to act next
Dynamic object loading based on player variables/locations
Full player and shop inventory management
Experience and leveling system to gain character stats
Character stat modifiers that affect in-game calculations
Treasure chest generation based on rarity
Random spawn generator
Swipe input and collision tracking
Prerequisite trees preventing player's access to locations or mini games
Animation creation through sprite sheets and Unity Animation functionality
Artwork creation/manipulation
Sound effect creation/manipulation
Achievement tracking for various in-game actions taken
Settings to allow for sound preferences
Payment processing system
Unity ad integration