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Wicked Manatee Games
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Wicked Manatee Games

Player Quest

Platform:

Android/iPhone

Cost:

Free with optional IAP

Tools Used:

Unity, Visual Studio (C#), Adobe Illustrator, Blender, Audacity, Paint.NET

Duration:

450 hours+

Size:

65+ scripts and 14,000+ lines of code

Team Size:

1

Role:

All of them

Game Features

  • Complete story arc following the farmer protagonist

  • Player creator allowing thousands of customizable options

  • Travel around the fantasy world to new towns and meet new NPC's that offer the player quests

  • Visit town shops to obtain hundreds of upgradable equipment and weapons

  • 50 player skills that players can train their characters in via various mini games

  • Rogue-lite dungeon in each town where players can prove their mettle and complete quests

  • Fully fledged achievement system with rewards

  • Daily log-in rewards

Summary of Work

  • Objected-Oriented C# programming

  • Player account management allowing saving of multiple profiles

  • Physics-based object calculation to simulate realistic flying of arrows

  • Grid-based turn movement throughout the dungeons

  • Initiative tracking queues to manage who gets to act next

  • Dynamic object loading based on player variables/locations

  • Full player and shop inventory management

  • Experience and leveling system to gain character stats

  • Character stat modifiers that affect in-game calculations

  • Treasure chest generation based on rarity

  • Random spawn generator

  • Swipe input and collision tracking

  • Prerequisite trees preventing player's access to locations or mini games

  • Animation creation through sprite sheets and Unity Animation functionality

  • Artwork creation/manipulation

  • Sound effect creation/manipulation

  • Achievement tracking for various in-game actions taken

  • Settings to allow for sound preferences

  • Payment processing system

  • Unity ad integration

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