Prompts
Methodology Questions
>How do you establish your setting's Theme or feel?
>Do you start with an objective for your settings (gaming/writing/pleasure) or do you determine a use for a setting once you've begun working on it?
>When including food do you base it off the environment, or a culture and then justify it's existence within the climate?
>How does one go about implementing madness without it becoming dour, randumb, or too overtly revelrous?
Meta Questions
>Is including food sources really necessary when building for a system with no sustenance mechanics? Will the party ever stop to wonder how people survive if they are not bound by the same needs?
>Do you have a sanity mechanic in your game system?
Setting Questions
>What martial arts have developed in your setting?
>Are these styles used with or without arnaments?
>Are they designed to combat specific things, or are they general fighting techniques?
>Are there any nations / groups that pride themselves specifically for their combat prowess?
>Are there tournaments or competitions where practioners of varying arts can face off to hone their styles?
>What is the 4th most powerful military force in your setting?
>What is its main focus or philosophy?
>What limits its growth or prevents it from reaching the Number 1 position?
>Is there law in your setting? (Inherent, divine, solipistic or otherwise.)
>How are people who break it dealt with? What is the mantra of the enforcers / judiciary system with regards to it, is it one of rehabilitation or retribution?
>What is the most severe crime that can be committed?
>What is the most severe punishment that can be received?
>Do you have stories about the first to commit crimes / sins? (E.g. Cain, Eve (or Lillith in the case of the apocrypha), Prometheus and Pandora)
>What "wonders of the world" are there in your setting?
>Are they a relic of the past or are they built by contemporaries?
>Are they known around the world?
>Are there ruins and dungeons in your world?
>Who built them? Why?
>What's so valuable in them that mercenaries and treasure hunters will risk death and worse plumbing their depths?
>Is there an industry built up around supporting such treasure quests?
>How do the authorities deal with the adventurers, random looters, and townsfolk interacting with the ruins?
>What is the largest theatre of war in your setting?
>Who is involved in the conflict?
>Has a culture formed surrounding the war?
>Who are the legendary / infamous warriors?
>Is there propoganda and rationing schemes in the involved countries?
>In what ways has this impacted the international community?
>Have wars affected the rate of technological development in your setting?
>Does your world have a Creator Deity?
>Why did they make the world?
>Are they benevolent?
>Are they active?
Hard Mode:
>Are they Evil?
>share the most famous folk tale or story from your setting
>what type of entertainment does your setting have, acting, books, games, sports?
>what kind of mind-altering substances do people in your setting consume?
>how do peasants unwind after a long day of being murderhobo'd?
>Why do people in your world travel?
>What are the common methods of transportation? And are they yet commercialised?
>Is there such a thing as culture clash?
>How do people get around the language barriers?
>Describe a well-travelled route: Where does it start and end? Is it neutral ground, or is it taxed by the owners of the land it passes through? Are bandit's a problem, or is it defended? If either, are there any major groups of either role?What's traded along it? Is it infamous for any reason, e.g. deathtoll or narcotics?
>Is common clothing a matter of practicality or fashion in the current era of your world?
>If of fashion, how are the trends started and defined?
>If practicality, why so? Is one at risk of the weather or hostile creatures? Is it simply a matter of local resources?
>Are groups or castes denoted by their clothing?
>Does sanity impact your setting in any way? (In the Mad King / Bohemian Artist sense not the "I have Manic Depression and thus no worldbuilding schedule" sense)
>Is the affliction related in any way to a person's inherent ability? (Immense divinitive power would be the tropey example.)
>Are there any creatures or places within your setting that would induce madness on sight?
>What is the greatest accomplishment of either a current of fallen civilisation in you setting?
>How much do you think about your setting's flora and/or fauna? Do you prefer "normal" worlds? Alien worlds?
>What do beings within your setting drink? Why?