The online version of the appointment scheduling game provides an engaging setting in which to introduce a wide range of concepts to healthcare executives, operations students and PhD students in operations research and computer science. In it, the user seeks to schedule random dynamic multi-class demand for a constrained resource over a future time horizon through an intuitive user interface. The demand has several priority levels each with a specified target due date. The challenge is to schedule the present demand without knowledge of future demand. An instructor interface allows flexibility in designing the game instance and analyzing student performance.

See the link below for a description of the game using dice, chips and calendars.

Saure, A. and Puterman, M.L. “The Appointment Scheduling Game” INFORMS Transactions on Education, 14, 63-72, 2014.