Arms and Armor

Weapons

* requires 3 combat turns to load

** use second number when using weapon with two hands

*** use first number on first round of combat only

**** does no damage, but traps target in weapon's jaws

# Especially effective against mounted attackers; each hit has a 10% chance of unseating a mounted victim.

g = gold; s = silver; b = bronze

Weapons of Desperation or Circumstance

Items grabbed up to be used as improvised weapons in a brawl can be roughly grouped into a few broad categories:

Armor

Protection and cost given are for steel or iron armor. For bronze armor, reduce protection by 1 point and cost by 50%.

+ A spiked shield used to Bash (see Combat) knocks down the opponent on an acceptable through heroic result. The Bash also inflicts damage equal to the basher's strength bonus, if any. A failure on a bash means that the opponent has entangled the shield and torn it from the user's grasp.

Glossary

Some of the more obscure weapon and armor names are defined below:

Arbalest

A heavy crossbow

Armet

A large helmet that covers the entire head

Basinet

A helmet with no face covering

Bishop's Mantle

A large coat of mail

Brigandine

A leather coat with leather plates sewn onto it

Cinquesda

A shord, very broad-bladed sword

Coif

A hood of mail

Falchion

A heavy-bladed, slightly curved sword

Francisca

A throwing axe

Greaves

Armor plates that protect the thighs

Holy Water Sprinkler

A spiked mace

Jack

A padded leather jacket

Katar

A "punch" dagger; one whose grip is perpendicular to the blade

Man-catcher

Any of a variety of polearms designed to grasp a person without causing injury

Tassets

A kilt or skirt of overlapping metal plates

Tiger Claw

Short spikes or blades that protrude from four conjoined finger rings

Chanfron

Face protection for a horse

Crupper

Armor for a horse's rump

Peytral

Protection for a horse's chest