References

Angus, T, Cook, I, Evans, J et al (2001). A Manifesto for Cyborg Pedagogy? International Research in Geographical and Environmental Education, vol 10, no 2, pp.195-201.

Architecture for Humanity (2009). Architecture for Humanity (website). Retrieved 15th December 2009. http://www.architectureforhumanity.org/.

Bardzell, S. and Odom, W. (2008). The Experience of Embodied Space in Virtual Worlds: An Ethnography of a Second Life Community. Space and Culture 11(3), 239-259.

Bayne, Sian and Ross, Jen (2009). All the ethnographies. E-learning and Digital Cultures: Part of the Msc in E-Learning at the University of Edinburgh. Retrieved 30th December 2009. http://digitalculture-ed.net/?page_id=556.

Bayne, S. (forthcoming, March 2010). Academetron, automaton, phantom: uncanny digital pedagogies. London Review of Education. [revised version of 10 November 09]

Bell, David (2001). Community and cyberculture, chapter 5 of An introduction to cybercultures. Abingdon: Routledge. pp92-112.

boyd, danah et al (2008). Final Report: Friendship. Part of the Digitial Youth Research: Kids' Informal Learning with Digital Media project report. Retrieved 29th December 2009. http://digitalyouth.ischool.berkeley.edu/book-friendship/.

Bryson, M., MacIntosh, L., Jordan, S. and Lin, H-L. (2006). Virtually Queer? Homing Devices, Mobility, and Un/Belongings. Canadian Journal of Communication, 31.

Carpenter, R. (2009). Boundary negotiations: electronic environments as interface. Computers and Composition. 26, 138-148.

Cashmore, Pete (2009). Facebook Recommends Reconnecting with Ex-Lovers, Dead Friends. Mashable. October 25th 2009. Retrieved 3rd December 2009: http://mashable.com/2009/10/25/facebook-reconnect/.

Davies, Richard M. (2009). Untitled. Comment on Osborne, N. Assignment Thoughts – the current (draft plan). Nicola's E-learning and Digital Cultures Blog: Part of the MSc in E-Learning at the University of Edinburgh, 3rd December 2009. Retrieved 10th December 2009. http://digitalculture-ed.net/nicolao/2009/12/03/assignment-thoughts-the-current-draft-plan/#comments.

Gies, L. (2008). How material are cyberbodies? Broadband Internet and embodied subjectivity. Crime Media Culture 4/3.

Hand, M. (2008). Hardware to everywhere: narratives of promise and threat, chapter 1 of Making digital cultures: access, interactivity and authenticity. Aldershot: Ashgate. Pp 15-42.

Haraway, D. (2000). A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late 20th Century. in D Bell and A Kennedy, The Cybercultures Reader. Routledge.

Hayles, N.K. (1999). Toward embodied virtuality, chapter 1 of How we became posthuman: virtual bodies in cybernetics, literature and informatics. Chicago, University of Chicago Press. Pp1-25

Hine, C. (2000). The virtual objects of ethnography, chapter 3 of Virtual ethnography. London: Sage. Pp41-66.

Idiots of Ants (2008). FaceBook In Reality - idiotsofants.com and BBC'sThe Wall. Part of the The Wall BBC Three Series. Retrieved 30th December 2009 via andychamonix's channel on YouTube: http://www.youtube.com/watch?v=nrlSkU0TFLs.

JISC Legal (2007). Disability Legislation and ICT in Further and Higher Education. JISC Legal Information Service. Retrieved 30th December 2009. http://www.jisclegal.ac.uk/LegalAreas/AccessibilityLaw.aspx.

Johnson, Bobbie (2009). China carries on with censorship plan as Google capitulates. In guardian.co.uk, 23rd June 2009. Retrieved 15th December 2009. http://www.guardian.co.uk/technology/blog/2009/jun/23/china-censorship/

Kunzru, Harry (1997). You are Cyborg. Wired 5.02. http://www.wired.com/wired/archive//5.02/ffharaway.html?person=donna_haraway&topic_set=wiredpeople.

Lankshear, C, Peters, M. and Knobel, M. (1996). Critical pedagogy and cyberspace. In Giroux, H.A, Lankshear, C., McLaren, P., Peters, M. (eds.) Counternarratives. London, Routledge.

Mansfield-Devine, Steve (2008). Anti-social networking: exploiting the trusting environment of Web 2.0. Network Security 2008 (11), November 2008. pp. 4-7. Retrieved 4th December 2009. http://dx.doi.org/10.1016/S1353-4858(08)70127-2/.

Marcus, A., Armitage, J., Frank, V. and Guttman, E. (1999). Globalization of User-Interface Design for the Web. Human Factors and the Web. Retrieved 30th December 2009. http://zing.ncsl.nist.gov/hfweb/proceedings/marcus/index.html/.

Melucci, Alberto (1999). pp. 416-7. Quoted in Hand (2008).

Merchant, G. (2007). Mind the gap(s): discourses and discontinuity in digital literacies, E-learning, 4 (3), 241-255.

Modine, Austin (2009). Social networking and blogs more popular than email: Old-times love Facebook, Neilson says. In The Register, 9th March 2009. Retrieved 30th December 2009. http://www.theregister.co.uk/2009/03/09/social_networking_and_blogs_more_popular_than_email/

Nakamura, L. (2008). Cyberrace. Publications of the Modern Language Association of America, 123/5.

Nielsen, J. (2005). Ten Usability Heuristics. useit.com Retrieved 30th December 2009. http://www.useit.com/papers/heuristic/heuristic_list.html/.

Norman, D. (2002). The Psychopathology of Everyday Things. The Design of Everyday Things. (London, MIT Press): pp. 1-34.

Open Architecture Network. (2009). SOS Children's Village Community Center. Project profile on the Open Archtecture Network site. Retrieved 15th December 2009. http://www.openarchitecturenetwork.org/projects/soschicago.

O'Reilly, Tim (2005). What is Web 2.0: Design patterns and business models for the next generation of software. Article on Oreilly.com, 30th September 2005. Retrieved 2nd January 2010. http://oreilly.com/web2/archive/what-is-web-20.html

Orwell, George (1945). Animal Farm. Retrieved 30th December 2009 via Project Gutenberg Australia. http://www.gutenberg.net.au/ebooks01/0100011h.html.

Osborne, Nicola (2009). Assignment Thoughts – the current (draft plan). Nicola's E-learning and Digital Cultures Blog: Part of the MSc in E-Learning at the University of Edinburgh, 3rd December 2009. Retrieved 10th December 2009. http://digitalculture-ed.net/nicolao/2009/12/03/assignment-thoughts-the-current-draft-plan/.

Poster, M. (2006). The good, the bad and the virtual, chapter 7 of Information please: culture and politics in the age of digital machines. Duke University Press. pp.139-160.

Rheingold, H. (2000). Introduction to The Virtual Community: Homesteading on the Electronic Frontier. London: MIT Press. Retrieved 15th December 2009. http://www.rheingold.com/vc/book/intro.html.

Thomas, S. et al (2007). Transliteracy: crossing divides. First Monday. 12(12). Retrieved 15th December 2009. http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2060/1908.

Toohey, S. (1999). Beliefs, values and ideologies in course design. In Designing courses for higher education. Toohey, S. (Buckingham, SRHE and OUP): pp. 44-69.

Turnley, M. (2005). Contextualized design: Teaching critical approaches to web authoring through redesign projects. Computers and Composition 22(2): pp. 131-148.

Usher, R. and Edwards, R. (1998). Lost and found: ‘cyberspace’ and the (dis)location of teaching, learning and research. SCUTREA 1998, Exeter.

Wesch, Mike (2007). Web 2.0 ... The Machine is Us/ing Us. Retrieved 3rd December 2009. http://www.youtube.com/watch?v=6gmP4nk0EOE/.

Wesch, Mike (2009). The Machine is (Changing) Us: YouTube and the politics of authenticity. Retrieved 15th December 2009. http://www.youtube.com/watch?v=09gR6VPVrpw/.

Wikipedia (2009). Perpetual Beta. Retrieved 2nd January 2010. http://en.wikipedia.org/wiki/Perpetual_beta.

YouTube (2009a). YouTube – Partner Program. Retrieved 1st January 2010. http://www.youtube.com/partners/.

YouTube (2009b). YouTube – Content Management. Retrieved 1st January 2010. http://www.youtube.com/t/content_management/.