Perplexichess rules

PERPLEXICHESS  RULES

 

            A.  small game (3 boards)—grand strategist,  3 boardmen,  0, 1 or 2 agents  (for each side)

                           3 agents  (for each side)

                  C.  large game (7 boards)—grand strategist, 7 boardmen, 1,2, 3 or more

                            agents (for each side)

 

2. Play begins simultaneously on all boards.  Squares on each board are numbered from 1 to 64.  White plays first and white pieces are placed on the high numbered sides of the boards. 

 

A.  The team winning the most boards wins the Perplexichess game.  If there is a time

                    limit (as, for example, in some possible classroom uses),  boards on which a                  

                   conclusion has not been reached shall be awarded to the side with the most

                   pieces left on that board.

     B.The rules of Flexichess govern moves on each board:

                           rule applying to that board

                  3.rule changes must be recorded in writing

         4. no change can affect the movement of more than one kind of piece

         5. rule changes cannot distinguish between black and white pieces

         6. changes cannot be made in the motion of the kings or in the conditions

                           under which checkmate or stalemate occur.

 

3. A grand strategist may remove any piece or his or her own color (except for the

             king) from one board and immediately place it on the same relative location on

            any  other board, provided that the new location was unoccupied.   The grand

            strategists do NOT take turns with each other---each is free to move as often or as

            infrequently as desired.

 

4. When one board  reaches checkmate, draw, or stalemate,  play on that board

              ceases and the kings are removed.   All other pieces are left in their current

               locations on that board.  Pieces can still be moved to and from the board as

             provided in rule number 5.

 

5. The grand strategist may not relocate pieces on a given board, nor may  control

             the pace of play on any board,  but may try to convinced a Boardman to move

             in particular ways and can reassign any member of the team to new duties.

             However the majority of a team can elect a new grand strategist, with the

            incumbent having no vote.

 

6. Full and free communication, open or secret,  among all members of a team is

   allowed.