Specialties in real-time Technical Art, and Game development.
Jae enjoys using Unity and Houdini as main tools with C#, Shading languages, and Javascript.
Jae made an award-winning game called BestLuck which made Top Paid #3 in U.S App Store and Top Paid #1 in U.K App Store as a sole developer.
Apple
R&D Technical Artist / Prototyper
2019.4 -
Quickly prototyping experiences
Shader driven procedural shape generation for UI
C#, HLSL
ThatGameCompany
Experience Engineer
2018.4 - 2019.3
Quickly prototyping experiences
Shader driven procedural shape generation for UI
C++ for general implementation
C++, GLSL, Javascript(quick UI prototypes with HTML,CSS)
Riot Games
Senior Technical/VFX Artist
2016 - 2018
Developing tools/gameplay components for multi-platform game (iOS, Android, PC)
Curve based procedural mesh generation tool for Unity
HLSL/cg shader pipeline for current game for Unity
Custom UI development / profiling / optimize systems to remove bottlenecks and improve performance
Object movement using curve (arc-parameterization to get accurate distribution) in Unity
Velocity field generator for Unity
Visual art asset management related tools/gameplay programming
Faster iteration for specific gameplay feature for visual designers (Targeting / Timeline Tool)
Data from Houdini to Unity with JSON for custom data export (Ashe frost)
Unity, C#, HLSL, Houdini
Reload Studios
Lead Technical Artist / Tools Engineer
2014 - 2016
Gameplay programming for VR Online FPS games in Unreal Engine 4
Creating API for UE4 to have interface for Sony Move, Razor Hydra and Leap motion (At the time - it was not support by UE4)
UI development to work with joystick and VR controller (Character selection / Item selection)
Mesh sequence player for UE4
Unreal Engine 4, C++
Disney
Effects Animator
2012 - 2014
Custom shader development - ice volumetric shader
Visual effects pipeline programming - animation scene setup / update tools
Disney's cartoon styled fluid simulation development for Frozen - Elsa Magic Dress Transformation, Olaf Creation Magic, Elsa Magic in Houdini / Maya
Various challenging visual effects shader programming for Big Hero 6, Frozen and Wreck It Ralph.
Nominee of VES Visual Effects Shot - Elsa Magic Dress Transformation Shot
Houdini, Python, Javascript, HTML, NodeJS, VEX Shader
Blizzard
Senior VFX Artist
2009 - 2012
Simulation pipeline development within 3Ds Max (FumeFX automation)
Various visual effects for Diablo3, Starcraft2 and, World of Warcraft
3dsMax, maxscript
Sony Imageworks
FX Technical Director
2009
Physic simulation scene pipeline
General visual effects animation for Cloudy with a chance of Meatballs
Houdini, VEX Script Language
Digital Dimension
Digital Artist
2006 โ 2008
General CG modeling, rigging, animation for feature film: Get Smart and Pink Panther II
3dsMax
Skills
Programming Language
C#, C++, Javascript, Python, HTML5
Game Engine
Unity, Unreal Engine 4, PhaserJS(HTML5 Game Engine)
Shading Language
GLSL, Houdini VEX
Interactive Frameworks
ThreeJS, OpenFramework, Processing, p5.js
3D Packages
Houdini - Procedural CGI, Fluid Simulation, RBD, Particle Animation
Blender, Maya - Modeling, Rigging, Texture, Animation
3dsMax - Fluid Simulation, Particle Animation
Front End / Back End Frameworks
AngularJS, NodeJS, ExpressJS, MongoDB, Ionic (Hybrid App Development)
2D
After Effects - Motion Design, Editing
Aesprite - Pixel Art, 2D Animation
Photoshop, Nuke,(sprite art tool)
Awards ๐
"Winner โ Best Overall Game" Golden Joystick Awards - June 2017
Solo developed Indie-game BestLuck
Google Chrome Experiment "Official Selection" - Aug 2016
Machine learning web based application that read emotion from peopleโs face drawing
https://www.chromeexperiments.com/experiment/alice
Google Devart Competition "Top 20 Shortlist" - Apr 2014
Leap motion interfaced interactive map explorer got selected as top 20 shortlist
https://devart.withgoogle.com/#/project/17381838
"Official Selection" Showcase of MIX 2017 @ E3 - USA - July 2017
Solo developed Indie-game BestLuck
"Official Selection" Showcase of IndieCade - USA - October 2017
Solo developed Indie-game BestLuck
Talks
2018 Nov, USC KSEA , Los Angeles, United States - "Entertainment X Technology"2018 Nov, Global Game Graphic Conference, Pusan, South Korea - "Implement game graphic like feature film"2017 April, Nexon Developer Conference (NDC), Seoul, South Korea - "Creating procedural mesh in Unity"2016 May, TreeNode, Busan, South Korea - "Implementing art with fast-evolving CG technology"2014 May, Seokang University, South Korea - "Coding the art in CG"2014 April, CT Forum, Seoul, South Korea - "Visual Effects in Frozen"2014 April, 25Frame, Seoul, South Korea - Interview2013 November, PISAF, Bucheon, South Korea - "As an artist working in mainstream animation industry"2013 September, ACE Fair, Gwangju, South Korea - Consulting for developing South Korea CG industry2012 November, VFXLab, South Korea - "Houdini Art"2012 November, HongIk University, South Korea - "CG Art"2010 July, CGLand - "Emotional visual effects"2010 Jan-Mar, 3D Artisan - Lecturing FumeFX 2009 June, Young Power - "Youngest FX Artist in Sony Pictures Imageworks"Articles
[OOI 2018] ๊ฒ์์ ๋งํ์ง ์๋๋ค. ์์ํ๊ฒ ํ ๋ฟ
[์ธํฐ๋ทฐ] ์ ์ ์ NPC๋ ๊ฐ์ ์ ์ผ๋ก ์ผ๋ง๋ ๊ฐํ๊ฒ ์ฐ๊ฒฐ๋ ์ ์์๊น?
์ธ๋ฒค - LOL R&D ์ํฐ์คํธ๊ฐ ๋ง๋ ํผ์ฆ '๋ฒ ์คํธ๋ญ', ๋ฏธ๊ตญ ์ ๋ฃ์ฑ 3์ ๊ธฐ๋ก
๋์ฆ๋ ์ํฐ์คํธ ์ ์ฌํ, ๊ฒจ์ธ์๊ตญ "๊ฐ์ฑ ์๊ทนํด ์ด์ฑ์ ์ผ๋ก ํฉ๋ฆฌํ"
[ ์ทจ์ฌ ] NDC ์ด์ฒญ ๊ฐ์, '๊ฒจ์ธ์๊ตญ'์ ์ฅ์ํ '์ผ์ ๋ง๋ฒ' ์ํธ์ํฌ์ ๋น๋ฐ
"์ด์ ๋ ธ๋๊ฑฐ ์ ์ ๋ ํจ๊ป" 1์ธ ๊ฐ๋ฐ์๋ค์ ๊ฒ์ ํ์คํฐ๋ฒ '๋ ธ๋๋์ '
fkkcloud@gmail.com