Dev Log

2012

September 22-23 9h30-10h30

- Work on 6DOF conversion

It's way more complex than expected, I may have to create a small quaternion library.

September 20 18h30-20h30

- Work on 6DOF conversion

September 17-19 18h00-19h30

- Work on 6DOF conversion

September 09 18h00-19h30

- Starting deep modifications to use 6DOF physics

- Eye class modified to 6DOF.

August 02 10h00-12h00

- Added Driver class to gather Body,Head,Eye, and Car info structures.

- Checked/Fixed communication between GUI and plugin running into rFactor2

- Added feeding pluging wih rFactor2 info ( car Angle, car accel and velocity )

- Added computation of better ground orientation ( from ride height info )

April 24 19h00-20h30

- Change muscle reaction simulation code.

- Test under simulated car motion

- Video making to compare motions

April 23 18h30-20h30

- Added muscle reaction, max muscle force and muscle increase speed.

April 22 17h-20h

- Basic Ragdoll, body and head, with basics body elasticity.

April 21 17h-20h

- Basic Physics coding

- Drawing physics debug info on GUI

April 19th - 19h-20h

Added Math Classes

    • Vec3
    • Vec2
    • C2DRigid, for basic physics

April 18th - 19h-21h

Added C# windows form to solution

Implemented shared struct in DLL instances

DLLImport function to get struct in C# project

Print Realtime values from RealHeadMotion plugin into C# program.

April 17th 19H-20h30

Created VS solution and project with modular code for supporting different game with common plugin engine.