Dev Log
2012
September 22-23 9h30-10h30
- Work on 6DOF conversion
It's way more complex than expected, I may have to create a small quaternion library.
September 20 18h30-20h30
- Work on 6DOF conversion
September 17-19 18h00-19h30
- Work on 6DOF conversion
September 09 18h00-19h30
- Starting deep modifications to use 6DOF physics
- Eye class modified to 6DOF.
August 02 10h00-12h00
- Added Driver class to gather Body,Head,Eye, and Car info structures.
- Checked/Fixed communication between GUI and plugin running into rFactor2
- Added feeding pluging wih rFactor2 info ( car Angle, car accel and velocity )
- Added computation of better ground orientation ( from ride height info )
April 24 19h00-20h30
- Change muscle reaction simulation code.
- Test under simulated car motion
- Video making to compare motions
April 23 18h30-20h30
- Added muscle reaction, max muscle force and muscle increase speed.
April 22 17h-20h
- Basic Ragdoll, body and head, with basics body elasticity.
April 21 17h-20h
- Basic Physics coding
- Drawing physics debug info on GUI
April 19th - 19h-20h
Added Math Classes
- Vec3
- Vec2
- C2DRigid, for basic physics
April 18th - 19h-21h
Added C# windows form to solution
Implemented shared struct in DLL instances
DLLImport function to get struct in C# project
Print Realtime values from RealHeadMotion plugin into C# program.
April 17th 19H-20h30
Created VS solution and project with modular code for supporting different game with common plugin engine.