Enemy List

Enemy List

01 - Ludro

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

1500

100

100

0

5

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

50

1

1

100

1

Drop Rates:

AI Behaviors:

Creator Commentary:

Energy Drink x1 (100%)

Memory Root x1 (100%)

Smelling Salt x1 (100%)

Ludro does basic damage until he’s less than 90% WP when he gets a 50% chance to heal with the Second Wind ability.

Ludro is meant to trick the player into thinking this is a game with life-or-death combat. Ideally, the player is initially as confused as John about Ludro’s seemingly violent actions towards Ardus.

02 - Critophat

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

224

100

1

80

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

10

5

1

0

3

Drop Rates:

AI Behaviors:

Creator Commentary:

Window of Opportunity (5%)

Critophats will use basic verbal attacks and can use Backhanded Compliment when less than 50% WP.

If you wear an Ordul Fedora into battle, they are enraged and inflicted with the Pathos state, making them vulnerable to Ethos attacks.

Critophats are a version of the generic enemy I put in all of my stories and games called a Critac. What other games? You ask. Well, I’ll make them eventually!

03 - Uzumaker

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

1,000

170

100

180

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

100

10

30

0

5

Drop Rates:

AI Behaviors:

Creator Commentary:

Haggler’s Insight (5%)

Uzumakers will use Reason and then Pathos Argument to deal extra damage.

If the party is level 3 or greater, it can also use the more advanced Pathos attack Accusation!

Uzumakers’ name comes from the Japanese word for spiral / vortex, uzumaki. Uzumaki is also a deeply unsettling manga from Junji Ito.

04 - Justified Accusation

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

2,000

200

150

250

2

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

120

1

25

0

6

Drop Rates:

AI Behaviors:

Creator Commentary:

Epiphany (1%)

The Accusation will try to Moralize and then use Syllogism, make sure to clear any abnormal statuses.

If can use Deep Breath as well.

If the party is over level 3, it can use Indictment which hits all party members for verbal damage.

The angular gun below the Accusation’s eye is based on the designs of the anti-spiral weapons from Gurren Lagann.

05 - Cursed Tile

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

4,800

500

5

200

5

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

180

50

50

0

20

Drop Rates:

AI Behaviors:

Creator Commentary:

Mercantile Dominance (1%)

The Cursed Tile will automatically use Choropleth Survey, halving one of your party member’s WP.

It can also use Indictment to hit all party members for verbal damage.

The Cursed Tile was meant to hint at the kind of creatures that Narroden brought with it to Ordolus in the alluded to folktales.

06 - Narroden

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

13,500

260

130

555

10

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

450

6

6

0

8

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Narroden will change its elemental weakness every 3 turns. If you have the Prismatic Claw, the change in color is obvious.

In each colorful state, it has access to different skills. When it is in an ethos state it can use the Second Wind healing ability.

If it runs low on EP ( < 33%) it will cannibalize its WP to restore it using the Grayscale skill.

Also, it has access to Call of the Void when near death.

Narroden’s backstory as a creature that rose from the ocean was inspired by the H.P. Lovecraft story The Shadow Over Innsmouth.

07 - Corrupted Critophat

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

5,000

450

10

66

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

200

3

3

0

21

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Corrupted Critophats can use Dark Hand, Interruption to lower your Persuasion and Ancestral Seed.

Corrupted Critophats are the first of the enemies that are inspired by old school game glitches which were terrifying as a child (and remain creepy to this day).

08 - Corrupted Uzumaker

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

12,000

140

500

121

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

180

75

35

0

22

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Corrupted Uzumakers can use Accusation and Refocus to replenish their EP.

They also have access to the Stack Overflow skill which will reduce one character to 1 WP.

The bizarre design of the Corrupted Uzumakers is inspired by the graphical corruption that can occur in old Nintendo games. A famous example is the Missingno from the first generation Pokemon games. The description of the enemy in Cynthia’s journal is a reference to Mark Z. Danielewski’s, House of Leaves.

09 - Malformed Thought

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

486,000

388

262

500

40

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

1,000

94

72

0

25

Drop Rates:

AI Behaviors:

Creator Commentary:

-

The Malformed Thought has a lot of skills. At any time it can use Abyssal Argument, Abyssal Indictment or Haggle. It will buff itself with Bravado if the Incoherent state is applied to it. Likewise, it can use Tongue Twister if put into a Malaise state and will use Deep Breath if it is in a pathos, logos or ethos state.

If it’s EP dips below 50%, it can also use EP Drain at any time.

For the first four turns it does not act but will automatically use Thanatos Instinct on the fifth turn (reduces one character to 1 WP). After its WP is less than 40%, it can use Thanatos Instinct at will.

The Malformed Thought will change the background every four turns to either a pathos, logos, ethos, verbal or abyssal field. In each mode, a certain elemental damage will be nullified and another strengthened.

Once when it reaches 25% WP, it will use Absolute Weakness which will apply the Incoherent, Demoralized, Malaise and Disarmed states to all party members.

The Malformed Thought’s origin as an avatar of hatred born from a person’s misery is based off of basically every last boss in every Final Fantasy game ever made. Final Fantasy I, III, IV, IX, X, X-2 for reference. The most influential was Zeromus from Final Fantasy IV, and the Malformed Thought’s Absolute Weakness skill is inspired directly by Zeromus’ Big Bang attack. Fun fact: the abstract backgrounds for the elemental fields are from a game I made in college called Arc.

10 - Ordolus Merchant

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

1,500

175

10

150

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

70

3

10

Varies

4

Drop Rates:

AI Behaviors:

Creator Commentary:

Window of Opportunity (10%)

The merchants wear different colored hoods but can all use the Haggle skill and Second Wind.

Protip: The Merchants won’t fight you if you don’t have enough money to pay for what they’re selling.

The Ordolus Merchant is the Logomancer’s version of random battles from older JRPGs. It seemed appropriate to pay homage to the old style with pushy salesmen.

11 - White Raven

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

1,100

166

10

55

0

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

20

5

5

0

9

Drop Rates:

AI Behaviors:

Creator Commentary:

Semblance of Practice (100%)

The White Ravens are not much strudier than regular merchants, but they do each have their own quirks.

At the beginning of the White Raven encounters, the various Raven members will have a random state applied to them based on their state of mind.

The increasing number of White Ravens was inspired by the nine pirate fight in the city of Provoka in Final Fantasy 1.

12 - Charles the Charlatan

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

9,999

350

50

300

0

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

160

30

40

0

9

Drop Rates:

AI Behaviors:

Creator Commentary:

Essence of Practice (100%)

Charles does not fight any differently than his White Ravens, he is just sturdier.

He will occasionally use the Guarded skill which will greatly increase his Resistance stat for 3 turns.

Continuing with the theme of references to older Final Fantasy games, Charles’ WP is 9,999 - the traditional damage cap in Final Fantasy games.

13 - Josef Harper

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

14,000

250

250

200

5

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

140

75

15

0

11

Drop Rates:

AI Behaviors:

Creator Commentary:

Virtuosity of Practice (100%)

Josef is always in a pathos state. If you try to change his state of mind, he will counterattack with the Haggle skill.

He can also steal WP and EP by using the Exhaustion and EP Drain skills respectively.

Harper’s wayward silver deal was inspired by the intricate medieval economic focused plot of the anime Spice and Wolf.

14 - Nicolai’s Regret

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

6,666

280

150

25

10

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

256

10

10

0

7

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Nicolai’s Regret uses unique skills with the Abyssal element such as Abyssal Argument and Dark Hand.

If the party is over level 9, it is also immune to pathos, logos and ethos damage.

If the party is over level 15, it will use Cult of Personality every other turn as a bonus attack.

The swathed figure of Nicolai’s Regret is based off of Dracula from Castlevania 2: Simon’s Quest which was terrifying as a kid.

15 - Apostrophe

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

1,200

100

133

40

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

85

5

5

0

12

Drop Rates:

AI Behaviors:

Creator Commentary:

Vicariousness of Experience (100%)

Straight Answer (50%)

Apostrophes appear in large groups and can use damaging logos skills like Syllogism and Q.E.D.

The apostrophe bat is meant to look vaguely like the shape of an apostrophe or comma.

16 - Contraction

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

2,345

234

1

65

2

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

20

2

5

0

14

Drop Rates:

AI Behaviors:

Creator Commentary:

Haggler’s Insight (4%)

Contractions will decide at the beginning of each battle to ignore all elemental or verbal damage.

If they choose to ignore elemental damage, make sure to use buffs like Bravado and multi-target verbal skills like Fantastic Pun for best results.

The contraction tentacle chariot is based off of the equally bizarre design for the persona Mara from the game Persona 3.

17 -  Semicolon

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

100,000

350

200

200

2

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

75

4

4

0

15

Drop Rates:

AI Behaviors:

Creator Commentary:

Epiphany (1%)

Virtuosity of Practice (2%)

Semicolons are vicious as Sindarin said and can use Aphasia which deals ethos damage and inflicts the incoherent state.

Counter Aphasia with Bravado. Don’t be worried about its high WP since it takes 10 times damage from all sources.

The semicolon is meant to look like a semicolon with its circular mask and curved tail. Further, the seven-eyed mask comes from Lillith’s mask in the anime Neon Genesis Evangelion.

18 - Eistancian Soldier

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

42,000

520

250

200

20

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

300

120

120

0

19

Drop Rates:

AI Behaviors:

Creator Commentary:

Mercantile Dominance (100%)

The Soldier will counter attempts to inflict the Apathy, Demoralized or Incoherent states, but is susceptible to Malaise.

He can always use EP Nullify and will start using Haggle when his WP is less than 50%.

When he has less than 25% WP left, he will get two bonus attack every 3 turns where he will use Opinion Poll and EP Nullify.

The red knight is in the game because I love medieval themed RPGs but Logomancer is not one of those. The Mindscape allows room for interpretation though!

19 - Halbird

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

3,030

400

240

100

2

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

180

70

120

0

16

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Halbird’s are permanently in the logos state and can’t be changed to another elemental state.

They can use Moralize and Modus Ponens.

The halbird is a terrible pun based on the actual medieval poleaxe, the halberd. The Research journal description that it takes “16 strength and 12 dexterity to wield” is a reference to the stat requirements for the halberd in the From Software game, Dark Souls.

20 - Intelligence Testudo

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

8,080

400

300

175

3

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

260

120

50

0

18

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Intelligence Testudo’s have very high ELO and PER and can use the verbal damaging skill Opinion Poll.

They will always clear any elemental state inflicted on them, but they are innately weak to verbal damage and take 3 times as much damage from skills that use that damage type.

Testudo is a kind of Roman military formation from the Latin word for tortoise. The shields the Testudo holds are meant to resemble Roman scutums as well.

21 - Madius

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

5,050

300

150

150

2

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

200

45

10

0

17

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Madii will use the Reason All skill every three turns and try to capitalize on the party’s weakness by using Aggravating Fist.

If they appear alongside a Halbird, they will also start the battle in the logos state.

Madius is another terrible pun, in this case a portmanteau of mad and gladius. Gladius is the Latin word for sword.

22 - Extraswordinary

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

65,535

300

200

200

5

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

256

300

300

0

24

Drop Rates:

AI Behaviors:

Creator Commentary:

-

The Extraswordinary is much more like an optional boss encounter than a normal enemy. It can counter the Malaise and Incoherent states with Tongue Twister and Bravado.

It’s get two attacks per turn where one of the skills follows a 3 cycle pattern. It will use Aggravating Fist, Choropleth Survey and then Tabula Rasa then repeat. It’s other attack each turn can be Prismatic Claw or PAthos Argument.

Also, it can use EP Nullify once it’s WP is less than 25%.

The toughest creature gets the best pun name too. This vicious sword’s design was inspired by Exor from Super Mario RPG.

23 - Strawman

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

450

150

150

92

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

60

25

25

0

5

Drop Rates:

AI Behaviors:

Creator Commentary:

Guilty Front (4%)

Strawmen are very basic enemies but will sometimes use Compound Sentence which attacks twice.

If the party is greater than level 15, they can more rarely use the Call of the Void skill which is very strong.

The Strawman is based on the informal logical fallacy known as a strawman argument.

24 - Vonley

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

1,200

160

160

150

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

70

40

5

0

6

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Vonleys are always under the logos state, which means they are always weak to pathos attacks.

They can use Moralize and Q.E.D. which is a nasty combo if both hit.

Vonleys are inspired by the Trapper enemies from Final Fantasy VI.

25 - Maltruist

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

2,500

100

350

180

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

150

5

50

0

7

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Maltruists can use Morality Play and Indictment, but are otherwise unremarkable.

If the party is greater than level 12, they can also use the Guarded skill to raise their RES.

Maltruist’s name is a portmanteau of mal and altruist. Why do they have CRT TVs on their hands and a Cylon-esque helmet? I don’t know.

26 - Unchained Id

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

3,000

200

160

200

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

60

75

1

0

9

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Unchained Ids can use the Dysphemism skill to deal a lot of pathos damage and also heal themselves with Second Wind if their WP gets lower than 40%.

Of course, they also have a 33% chance to Self-Destruct if their WP is lower than 50%.

Unchained Id’s name comes from the id, one of the three parts of the mind posited by Freude. The id is the unorganized and impulsive chaos of the subconscious mind.

Their self-destruct ability comes from the Bomb enemies in the Final Fantasy games.

27 - Final Horizon

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

1,000,000

1,600

1,200

500

20

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

724

150

200

0

28

Drop Rates:

AI Behaviors:

Creator Commentary:

Epiphany (100%)

Epiphany (50%)

Horizon Mastery (100%)

The Horizon can use Apathy and Sarchasm at any time, as well as Pathos Argument.

When at 75% WP or less, it can use Reason All.

When at 40% WP or less, it can use Library of Babel to silence a random party member.

In addition to its random skills, the Horizon will follow a pattern of automatic secondary attacks. It will use EP Drain on one turn, Spear of Longinus on the next, and then Tabula Rasa. This pattern will then repeat.

The Final Horizon is based off of Omega Weapon which is an optional boss that appears to be a regular enemy at first in Final Fantasy V.

28 - Compass Rose

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

3,500

200

200

50

2

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

260

15

15

0

13

Drop Rates:

AI Behaviors:

Creator Commentary:

-

At the end of every turn the Compass Rose(s) will shift their elemental state to logos, pathos or ethos. This affects other enemies in the same battle too.

In each state they have a specific attack skill, Doublespeak (if logos), Morality Play (if ethos) and Accusation (if pathos).

The Compass Rose is based on a compass rose. Like on a map. Nothing too deep about this one.

29 - Guideline

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

2,000

250

120

100

2

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

900

90

100

0

15

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Guidelines are not very complicated, though they can use the Guarded skill to triple their RES stat.

Like the compass rose, Guidelines are themed after maps and mapmaking.

30 - Paper Dragon

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

12,000

1,200

400

175

3

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

180

10

300

0

18

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Paper Dragons can use the extremely damaging skill Double Blind, but even their normal attacks are vicious due to their high PER.

It is recommended to use Interruption in order to greatly reduce their PER.

The Paper Dragons are inspired by the Shadow Dragon enemy (and the other dragons that use the same sprite) in Final Fantasy IV.

31 - Gammin

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

8,500

450

900

100

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

200

15

15

0

6

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Gammin does not use any skills until his 5th turn when he will use the devastating Reductio Ad Absurdum skill. The skill will most likely wipe out the party considering Gammin’s high PER and ELO and resistance to the Incoherent and Malaise states.

Gammin is not a boss so much as a puzzle. If you can “withstand” his deductions then you automatically win. This battle was inspired by the Odin fight from Final Fantasy VIII. In that fight, Odin did not attack at all until a timer expired at which point he would instantly kill the entire party.

32 - Nick

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

20,000

300

150

100

3

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

250

25

25

0

12

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Nick will automatically counter any time he is hit with verbal skills. On turn 2 and every 4 afterwards he will use Tongue Twister on himself. Every 4 turns starting at the end of the first, he will automatically use Tabula Rasa to clear any negative states.

Nick is one of the many merchant bosses that can be fought in the Bazaar. The idea of talking to shopkeepers in a rhetorical struggle was actually the genesis of the idea for the Logomancer in general.

33 - Sudi

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

15,000

100

900

100

1

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

280

50

50

0

14

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Sudi can use Syllogism and Haggle at any time. He will also counter the Malaise state by buffing himself with Tongue Twister.

At the beginning of the battle and every 5 turns afterwards, Sudi will use the Library of Babel skill to silence one party member.

Sudi is the third of the special named merchants at the bazaar that are not tied into a specific questline. Sudi is based off of the Sood, a character in the TV show, The Lost Room, who also runs a rare book store (of sorts).

34 - Malebaldur

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

4,000

220

110

200

5

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

150

20

25

0

16

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Malebaldur has very little WP, but will take WP from his shadow when he reaches 0 WP. In this way, there are 4 distinct phases to the fight.

Each phase has different skills and immunities. Fortunately, the new damage immunities are announced at the beginning of each phase.

Malebaldur’s name is supposed to sound evil, hence the Mal- prefix. Baldur is the Norse god of light.

35 - Malebaldur’s Shadow

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

12,000

120

150

150

5

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

500

120

140

0

16

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Defeating Malebaldur’s shadow is the only way to successfully win the fight. It is possible to attack directly, but lowering its CON and RES is recommended.

If the shadow is inflicted with the Incoherent state, it will gain the ability to use the skill Ancestral Seed.

Malebaldur’s shadow being the true enemy was inspired by the final Lavos fight in Chrono Trigger where the main body would be revived unless the much more inconspicuous Bit was destroyed.

36 - Eventide Solais

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

28,000

280

320

333

4

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

140

100

100

0

15

Drop Rates:

-

AI Behaviors:

Creator Commentary:

Eventide can use Seduction and Reason All at any time. She is not immune to the Incoherent and Malaise states, but will counter them automatically.

Unlike most opponents she is immune to the Self-Loathing state (on account of her teaching you the skill in the first place) and there’s only a 10% chance to inflict the Apathy state on her.

She can also inflict Apathy on the party and will use a strong pathos skill at the end of every 3 turns if any party members are in the logos state.

The rhetorical battle with Eventide is supposed to give early game parties a chance at fighting a proper boss. The reward is the best suit in the game, the Tempetes Tuxedo, as well as access to the optional super boss, Eve Angelus.

37 - Eve Angelus

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

525,000

300

200

777

100

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

450

500

480

0

27

Drop Rates:

AI Behaviors:

Creator Commentary:

Mercantile Dominance (100%)

Mercantile Dominance (100%)

Epiphany (100%)

Eve Angelus resists 90% of gnostic damage and will counter the Apathy state by using Second Wind. At any time, she can use Exhaustion but will use Refocus if her EP drops below 25%. There is also a good chance she will use Deep Breath if an elemental state is applied to her.

She will automatically counter when put into an Incoherent or Malaise state. She will also automatically counter (and chastise you) for trying to inflict Self-Loathing with the Seduction skill.

Above 50% WP, she will use the following bonus skills in each consecutive turn: Sensitivity, Nothing, Flirtatious Smirk, Choropleth Survey, Nothing, and then Prismatic Claw.

At 50% WP remaining, Eve Angelus will automatically use Absolute Weakness and change her order of skills to the following: Sensitivity, Deep Breath and a random Elemental Armor, Flirtatious Smirk, Nothing, EP Nullify, and then Refocus twice.

In addition to the bonus actions listed above, Eve Angelus can also use any of the following skills randomly once below 50% WP: Compound Sentence, Spear of Longinus, Haggle, Stack Overflow or Flirtatious Smirk.

Eve Angelus also counters any Perfect elemental state (applied by the party’s ultimate skills) by using Proofread which will regenerate her WP. Each time she is inflicted with a Perfect elemental state she gains a new skill. Aggravating Fist for perfect pathos, Q.E.D. for perfect logos and Aphasia for perfect ethos.

It wouldn’t be a Japanese style RPG without an optional super boss that has angelic wings. Eve Angelus’ design is inspired by the final form of Kefka from Final Fantasy VI and, of course, Safer Sephiroth from Final Fantasy VII. That she has four wings instead of two is inspired by the description of seraphim in the Old Testament (Isaiah 6:2), even though seraphim technically have six wings.

38 - Eistancian Crest

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

4,500

200

150

0

0

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

500

5

5

0

19

Drop Rates:

AI Behaviors:

Creator Commentary:

-

Each of the up to 7 Crests will choose a random state at the beginning of the fight. Depending on their state, they will use the appropriate elemental state skill and argument skill.

They can also use Second Wind at anytime and will counter the Apathy state with the Indictment skill.

Having the crests added to the fight based on the player’s obsessive need to collect treasure is a mean move, especially since that’s how I play games, but I thought it would be amusing so here we are!

39 - The Composer

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

20,000,000

12,000

10,000

1

0

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

150,000

5,000

5,000

0

30

Drop Rates:

AI Behaviors:

Creator Commentary:

-

The Composer is immune to Self-Loathing and Apathy and resists 95% of gnostic damage.

When above 50% WP, he can use any of the following skills at random on his turn: Apathy, Modus Ponens, Stack Overflow, Sarchasm or Doublespeak.

Once he has reached 50% WP, he will automatically use Absolute Weakness and clear all negative state including the Perfect elemental states and enter a new repeating 6 turn phase.

On the first turn of the new phase, he will ask for the answer to a multiplication problem. The two digits are randomly chosen between 11 and 25. The party has 30 seconds to answer. On a correct answer, the Composer will use Analytical Mercy which restores 20% WP and EP to the entire party. On an incorrect answer, he will use Aphasia.

On the second turn of the phase he will use Deep Breath, Coordination and Bravado.

On the third turn, he will use Haggle and then randomly select one of the party members to use an ultimate skill on. The skill chosen will be used on turn 6.

On the fourth turn, the Composer will ask you to add the last math problem’s answer with a random number between 103 and 208. On a correct response, he will use Analytical Mercy. On a failed response, he will use Tabula Rasa and remove any Perfect elemental states on him.

On the fifth turn, he will use Deep Breath, Tongue Twister and Guarded.

On the sixth turn, he will use the ultimate skill for the randomly chosen party member from turn 3. After this, the turn order resets to turn 1 and a new multiplication problem will be asked.

In addition to the turn order above, as soon as he is at 50% or less WP, the Composer can randomly use any of the following skills: Compound Sentence, Flirtatious Smirk, EP Nullify, Thanatos Instinct, Spear of Longinus, or Prismatic Claw.

The Composer is a character I made for another game that hasn’t been made yet. This is also where the Ion Cannon and Satellite come from. I have the entire plot and gist of the Composer’s character in my head, I just haven’t had time to make any thing with him in it yet. This means that this entire character is a reference that only I (and my brother) will get. Hopefully, I’ll be able to share the rest of his story one day!

40 - Composer’s Ion Cannon

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

7,777,777

18,000

8,000

1

0

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

350

2,000

1,500

0

30

Drop Rates:

AI Behaviors:

Creator Commentary:

-

The Composer’s Ion Cannon is immune to Self-Loathing and resists 90% of gnostic damage.

Every turn it will randomly use either Pathos, Logos or Ethos argument.

After each turn the Ion Cannon will charge an additional 20% of its ultimate attack. After 5 turns, it uses the Ion Cannon skill and is then afflicted with the Demoralized and Disarmed states while it recharges for another 5 turns.

The Composer’s Ion Cannon is based off of Mega Man’s Mega Buster. This one takes much longer to charge up, though.

41 - Composer’s Satellite

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

1,000,000

6,800

3,455

1

0

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

800

900

800

0

30

Drop Rates:

AI Behaviors:

Creator Commentary:

-

The Composer’s Satellite will randomly use Indictment, Guarded, Coordination, Interruption or Bravado on either itself, the Composer or the Ion Cannon.

If it is afflicted with the Demoralized state, it will gain the ability to use Aggravating Fist.

If it is inflicted with the Disarmed state, it will gain the ability to use Library of Babel.

It does not resist gnostic damage nor does is it immune to Self-Loathing.

The Composer’s Satellite is based off of the Lavos Bit from the final boss of the Square RPG, Chrono Trigger.

42 - Watcher of the Abyss

Willpower (WP):

Persuasion:

Elocution:

Experience:

AP:

99,999

800

600

100

50

Erudition (EP):

Confidence:

Resistance:

Gold:

Level:

180

1,000

1,000

0

29

Drop Rates:

AI Behaviors:

Creator Commentary:

Spirit of Optimism (20%)

Brisk Gait (20%)

Bulwark of the Mind (100%)

Watchers can use Library of Babel to silence a party member as well as the highly damaging Abyssal Argument and Abyssal Indictment.

At the end of the first turn, the Watcher will use Abyssal Field which will nullify all pathos, ethos and logos damage but greatly boost verbal attacks.

These Watchers are the same as the ones standing along the bridge leading to the Aspirant’s Mask and the figures watching Cynthia in the Aspect of Confusion.