Soccer Ball
Tips & Techniques - Modeling
Modeling:
Creating a Soccer Ball
Download:
Project
Works with:
XL
Requires:
Version 6.1
Special Notes: This requires the C++ SDK examples available from
http://www.plugincafe.com
You can create a Soccer Ball in
CINEMA 4D XL in just a few short
steps!
Step 1: Create a Platonic Object
(Objects=>Primitive=>Platonic).
Step 2: Double click on the Platonic
object icon in the object manager to
change its settings. Set the Type to
C60-Buckyball and click OK. Now make
the Platonic object editable
(Structure=>Make Editable).
Step 3: Switch to Polygon mode
(Tools=>Polygons) and select all of
the polygons (Selection=>Select All).
Step 4: Subdivide all the polygons once.
Go to Structure=>Subdivide and hit OK
when the dialog comes up.
Step 5: Select the Extrude tool
(Structure=>Extrude) and in the Active
tool dialog input 10 degrees for
Maximum Angle. Hit apply with the
default value of 5m in the offset.
Step 6: Create a HyperNURBS object
(Objects=>NURBS=HyperNURBS)
and drop in the Platonic object.
Step 7: Create a Spherify deformer
(Plugins=>CINEMA4DSDK=>C++
SDK - Spherify) and drag it into the
HyperNURBS group. Make sure the
Platonic object is first in the hierarchy
so that the HyperNURBS still affects it.
Double click on the Spherify icon in
the object manager to change its
settings. Set the radius to 100m and
click OK.
Step 8: You may notice some weird
shading on your object. You can fix
this by adding a smoothing tag to your
Platonic. With the Platonic selected in
the ojbect manager go to File=>New
Tag=>Smoothing Tag and click OK
when the dialog appears to add the
tag.
For more information about CINEMA 4D tutorials: info-usa@maxon.net
MAXON Computer, Inc.
© 2000 All rights reserved. For the personal and/or professional use of Cinema
4D users only. Reprint without permission is strictly prohibited