Publications

Journal Papers:

2018 

 

 

 

 

2017

 

 

 

2016 

 

 

2015

2014 

2012 

2011

2009

 

2007

2004 

Cheng, H. N. H., Liao, C. C. Y.*, & Chang, W. C. (2018). iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading. Journal of Educational Technology & Society, 21(4), 248-258. (SSCI)

Liao, C. C.*, Chen, Z. H., Cheng, H. N., & Chan, T. W. (2018). Effects of friendship relations and gender differences on classroom-based surrogate competitive learning. Journal of Computers in Education, 5(3), 259-277. 

Chan, T.-W.,  Looi, C.-K., Chen, W., Wong, L.-H., Chang, B.*, Liao, C. C. Y., Cheng, H. N. H., Chen, Z.-H., Liu, C.-C., Kong, S.-C., Jeong, H., Mason, J., So, H.-J., Murthy, S., Yu, F.-Y., Wong, S. L., King, R., B., Gu, X., Wang, M. Wu, L., Huang, R., Lam, R., & Ogata, H. (accepted). Interest-driven creator theory: towards a theory of learning design for Asia in the twenty-first century. Journal of Computers in Education.

Liu, S., Peng, X., Cheng, H. N. H., Liu, Z., Sun, J., & Yang, C. (accepted). Unfolding Sentimental and Behavioral Tendencies of Learners' Concerned Topics From Course Reviews in a MOOC. Journal of Educational Computing Research. doi:10.1177/0735633118757181 

Liu, Z., Zhang, W., Cheng, H. N., Sun, J., & Liu, S. (2018). Investigating relationship between discourse behavioral patterns and academic achievements of students in SPOC discussion forum. International Journal of Distance Education Technologies, 16(2), 37-50.

Cheng, H. N. H.*, Liu, Z., Sun, J. W., Liu, S. Y., & Yang, Z. K. (2017). Unfolding online learning behavioral patterns and their temporal changes of college students in SPOCs. Interactive Learning Environment, 25(2), 176-188. doi:10.1080/10494820.2016.1276082 (SSCI)

Liao, C. C. Y.*, Cheng, H. N. H., Chang, W. C., & Chen, T. W. (accepted). Supporting Parental Engagement in a BYOD (Bring your own device) School. Journal of Computers in Education.

Liu, Z.*, Cheng, H. N. H., Liu S. Y., & Sun, J. W. (2017) Discovering the two-step lag behavioral patterns of learners in the college SPOC platform. International Journal of Information and Communication Technology Education, 13(1), 1-13.  doi:10.4018/IJICTE.2017010101 (EI)

Liu, S. Y.*, Hu, Z. F., Peng, X., Liu, Z., Cheng, H. N. H., & Sun, J. W. (2017). Mining learning behavioral patterns of students by sequence analysis in cloud classroom. International Journal of Distance Education Technologies, 15(1), 15-27. doi:10.4018/IJDET.2017010102 (EI) 

陳德懷、廖長彥、鄭年亨、張菀真、簡子超(2017)。數位學校實踐與展望教育科學研究期刊,62(2),1-30。doi: 10.6209/JORIES.2017.62(2).01

Lao, A. C. C.*, Cheng, H. N. H., Huang, M. C. L., & Chan, T. W. (accepted). Examining motivational orientation and learning strategies in computer-supported self-directed learning (CS-SDL) for mathematics: The perspective of intrinsic and extrinsic goals.  Journal of Educational Computing Research. (SSCI)

Yang, E. F. Y., Chang, B.*, Cheng, H. N. H., & Chan, T. W. (2016). Improving Pupils' Mathematical Communication Abilities through Computer-Supported Reciprocal Peer Tutoring. Journal of Educational Technology & Society, 19(3), 157-169. (SSCI)

Yang, Z. K., Wang, M.*, Cheng, H. N. H., Liu, S. Y., Liu, L., & Chan, T. W. (2016). The Effects of Learning from Correct and Erroneous Examples in Individual and Collaborative Settings. The Asia-Pacific Education Researcher, 25(2), 219-227. doi:10.1007/s40299-015-0253-2 (SSCI) 

Cheng, H. N. H.*, Yang, E. F. Y., Liao, C. C. Y., Chang, B., Huang, Y. C. Y., & Chan, T. W. (2015). Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving. Journal of Educational Computing Research, 53(3), 409-435.  doi:10.1177/0735633115601598 (SSCI)

Cheng, H. N. H.*, Weng, Y. L., & Chan, T. W. (2014). Computer supported problem posing by annotated expressions: Content-first design and evaluation. Journal of Computers in Education, 1(4), 271-294. doi:10.1007/s40692-014-0019-5 

Liao, C. C. Y.*, Chen, Z. H., Cheng, H. N. H., & Chan, T. W. (2012).  Unfolding learning behaviors: A sequential analysis approach in a game-based learning environment. Research and Practice in Technology Enhanced Learning, 7(1), 25-44.

Chen, Z. H.*, Liao, C. C. Y., Cheng, H. N. H., & Chan, T. W. (2012). Influence of game quests on pupils’ enjoyment and goal-pursuing in math learning. Journal of Educational Technology & Society, 15(2), 317-327. (SSCI). 

Liao, C. C. Y.*, Chen, Z. H., Cheng, H. N. H., Chen, F. C,  & Chan, T. W. (2011). My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices. Journal of Computer Assisted Learning, 27(1), 76-89. (SSCI)

Cheng, H. N. H.*, Wu, W. M. C., Liao, C. C. Y., & Chan, T. W. (2009). Equal opportunity tactic: Redesigning and applying competition games in classrooms. Computers & Education, 53(3), 866-876. doi:10.1016/j.physletb.2003.10.071 (SSCI, EI)

Chang, S. B.*, Lin, C. J., Ching, E., Cheng, H. N. H., Chang, B., Chen, F. C., Wu, D., & Chan, T. W. (2009). EduBingo: Developing a content sample for the one-to-one classroom by the content-first design approach. Educational Technology & Society, 12(3), 343–353. (SSCI)

Chang, B.*, Cheng, N. H., Deng, Y. C. & Chan, T. W. (2007). Environmental design for a structured network learning society. Computers and Education, 48(2), 234-249. (SSCI, EI)

鄭年亨*、張立杰、周志岳、陳德懷(2004)藉由提供管理者工具在亞卓市網站上協助建立階層式學校與班級線上社群。全球華人計算機教育應用學會期刊,2(1),59-71。 

Book Chapters:

Conference Papers:

2018 

 

 

 

 

 

 

2017 

 

 

 

 

2016

 

 

 

 

2015 

 

 

 

 

 

2014 

 

 

 

 

 

 

 

 

 

2013 

 

 

 

 

 

2012 

 

 

 

 

 

 

 

 

 

 

2011

 

 

 

 

 

 

2010

 

 

 

2009

 

2008

 

2007

 

 

 

2005 

 

 2003

 

Cheng, H. N. H., Jia, L., Zhang, X., Liao, C. C. Y., & Sun, J. (accepted). Exploring Self-regulated Learning Behaviors in a Negotiated Online Reading Assessment. International Conference on Computers in Education. 

Liao, C. C. Y., Cheng, H. N. H., Chang, W.-C. (accepted). Fostering Students’ Idea Generation through Corpus-based Recommendation in Online Writing Environment. International Conference on Computers in Education. 

鄭年亨、贾连升、廖長彥、孙建文(2018)。協商式線上閱讀評量之設計。載於董艳等人(主編),第22屆全球華人計算機教育應用大會工作坊論文集(27-31頁)。广州:华南师范大学。

纪玉超、廖長彥、鄭年亨、張菀真(2018)。探索自我评估、同侪互评与修改回应关系与其对学术写作的影响。載於董艳等人(主編),第22屆全球華人計算機教育應用大會工作坊論文集(2-10頁)。广州:华南师范大学。

廖長彥、张聪、鄭年亨、張菀真(2018)。設計基於語料庫的小學寫作詞彙與句子推薦機制。載於董艳等人(主編),第22屆全球華人計算機教育應用大會工作坊論文集(19-26頁)。广州:华南师范大学。

李钰环、廖長彥、鄭年亨、纪玉超(2018)。探索支持自动评价同侪互评的方法。載於董艳等人(主編),第22屆全球華人計算機教育應用大會工作坊論文集(11-18頁)。广州:华南师范大学。 

张晓彤、鄭年亨、刘三女牙(2018)。SPOC 在线学习行为的频繁序列模式挖掘。载于庄绍勇等人(主編),第22屆全球華人計算機教育應用大會論文集(726-728頁)。广州:华南师范大学。 

Han, X., Tian, X., Cheng, H. N. H., Chang, W. C., Liao, C. C. Y., & Liu, S. (2017). Identifying students’ test-taking behavioral patterns in an online chinese reading assessment system. In Proceeding of the 3rd International Symposium on Educational Technology (ISET 2017). Hong Kong: IEEE Computer Society.

Jia, L., Cheng, H. N. H., Liu, S., Chang, W. C., Chen, Y., & Sun, J. (2017). Integrating clustering and sequential analysis to explore students’ behaviors in an online Chinese reading assessment system. In Proceeding of 6th International Congress on Advanced Applied Informatics (IIAI AAI 2017) (pp. 718-723). Hamamatsu, Japan: International Institute of Applied Informatics.

Ji, Y., Cheng, H. N. H., Liao, C. C. Y., Chang, W. C., & Deng, X. (2017). Applying auction mechanisms to designing a Chinese reading games for keyword selection and summary writing. In Proceeding of 6th International Congress on Advanced Applied Informatics (IIAI AAI 2017) (pp. 758-761). Hamamatsu, Japan: International Institute of Applied Informatics.

Tian, X., Han, X., Cheng, H. N.H., Chang, W. C., Liao, C. C. Y., Sun, J., Zhu, X., & Liu, S. (2017). Applying item response theory to analyzing and improving the item quality of an online Chinese reading assessment. In Proceeding of 6th International Congress on Advanced Applied Informatics (IIAI AAI 2017) (pp. 752-757). Hamamatsu, Japan: International Institute of Applied Informatics.

Chen, Y., Liao, C. C. Y., Liu, S., Cheng, H. N. H., Jia, L., & Sun, J. (2017).  Evaluating children's composition based on Chinese linguistic features with machine learning. In Proceeding of 6th International Congress on Advanced Applied Informatics (IIAI AAI 2017) (pp. 728-733). Hamamatsu, Japan: International Institute of Applied Informatics.

劉中琪、張菀真、廖長彥、鄭年亨、陳德懷(2017)。重新定義兒童中文打字技能的練習:嘗試建立綜合性原則。載於張明治等人(主編),第21屆全球華人計算機教育應用大會論文集(712-719頁)。北京:北京師範大學。 

Cheng, H. N. H., Sun, J. W., Liu, Z., & Liu, S. Y. (2016). Characterizing students' behavioral patterns in an online reading test. In W. Chen, J. C. Yang, S. Murthy, S. L. Wong, & S. Iyer (Eds.), Main Conference Proceedings of the 24th International Conference on Computers in Education (pp. 651-653). Mumbai, India: Asia-Pacific Society for Computers in Education.

Liu, Z., Zhang, W. J., Sun, J. W., Cheng, H. N. H., Peng, X., & Liu, S. Y. (2016). Emotion and associated topic detection for course comments in a MOOC platform, In J. L. Shih, J. Lei, Q. T. Liu, & H. C. K. Lin (Eds.), Proceedings of the 5th International Conference on Educational Innovation through Technology (pp.15-19). Tainan, Taiwan: Society of International Chinese in Educational Technology. doi:10.1109/EITT.2016.11 

鄭年亨、廖長彥、張菀真、賴建勳、陳德懷(2016)。一對一數位學校下親師平台的家長線上使用行為模式之研究。載於吳穎沺等人(主編),第20屆全球華人計算機教育應用大會論文集(835-842頁)。香港:全球華人計算機教育應用學會。

廖長彥、許舜為、張菀真、鄭年亨、陳德懷(2016)。行動化「親師方舟」App的設計與評估。載於吳穎沺等人(主編),第20屆全球華人計算機教育應用大會論文集(804-811頁)。香港:全球華人計算機教育應用學會。

陳德懷、廖長彥、鄭年亨、陳志洪、張立杰、黃龍翔、陳文莉、呂賜杰,IDC任務小組(2016)。「趣創者理論」初探:二十一世紀學習設計理論。載於高丹丹等人(主編),第20屆全球華人計算機教育應用大會工作坊論文集(68-75頁)。 香港:全球華人計算機教育應用學會。

陈文莉、陳德懷、廖長彥、鄭年亨、蘇孝正、顾小清(2016)。趣創者理論:習慣與習慣環。載於高丹丹等人(主編),第20屆全球華人計算機教育應用大會工作坊論文集(92-99頁)。 香港:全球華人計算機教育應用學會。

Cheng, H. N. H., Lin, Y. J., Wang, M., & Chan, T. W. (2015). Math Detective: Digital Game-based mathematical error detection, correction and explanation. In D. G. Sampson, R. Huang, G.-J. Hwang, T.-C. Liu, N.-S. Chen, Kinshuk, & C.-C. Tsai (Eds.), Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies (pp. 122-126). Hualien, Taiwan: IEEE Computer Society. doi:10.1109/ICALT.2015.110

Cheng, H. N. H., Liu, S. Y., Sun, J. W., Yan, Z. H.,  Zhang, Z. L., Liu, M., & Hu, Z. F. (2015). Blended Learning with the Design of MOOCs: Evaluating online behaviors of college students by a sequential analysis approach. Learning and Knowledge Analytics in Open Education (AECT-LKAOE 2015). Shanghai, China: AECT. 

Chen, W., Chan, T. W., Liao, C. C. Y., Cheng, H. N. H., So, H. J., Gu, X. (2015). The IDC Theory: Habit and the Habit Loop. In T. Kojiri, T. Supnithi, Y. Wang, Y.-T. Wu, H. Ogata, W. Chen, S. C. Kong, & F. Qiu (Eds.), Workshop Proceedings of the 23rd International Conference on Computers in Education (pp. 821-828). Hangzhou, China: Asia-Pacific Society for Computers in Education.

Wang, M.,  Yang, Z. K., Liu,  S. Y., Cheng, H. N. H., & Liu, Z. (2015). Using Feedback to Improve Learning: Differentiating between Correct and Erroneous Examples. In F. L. Wang, T. L. Wong, O. Au, Q. Liu, & D. Wu (Eds.), Proceeding of 2015 International Symposium on Educational Technology (pp. 99-103). Wuhan, China: IEEE Computer Society. doi:10.1109/ISET.2015.28

鄭年亨、刘三女牙、孙建文、严中华、张昭理、刘敏、胡振凡(2015)。雲課堂平台之使用行為初步分析。載於顧小清、吳穎沺、張立杰(主編),第19屆全球華人計算機教育應用大會論文集(412-415頁),台北,台灣:全球華人計算機教育應用學會。

廖長彥、鄭年亨、陳德懷(2015)。 探索數位學校的多元學習歷程分析。載於顧小清、吳穎沺、張立杰(主編),第19屆全球華人計算機教育應用大會論文集(481-484頁),台北,台灣:全球華人計算機教育應用學會。

Cheng, H. N. H. (2014). Thinking as a pleasure: Tactics to design digital educational games from the perspective of board games. In Y.-T. Wu, T. Supnithi, T. Kojiri, C.-C. Liu, H. Ogata, S. C. Kong, & A. Kashihara (Eds.), Workshop Proceedings of the 22nd International Conference on Computers in Education (pp. 585-590). Nara, Japan: Asia-Pacific Society for Computers in Education.

Yang, E. F. Y., Cheng, H. N. H., & Chan, T. W. (2014). Math creation: Integrating peer Tutoring for facilitating the mathematical expression and explanation. In C.-C. Liu, H. Ogata, S. C. Kong, &  A. Kashihara (Eds.), Proceedings of the 22nd International Conference on Computers in Education (pp. 161-170). Nara, Japan: Asia-Pacific Society for Computers in Education.

Yeh, C. Y. C., Cheng, H. N. H., Cheng, Z. H., & Chan, T. W. (2014). Math Island: Designing a management game of primary mathematics for facilitating student learning. In Y.-T. Wu, T. Supnithi, T. Kojiri, C.-C. Liu, H. Ogata, S. C. Kong, & A. Kashihara (Eds.), Workshop Proceedings of the 22nd International Conference on Computers in Education (pp. 555-562). Nara, Japan: Asia-Pacific Society for Computers in Education.

鄭年亨、翁瑜璘、黃政理、陳德懷(2014)。解題樹應用於擬題之研究。載於陳文莉、顧小清 、吳穎沺(主編),第18屆全球華人計算機教育應用大會論文集(672-678頁),上海,中國:全球華人計算機教育應用學會。

[最佳研究論文提名]

羅怡帆、鄭年亨、葉彥呈、張智婷、陳德懷(2014)。知識地圖融入遊戲式數位學習環境對國小生學習數學之影響。載於陳文莉、顧小清 、吳穎沺(主編),第18屆全球華人計算機教育應用大會論文集(287-294頁),上海,中國:全球華人計算機教育應用學會。

[最佳研究論文提名]

張智婷、鄭年亨、葉彥呈、羅怡帆、陳德懷(2014)。國小數學數位教材之設計原則與經驗。載於陳文莉、顧小清 、吳穎沺(主編),第18屆全球華人計算機教育應用大會論文集(631-639頁),上海,中國:全球華人計算機教育應用學會。

何宗駿、鄭年亨、楊馥祤、陳德懷(2014)。練述論創:一對一數位教室的整合擬題活動與系統設計。載於陳文莉、顧小清 、吳穎沺(主編),第18屆全球華人計算機教育應用大會論文集(640-647頁),上海,中國:全球華人計算機教育應用學會。

葉彥呈、吳卉雯、鄭年亨、陳德懷(2014)。數學島:設計國小知識地圖遊戲支援學生學習。載於陳文莉、顧小清 、吳穎沺(主編),第18屆全球華人計算機教育應用大會論文集(363-366頁),上海,中國:全球華人計算機教育應用學會。 

劉中琪、廖長彥、鄭年亨、陳德懷(2014)。探索運用不同性格之虛擬對手於國小學生打字練習之影響。載於繆蓉、高丹丹、陳文莉、顧小清 、吳穎沺(主編),第18屆全球華人計算機教育應用大會工作坊論文集(242-249頁),上海,中國:全球華人計算機教育應用學會。

廖長彥、賴建勳、張書瑜、許瓅方、黃瓊慧、鄭年亨、陳德懷 (2014)。親師方舟:探索數位科技支援父母投入孩子教育之潛能。載於陳文莉、顧小清 、吳穎沺(主編),第18屆全球華人計算機教育應用大會論文集(664-671頁),上海,中國:全球華人計算機教育應用學會。 

Cheng, H. N. H., Liao, C. C. Y., Yeh, C. Y. C., Wu, H. W., & Chan, T.W. (2013). Investigating Students’ Sequence of Mathematical Topics in an Educational Game with a Curriculum Map, In S. C. Tan, Y. T. Wu, T. W. Apoko, L. H. Wong, C.-C. Liu, T. Hirashima, P. Sumedi, & M. Lukman (Eds.), Workshop Proceedings of the 21st International Conference on Computers in Education (pp.361-366). Bali, Indonesia: Asia-Pacific Society for Computers in Education. 

Lao, A. C.-C., Hwang, M. C.-L., Cheng, H. N. H., Chan, T.W. (2013). A Pilot Study on the Technology Readiness for 1:1 Mathematics Intervention, In L.-H. Wong, C.-C. Liu, T. Hirashima, P. Sumedi, & M. Lukman (Eds.), Proceedings of the 21st International Conference on Computers in Education (pp.977-982). Bali, Indonesia: Asia-Pacific Society for Computers in Education. 

鄭年亨、廖長彥、劉中琪、陳德懷(2013)。國小數學文字題解題電腦鷹架之成效與潛在問題。載於陳明溥、陳文莉(主編),第17屆全球華人計算機教育應用大會(109-115頁),中國,北京:全球華人計算機教育應用學會。

吳卉雯、鄭年亨、葉彥呈、陳志洪、陳德懷(2013)。數學島:國小數學知識地圖之遊戲設計。載於陳明溥、陳文莉(主編),第17屆全球華人計算機教育應用大會(400-406頁),中國,北京:全球華人計算機教育應用學會。  

林政緯、鄭年亨、黃政理、周峰彬、陳德懷(2013)。同儕解釋數學影片學習模式之設計。載於陳明溥、陳文莉(主編),第17屆全球華人計算機教育應用大會(103-104頁),中國,北京:全球華人計算機教育應用學會。 

楊馥祤、鄭年亨、陳德懷(2013)。指讀與目的預告對閱讀電子繪本的內容理解與詞彙學習之影響。載於陳明溥、陳文莉(主編),第17屆全球華人計算機教育應用大會(689-693頁),中國,北京:全球華人計算機教育應用學會。 

賴建勳、廖長彥、鄭年亨、陳德懷(2013)。家長觀點下的多元評量設計。載於陳明溥、陳文莉(主編),第17屆全球華人計算機教育應用大會(1077-1080頁),中國,北京:全球華人計算機教育應用學會。 

Cheng, H. N. H., Liao, C. C. Y., Wu, W. M. C., & Chan, T. W. (2012). Investigating the Fluidity of Performance in an Educational Digital Game. In M. Sugimoto, V. Aleven, Y. S. Chee, & B. F. Manjon (Eds.), The Fourth IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 77-83). Japan, Takamatsu. doi:10.1109/DIGITEL.2012.21

Cheng, H. N. H., Yang, E. F. Y., Huang, Y. Y. & Chan, T. W (2012). Explaining my solutions: An integrated model of peer tutoring for facilitating mathematical communication abilities. In G. Biswas, L.-H. Wong, T. Hirashima, & W. Chen (Eds.), Proceedings of the 20th International Conference on Computers in Education (pp.816-820). Singapore: Asia-Pacific Society for Computers in Education.

Yang, E. F.Y., Cheng, H. N. H., Ching, E., & Chan, T.W. (2012). Variation based discovery learning design in 1 to 1 mathematics classroom. In G. Biswas, L.-H. Wong, T. Hirashima, & W. Chen (Eds.), Proceedings of the 20th International Conference on Computers in Education (pp.811-815). Singapore: Asia-Pacific Society for Computers in Education. 

Chou, F. F. B., Cheng, H. N. H., & Chan, T. W. (2012). Fishing Master: An Educational Game for Number Sense of Mathematics Arithmetic for Elementary Students. Proceedings of the 20th International Conference on Computers in Education. Singapore: Asia-Pacific Society for Computers in Education. 

鄭年亨、廖長彥、吳睦傑、陳德懷(2012)。班級競爭遊戲中學生的表現流動性,第16屆全球華人計算機教育應用大會(GCCCE 2012),江紹祥、陳明溥編,台灣,墾丁。   

黃瀅晏、鄭年亨、陳德懷(2012)。 解釋我的算法:電腦支援數學同儕互教之活動與系統設計,第16屆全球華人計算機教育應用大會(GCCCE 2012),江紹祥、陳明溥編,台灣,墾丁。

葉彥呈、陳蓮儀、鄭年亨、陳斐卿、陳德懷(2012)。支援國小數學文字題之擬題活動設計與評估,第16屆全球華人計算機教育應用大會(GCCCE 2012),江紹祥、陳明溥編,台灣,墾丁。 

王學仁、鄭年亨、凃博瀚、王冠升、陳德懷(2012)。客家小精靈:數位遊戲結合客家文化學習,第16屆全球華人計算機教育應用大會(GCCCE 2012),江紹祥、陳明溥編,台灣,墾丁。

賴建勳、鄭年亨、陳德懷(2012)。修屋大師:國小詞性與詞義之辨別與改錯遊戲設計,第16屆全球華人計算機教育應用大會(GCCCE 2012):悅趣化學習之設計與發展工作坊,陳明溥、沈俊毅、莊宗嚴編,台灣,墾丁。 

王學仁、鄭年亨、陳德懷(2012)。數位遊戲成就系統應用於英文單字學習之設計,第8屆台灣數位學習發展研討會(TWELF 2012)。台灣,台南。 

周峰彬、鄭年亨、陳德懷(2012)。捕魚達人:國小算術運算之數字感遊戲設計,第8屆台灣數位學習發展研討會(TWELF 2012)。台灣,台南。

Liao, C. C. Y., Chen, Z. H., Cheng, H. N. H., & Chan, T. W. (2011). Revealing Students Behaviors in a Game-based Learning Environment: A Sequential Analysis Approach, Proceedings of the 19th International Conference on Computers in Education. Chiang Mai, Thailand: Asia-Pacific Society for Computers in Education. 

Liao, C. C. Y., Wu, M., Cheng, H. N. H., Yeh, C. Y. C., Chen, Z. H., & Chan, T. W. (2011). The Long-term Influence of Game-based Network Homework on Cognitive Effectiveness and Affective Experience in Math Learning, Proceedings of the 19th International Conference on Computers in Education. Chiang Mai, Thailand: Asia-Pacific Society for Computers in Education.

Huang, Y. Y., Chen, Z. H. Cheng, H. N. H., & Chan, T. W. (2011). My Teaching Forest: Design of a Game-based Teacher Management System. Proceedings of the 19th International Conference on Computers in Education. Chiang Mai, Thailand: Asia-Pacific Society for Computers in Education.  

Liao, C. C. Y., Wu, M., Cheng, H. N. H., Yeh, C. Y. C., Chen, Z. H., & Chan, T. W. (2011). Influence of Game-based Network Homework on Cognitive Effectiveness and Affective Experience in Math Learning. The 15th Global Chinese Conference on Computing in Education Conference (pp.283-286). HangZhou, China.  (in Chinese)

鄭年亨、廖長彥、吳睦傑、陳德懷(2011)。探討遊戲式學習下的表現流動性,第15屆全球華人計算機教育應用大會(GCCCE 2011),中國,杭州。  

劉中琪、鄭年亨、陳德懷(2011)。電腦答題介面對學生操作行為影響之探討,第15屆全球華人計算機教育應用大會(GCCCE 2011),中國,杭州。  

鄭年亨、陳蓮儀、葉彥呈、吳睦傑、陳斐卿、陳德懷(2011)。數學擬題系統之設計:從心理擁有感的觀點,第二十七屆科學教育研討會,台灣,高雄。  

Cheng, H. N. H., Huang, Y. C. Y., Yang, E. F. Y., Wu, J. M.S., & Chan, T. W. (2010). Enabling Students to Seek Computer-based Scaffolds for Solving Mathematical Word Problems. In S. L. Wong, S. C. Kong, & F. Y. Yu (Eds.), Proceedings of the 18th International Conference on Computers in Education - Enhancing and Sustaining New Knowledge through the Use of Digital Technology in Education (pp. 639-646). Malaysia: Universiti Putra Malaysia.

[Best Technology Design Paper Nomination]

Yeh, Y. C., Cheng, H. N. H., Liao, C. C. Y., Chen, Z. H., & Chan, T. W. (2010).  A Tetris game to support students' mental computation: Design and evaluation. In S. L. Wong, S. C. Kong, & F. Y. Yu (Eds.), Proceedings of the 18th International Conference on Computers in Education - Enhancing and Sustaining New Knowledge through the Use of Digital Technology in Education (pp. 432-436). Malaysia: Universiti Putra Malaysia.

Liao, C. C. Y., Chen, Z. H., Cheng, H. N. H., & Chan, T. W (2010). Preparation-before-competition: Designing a game-based environment to facilitate making effort before pet-competitive stage. In G. Biswas, D. Carr, Y. S. Chee, & W. Y. Huang, (Eds.), The Third IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 171-175). Los Alamitos, CA: IEEE Computer Society. 

Lin, W., Li, P., Chan, T. W., Ku, O., & Cheng, H. N. H. (2010). Enhancing feedbacks on learning word problems with a small game. In G. Biswas, D. Carr, Y. S. Chee, & W. Y. Huang, (Eds.), The Third IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 237-239). Los Alamitos, CA: IEEE Computer Society.

鄭有為、黃靖穎、吳睦傑、鄭年亨、陳德懷(2010)。以網路同儕互評的試算紙工具來協助數學問題解題,第14屆全球華人計算機教育應用大會(GCCCE 2010),204-207,新加坡。 

Cheng, H. N. H., Wu, W. M. C., Liao, C. C. Y., & Chan, T. W. (2009). Equal Opportunity Tactic: Balancing Winning Probabilities in a Competitive Classroom Game. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, J. H. M. Lee, C. C. Liu, C. K. Looi, M. Milrad, A. Mitrovic, K. Nakabayashi, S. L. Wong, & S. J. H. Yang (Eds.), Proceedings of the17th International Conference on Computers in Education (pp. 713-717). Hong Kong: Asia-Pacific Society for Computers in Education.

Chen, Z. H., Anderson, T. A. F., Cheng, H. N. H., & Chan, T. W. (2009). Character-Driven Learning: Facilitating Students’ Learning by Educational Virtual Characters. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, J. H. M. Lee, C. C. Liu, C. K. Looi, M. Milrad, A. Mitrovic, K. Nakabayashi, S. L. Wong, & S. J. H. Yang (Eds.), Proceedings of the17th International Conference on Computers in Education (pp. 748-750). Hong Kong: Asia-Pacific Society for Computers in Education.

Huang, Y. C. Y., Cheng, S. C. Y., Liu, E. C. C., Wu, W. M. C., Cheng, H. N. H., & Chan, T. W. (2009). Being an Opportunist or a Hard Worker: Comparison of Computer-based Input Types for Word Problems. In S. C. Kong, H. Ogata, H. C. Arnseth, C. K. K. Chan, T. Hirashima, F. Klett, J. H. M. Lee, C. C. Liu, C. K. Looi, M. Milrad, A. Mitrovic, K. Nakabayashi, S. L. Wong, & S. J. H. Yang (Eds.), Proceedings of the17th International Conference on Computers in Education (pp. 748-750). Hong Kong: Asia-Pacific Society for Computers in Education.

Cheng. H. N. H., Wu, W. M. C., & Chan, T. W. (2008). Equal opportunity tactic: an approach to moderating the differences in ability perception. In P. A. Kirschner, F. Prins, V. Jonker, G. Kanselaar (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world, Proceedings of the eighth international conference on International conference for the learning sciences - ICLS 2008, Volume 1 (pp. 136-143). Utrecht, The Netherlands: International Society of the Learning Sciences, Inc.

Wu, F. S. H., Cheng. H. N. H., & Reynolds, B. L. (2008). Effects of virtual opponents in video game on students with different fluency. In T. W. Chan, G. Biswas, F. C. Chen, S. Chen, C. Chou, M. Jacobson, Kinshuk, F. Klett, C. K. Looi, T. Mitrovic, R. Mizoguchi, K. Nakabayashi, P. Reimann, D. Suthers, & S. Yang (Eds.), Proceedings of the 16th International Conference on Computers in Education (pp. 761-766). Taiwan: Asia-Pacific Society for Computers in Education.

Cheng, H. N.H., Deng, Y., Chang, S. B., & Chan, T. (2007). EduBingo: design of multi-level challenges of a digital classroom game. In T. W. Chan, A. Paiva, & D. W. Shaffer (Eds.), Proceedings of the First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 11-18). Los Alamitos, CA: IEEE Computer Society. (EI)

[Student as First Author Best Paper Nomination]

Huang, O. W. S., Cheng, H. N. H., & Chan, T. (2007). Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies. In T. W. Chan, A. Paiva, & D. W. Shaffer (Eds.), Proceedings of the First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 130-134). Los Alamitos, CA: IEEE Computer Society. (EI) 

Chang, S. B., Deng, Y. C., Cheng, H. N. H., Liao, H. C., Yu, F. Y., & Chan, T. W. (2007). Implementation and Evaluation of EduBingo for Arithmetic Drill. In T. W. Chan, A. Paiva, & D. W. Shaffer (Eds.), Proceedings of the First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 99-103). Los Alamitos, CA: IEEE Computer Society. (EI) 

Wu, W., Cheng, H. N.H., Chiang, M. C., Deng, Y. C., Chou, C. Y., Tsai, C. C., & Chan, T. W. (2007). AnswerMatching: A Competitive Learning Game with Uneven Chance Tactic. In T. W. Chan, A. Paiva, & D. W. Shaffer (Eds.), Proceedings of the First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp.89-96). Los Alamitos, CA: IEEE Computer Society. (EI) 

Cheng, H. N. H., Chang, B., Deng Y. C. & Chan, T. W. (2005). ArithmeticDesk: Computer Embedded Manipulatives for Learning Arithmetic. In C. K. Looi, G. I. McCalla, B. Bredeweg, J. Breuker (Eds.), Artificial Intelligence in Education - Supporting Learning through Intelligent and Socially Informed Technology, Proceedings of the 12th International Conference on Artificial Intelligence in Education (pp. 144-151). Amsterdam, The Netherlands: IOS Press. 

Cheng, H. N. H., Chang, B., Deng, Y. C. & Chan T. W. (2005). MatrixDesks: Interactive Computing Desks toward One-on-Two Educational Computing Environments. In T. Koschmann, D. Suthers, & T.W. Chan (Eds.), Proceedings of the International Conference on Computer Supported Collaborative Learning 2005: The Next 10 Years! (pp. 48-52). NJ, USA: Lawrence Erlbaum Associates, Inc. 

鄭年亨、張立杰、周志岳(2003)。藉由提供管理者工具在亞卓市網站上協助建立階層式學校與班級線上社群,第7屆全球華人計算機教育應用大會(GCCCE 2003),李藝編,274-280,中國,南京。