bio

Giuliano Suminsky Pieta

11/28/1986

Brazil — Rio Grande do Sul — Porto Alegre

Linkedin

About Me

I have been drawing my entire life, it came up naturally. Time passed and I realized that drawing wasn't enough to my own satisfaction. I felt stuck because my sketched ideas would never become something by itself. So I decided to learn programming, out of pure psychological need. Fortunately I found myself enjoying programming a lot (I never really was the kind of artist who prefers Humanities anyway).

I like to say drawing is a physiological necessity, while programming is a psychological one.

I also like training Northern Shaolin Kung Fu, having training 5+ years since I was about 12. Today I find myself with too few time to practice it, but you know..Kung Fu remains in your blood.

games that changed my life

Rock n` Roll Racing, The Lost Vikings 2, Fallout 1, Soul Reaver 1, GTA 3, Super Metroid, Super Bomberman 4, AvsP 2, Super Mario World, The King of Dragons, Legend of Mana.

Education

UNISINOS (University of Sinos Valley), 2007/2 – 2013/2

Digital Games Degree, focus on programming and graphics processing, C++;

Technology Bachelor; Graduated with Distinction;

Advertising and Publicity, Irmão Pedro, 2006

Advertising Technical Course, with emphasis on marketing;

Certificated;

Comics Course, with Daniel HDR, 2005 – 2006

Scripting, layout, paging, storyboarding, lettering;

Certificated;

Experience

Natebits, 2015 - current;

Game Development - StrongR, Circles of Defense;

2D Animator, Programmer Unity;

Santander-UNISINOS, 2013;

iOS (iPhone/iPad) Ubiquitous Game Project: Ignis Anima - Appocalypse;

2D Artist: concept art, 2D character animation, GUI assets and maps;

Learn4Fun, 2011 - 2012;

Serious / Educational Game Development;

Programmer Unity3D, C# : gameplay, interface, tools, custom editor/inspector;

CNPQ Scientific Scholarship, DIGICONV- UNISINOS, 2011;

Govern Digital TV project, on the IPTV part;

Researcher (media streaming techniques);

CORSAN, 2003 - 2004;

Financial Accounting sector, at the data archive;

Archivist Helper;

ER Textile Processing (ER Beneficiamento Têxtil), 2001 - 2002;

Drawing for a Renner t-shirt line (Fuzarca);

Illustrator;

Skills

Self-taught, dynamic and stylized style;

Tools: Adobe Photoshop, Adobe Flash, Graphicsgale.

Focus on game programming. Interested on physics, graphics, network and gameplay programming;

Personal projects made mostly with Direct3D 11 (DirectX 11) and Win32 APIs;

Development with Unity, programming using C#;

Short but relevant experience:

  • PhysX;

  • XNA;

  • TCP and UDP networking using Winsock;

  • iPhone/iPad development using Objective-C with Cocos2D and Box2D API;

  • Development with the official Sony PSP Devkits;

Languages: C++, C#, short experience with Objective-C.

Tools: MS Visual Studio, PIX (DX debugger/profiler), Unity.

Interests

Art

Concept Art, Illustration, 2D Animation, Comics, Storyboard, Pixel Art

Game Development

Game Design, Game Programming

Programming

C++, DirectX, Unity, Game Engines