Boids

Boids.html is a swarm simulation, the birds follow these rules:

- Separation: steer to avoid crowding local flockmates

- Alignment: steer towards the average heading of local flockmates

- Cohesion: steer to move toward the average position of local flockmates

- Escape: steer away from the "eagle" aka mouse

- Border constraints, here the position is just turned down

NEW: GAME VERSION:

The algorithm is similar to the C++ version of this simulation.