Boids.html is a swarm simulation, the birds follow these rules: - Separation: steer to avoid crowding local flockmates - Alignment: steer towards the average heading of local flockmates - Cohesion: steer to move toward the average position of local flockmates - Escape: steer away from the "eagle" aka mouse - Border constraints, here the position is just turned down NEW: GAME VERSION: The algorithm is similar to the C++ version of this simulation. |
