Resources from W13

Term Project Production Blogs:

Cave Game:

Production Blog

GDD

Game Trailer

Unity Web Build (at the end of the first term of this two-term project)

Game Design Workshop (Fullerton 2008) Presentations:

Ch 2: The Structure of Games (Jenna & Dan's presentation)

Ch 3: Working with Formal Elements (James & Liang's presentation)

Ch 4: Working with Dramatic Elements (Tom & Yue's presentation)

Ch 5: Working with System Dynamics (Justin & Bingjie's presentation)

Ch 9: Playtesting (Alex & Bolun's presentation)

Ch 10: Functionality, Completeness, and Balance (Kirk & Fin's presentation)

Research Paper Presentations:

Jenna:

Paper: "Eight Ways Videogames Generate Emotion"

Presentation file

Dan:

Paper: "Procedural Level Design for Platform Games"

Presentation file

Justin:

Paper: "The Ideal Self at Play: The Appeal of Videogames that Let You Be All You Can Be"

Presentation file

Tom:

Paper: "Playing with one's self: notions of subjectivity and agency in digital games"

Presentation file

Kirk:

Paper: "Toward Integrative Models of Flow"

Presentation file

Liang:

Paper:

Presentation file

Yue:

Paper: excerpt from Game Design: Essentials by Briar Lee Mitchell,

Presentation file

Bolun:

Paper: excerpt from Game Design Foundations, by Roger E. Pedersen

Presentation file