Resources from W13
Term Project Production Blogs:
Cave Game:
Unity Web Build (at the end of the first term of this two-term project)
Game Design Workshop (Fullerton 2008) Presentations:
Ch 2: The Structure of Games (Jenna & Dan's presentation)
Ch 3: Working with Formal Elements (James & Liang's presentation)
Ch 4: Working with Dramatic Elements (Tom & Yue's presentation)
Ch 5: Working with System Dynamics (Justin & Bingjie's presentation)
Ch 9: Playtesting (Alex & Bolun's presentation)
Ch 10: Functionality, Completeness, and Balance (Kirk & Fin's presentation)
Research Paper Presentations:
Jenna:
Paper: "Eight Ways Videogames Generate Emotion"
Dan:
Paper: "Procedural Level Design for Platform Games"
Justin:
Paper: "The Ideal Self at Play: The Appeal of Videogames that Let You Be All You Can Be"
Tom:
Paper: "Playing with one's self: notions of subjectivity and agency in digital games"
Kirk:
Paper: "Toward Integrative Models of Flow"
Presentation file
Liang:
Paper:
Yue:
Paper: excerpt from Game Design: Essentials by Briar Lee Mitchell,
Bolun:
Paper: excerpt from Game Design Foundations, by Roger E. Pedersen