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Bloom, B. S. (1956). Taxonomy of educational objectives: The classification of educational goals handbook I: Cognitive domain. New York: McKay.

Brown, J. & Duguid, P. (2000). The social life of information. Boston, MA: Harvard Business Press.

Chew, A. Z. H., Tan, B. H. Y., and K. Y. T. Lim, “Modelling and Optimising evolution of self-organising task specialisation in ant-inspired AI swarms” in  Proceedings of the 2nd International Conference on Metaverse and AI Companions in Education and Society, Zhongli, Taiwan, 19-21 June 2024.

Cho, Y. H., and K. Y. T. Lim, Effectiveness of collaborative learning with 3D virtual worlds in British Journal of Educational Technology, 2015.

Cross, N. (2007). Designerly Ways of Knowing. London: Springer-Verlag London.

diSessa, A. A. (1983) Phenomenology and the evolution of intuition. In D. Gentner, & A. L. Stevens (Eds.), Mental Models, Hillsdale, NJ: Lawrence Erlbaum Associates Inc.

diSessa, A. A. (1988). Knowledge in pieces. In G. Forman, & P. Putall (Eds.), Constructivism in the computer age. Hillsdale, NJ: Lawrence Erlbaum Associates Inc.

diSessa, A. A. (1993). Toward an epistemology of physics. Cognition and Instruction, 10(2 & 3), 105-225.

diSessa, A. A., & Sherin, B. L. (2000). Meta-representation: An introduction. Journal of Mathematical Behavior, 19(4), 187-190.

Fink, L. D. (2003). Creating significant learning experiences: An integrated approach to designing college courses. San Francisco, CA: Jossey-Bass Publishers.

Gee, J. P. (2007) What video games have to teach us about learning and literacy. New York, NY: Palgrave Macmillan.

Hu, C. and K. Y. T. Lim, “Exploring Constraints On Dialogic Interaction In Immersive Environments Arising From COVID-19 Protocols” in Proceedings of the 8th international conference of the Immersive Learning Research Network: 30 – 31 May 2022.

Huang, X., Li, Y., and K. Y. T. Lim, “Investigating the Plastic Decomposing Ability of Tenebrio molitor Using Carbon Dioxide Sensors” APD Trove, 2021.

Hung, D. W. L. & Chen, D. T. (2008). Learning within the worlds of reifications, selves, and phenomena: Expanding on the thinking of Vygotsky and Popper. Learning Inquiry, 2, p. 73-94.

Husserl, E. (1936). The Crisis of the European Sciences and Transcendental Phenomenology. Evanston: Northwestern University Press.

Iannello, P., Antonietta, A., & Betsch, C., (2011). Intuition in teaching. (pp. 166-177) in M. Sinclair (Ed.). Handbook of Intuition Research. Edward Elgar.

Immordino-Yang, M. H. & Faeth, M. (2009). The role of emotion and skilled intuition in learning. (pp.66-81) In D. A. Sousa (Ed.), Mind, Brain, and Education. Bloomington, IN: Solution Tree Press.

Jarmon, L., K. Y. T. Lim and B. Stephen Carpenter II (eds.), Journal of Virtual Worlds Research, special issue on “Pedagogy, education and innovation in virtual worlds”, 2(1): 2009

Johnson, D. W. & Johnson, R. T. (1994). Learning together and alone: Cooperative, competitive and individualistic learning. Needham Heights, MA: Allyn and Bacon.

Kimbell, R., Stables, K., & Green, R. (1996). Understanding practice in design and technology. Buckingham, England: Open University Press.

Koh, A., Quek, Y. M., and K. Y. T. Lim, “Simulating Effects of Global Warming Temperatures on Ipomoea Aquatica (Kangkong)” APD Trove, 5(1): March 2022

Koh, J., Thangaraja, P., Lim, K.  (2023). Development of an Automated Microclimate Adjustment System based on Concentration Levels of Students. In: Lucas Paletta, Hasan Ayaz and Umer Asgher (eds) Cognitive Computing and Internet of Things. AHFE (2023) International Conference. AHFE Open Access, vol 73. AHFE International, USA.

Koh, S. W., Lim, K. Y. T., and A. H. Hilmy, “Piquing students’ interests in learning Dynamics through Lego Mindstorms®” in Choo, S., Liu, W. C. and B. L. Chua (Eds.) Developing Future-ready learners for a Global Age: Pedagogical Innovations in Singapore, 2024.

Kong, L., Yuen, B., Sodhi, N. & Briffett, C. (1999).  The construction and experience of nature: Perspectives of urban youths. Tijdschrift voor Economische en Sociale Geografie. 90(1) 3-16.

Kong, L. (2000).  Nature's dangers, nature's pleasures: Urban children and the natural world.  In S. Holloway & G. Valentine (Eds.) Children's geographies: Living, playing, learning. London: Routledge.

Krathwohl, D. R., Bloom, B. S., & Masia, B. B. (1964). Taxonomy of educational objectives. The classification of educational goals, handbook ii: Affective domain. David McKay Company.

Kuok, B. Z. W., M. H. S. Koh, and K. Y. T. Lim, “An exploratory study integrating Deep Learning in digital Clock Drawing Tests on consumer platforms for enhanced detection of mild cognitive impairment” in Proceedings of the 26th International Conference on Human-Computer Interaction, Washington DC, 29 June – 4 July 2024.

Lave, J. (1992). Word problems: A microcosm of theories of learning. Context and cognition: Ways of learning and knowing, 74-92.

Lee, J., Yu, B., Lim, K.  (2023). Exploring The Implementation of AI in a Cost-effective Device for Predicting Sleep Quality. In: Lucas Paletta, Hasan Ayaz and Umer Asgher (eds) Cognitive Computing and Internet of Things. AHFE (2023) International Conference. AHFE Open Access, vol 73. AHFE International, USA. 

Lee, J. S. W., and K. Y. T. Lim, “Exploring the affordances of open-source sensors in promoting authenticity in Mathematics learning” in the URECA Yearbook 2018: Nanyang Technological University, 2018.

Lee, J. S. W., K. Y. T. Lim, M. D. Yuen, and A. Hilmy, “Exploring the Affordances of Open-source Sensors in Promoting Authenticity in Mathematics Learning” in Hsu, Y.-S. & Yeh, Y.-F. (Eds.) Asia-Pacific STEM teaching practices: from theoretical frameworks to practices, pp 117-137: Dordrecht, The Netherlands: Springer, 2019 (invited chapter).

Li, S. C. X., Lim, K. Y. T., and E. Y. Y. Tan, “Beyond the geography discipline: applying Powerful Geography in a college-level Data Science curriculum” in Solem, M., Boehm, R. G., and J. Zadrozny (Eds.) Powerful Geography: international perspectives and applications, Springer 2024.

Lim, K. Y. T., R. T. S. E. Chio, and Z. W. Lim, “An exploration of machine learning and reinforcement learning to support learner well-being” presented at the 12th International Conference on Human Interaction and Emerging Technologies, in the track on Artificial Intelligence, Computing and Intelligent Design, Venice, 26-28 August 2024.

Lim, K. Y. T., M. T. Nguyen Thien, M. A. Nguyen Duc, and H. F. Posada-Quintero, (2024) “Application of DIY Electrodermal Activity wristband in detecting stress and affective responses of students” in Bioengineering Vol. 11 No. 3, in the section on Biosignal Processing, in the special issue on Electronic Wearable Solutions for Sport and Health.

Lim, I. J. E., Low, A. L. Y., and K. Y. T. Lim, “Optimising learning environments: a microclimate study of a school campus in Singapore using an integrated environment modeller simulation tool (IEMsim)” in Chova, L. G., Martinez, C. G., & Lees, J. (Eds.) Proceedings of the 18th annual International Technology, Education and Development Conference, in the track on Quality and impact of education, in the session on Learning space design, Valencia, 4 – 6 March 2024.

Lim, K. Y. T., D. J. Njondimackal, and J. B. Lok, “Conceptualising, designing, and enacting a Zone of Proximal Development for an after-school coding curriculum” in Hung, D. (Ed.) Moving beyond grades to purposeful learning: lessons from Singaporean research, Dordrecht, The Netherlands: Springer, 2023.

Lim, K. Y. T., S. Y. Liow, and E. Y. F. Ong, “Biodiversity education through citizen science: a case study of student-driven ornithological identification with deep learning” in Proceedings of the 16th International Conference on Education, Research and Innovation, Seville, Spain, 13-15 November 2023.

Lim, K. Y. T., and X. Wu, “An investigation on the effects of different types of odours on stress level of high school students when studying” presented at the International Conference on Health and Social Care Information Systems and Technologies, Porto, Portugal, 8 – 10 November 2023.

Lim, K. Y. T., Truong, K. M., and Y. Wu, (2023) “Melody Mystery: learning music theory through escape room puzzles” Education Sciences 13(5) p. 491, section ‘Technology enhanced education’, special issue ‘Game-based learning and gamification for education – series 2’; also in the Proceedings of the 15th annual International Conference on Education and New Learning Technologies, in the track on Active and Student-centred Learning, session on Gamification and Game-based Learning, Palma de Mallorca, 3-5 July 2023; pp. 2303 – 2313.

Lim, K. Y. T., M. A. Nguyễn Duc, M. T. Nguyễn Thien, R. Yuvaraj, and J. S. Fogarty, “Investigating the effects of microclimate on physiological stress and brain function with data science and wearables” Sustainability, special issue on “Aspirations within Interdisciplinary STEM / STEAM Education under the Education for Sustainable Development (ESD)”, 14 (17): 2022.

Lim, K. Y. T., Rajesh, K., and A. Pek, “Using computer vision and machine learning with a view to building children’s vocabulary” in Proceedings of the Redesigning Pedagogy International Conference in the track on Artificial Intelligence in Education, Singapore, 30 May 2022.

Lim, K. Y. T., Wu, X., Dong, Y., and B. H. Tan, “Ventilation rates of classrooms as an example of authentic inquiry in STEM” in Proceedings of the Redesigning Pedagogy International Conference in the track on Science Education, Singapore, 31 May 2022.

Lim, K. Y. T., and S. C. X. Li, (2022) “Personal spaces and communal consequences: navigating geographical tensions with the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project” in Zhao J., Riecke, B. E., Kelly, J. W., Stefanucci, J. and A. Klippel (Eds.) Frontiers in Virtual Reality, section on Virtual Reality and Human Behaviour, article collection on Human Spatial Perception, Cognition, and Behaviour in Extended Reality.

Lim, K. Y. T., L. Wu and S. He, “Nurturing maker dispositions among children with open-source tools: a case study of a junior high school in Singapore” in Hung, D., L. Wu and D. Kwek (Eds.) Diversifying schools: systemic catalysts for educational innovations in Singapore, Dordrecht, The Netherlands: Springer, 2022.

Lim, K. Y. T., M.-D. Yuen, A. Hilmy, S. Y. Chua, J. S. W. Lee, and J. Ng, “The use of immersive environments for learning in Singapore schools, 2009 – 2019: lessons from a decade of scaling and translation of the Disciplinary Intuitions / Six Learnings programme” in Koh, E. and D. Hung (Eds.) Scaling up ICT-based Innovations in Schools - The Singapore Experience, Dordrecht, The Netherlands: Springer, 2021.

Lim, K. Y. T., A. Hilmy, M.-D. Yuen, L. J. T. Lim and J. J. L. Ng, “Nurturing positive social values with the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project” Computers and Education Open, 2: 2021.

Lim, K. Y. T. and E. Y. Y. Tan, “Exploring how the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project might be applied to citizenship education curricula” in Proceedings of the symposium on Innovation and growth during uncertain times: simulations in education and the COVID-19 crisis, pp. 24-39: the MOFET Institute, Tel Aviv: 6 July 2021.

Lim, K. Y. T., H. J. Koh, A. H. Hilmy, M. D. Yuen, and J. J. L. Ng, “A reflection on maker-centred learning in an undergraduate elective course” Asian Journal of the Scholarship of Teaching and Learning, special issue on “Improving student learning outcomes in an Asian context”, 11(1) pp 22-29: June 2021.

Lim, K. Y. T., Y. Y. Wong, and A. H. Hilmy, “Communal Spaces As Ludic Resources Of Learning With Augmented Reality And Board Games” in Economou, D. et al., (Eds.) Proceedings of the 7th international conference of the Immersive Learning Research Network in the track on Galleries, Libraries, Archives, & Museums, pp 51-55: 2 Jun 2021.

Lim, K. Y. T., and L. J. T. Lim, “Redstone Jammin’: conversational analysis from a collaborative music making activity in Minecraft” in Journal of Virtual Worlds Research, 13(2/3): December 2020.

Lim, K. Y. T., “Nurturing socially responsible behavior with the SORBET Project – a COVID-19 response” in So, H.-J., Rodrigo, M. M., Mason, J., & Mitrovic, A. (Eds.), Proceedings of the 28th International Conference on Computers in Education (ICCE) organised by the Asia-Pacific Society for Computers in Education (APSCE), p 32: 14 Oct 2020.

Lim, K. Y. T., J. B. Lok, A. Gunawan, and R. Lim, “Representation of constructions of memory palaces with Learner-Generated Augmentation” in Tangney, B., Rowan Byrne, J. & Girvan, C., (Eds.) Constructionism 2020, The University of Dublin Trinity College Dublin, Ireland, May 26-29, Trinity Access to Research Archive, pp 445 – 459, 2020.

Lim K. Y. T., M.-D. Yuen, S. L. Leong, A. Hazyl Hilmy, L. Lim and J. Ng, "The SORBET Project: Designing an Immersive Environment Which Models the Diffusion of Virus Infection to Help Students of Mathematics Learn Probabilities," 2020 6th International Conference of the Immersive Learning Research Network (iLRN), San Luis Obispo, CA, USA, 2020, pp. 255-258.

Lim, K. Y. T., and R. Lim, “Semiotics, memory and Augmented Reality: History education with Learner Generated Augmentation” British Journal of Educational Technology, special section on “Beyond observation and interaction: Augmented Reality though the lens of constructivism and constructionism”: 51(3) pp 673-691: May 2020.

Lim, K. Y. T., H. N. Vu, J. Y. Sim, M. D. Yuen, and J. S. Lee, “The use of microclimatic data in authentic learning: a two-site case study between Hanoi and Singapore” in Nedkov, S., Zhelezov, G., Ilieva, N., Nikolova, M., Koulov, B., Naydenov, K., & Dimitrov, S. (Eds.) Smart geography: 100 years of the Bulgarian Geographical Society, pp. 91-104: Springer, 2020

Lim, K. Y. T., D. Chua, M. D. Yuen, and A. Hilmy. “Surfacing learner intuitions about electrical circuit design using an open-source virtual environment ‘Chart-a-Path’” in International Journal of Electrical Engineering Education, March 2019.

Lim, K. Y. T., A. Hilmy, M. D. Yuen, and J. Lee, “Exploring local microclimates with open-source environmental sensors” in OER Knowledge Bites, 8 pp. 11: 2019.

Lim, K. Y. T., K. H.-C. Chen, S.-W. Lin, J.-C. Huang, K. S.-E. Ng, J. J. L. Ng, Y. Wang and N. Woong, “Representations of novice conceptions with Learner-Generated Augmentation: a framework for curriculum design with Augmented Reality” Journal of Virtual Worlds Research, special issue on “Pedagogy - taking stock and looking forward: a ten-year perspective on pedagogy and learning in immersive environments”, 11(3): December 2018.

Lim, K. Y. T. & Widodo, A. (2018). Microclimate studies in a STEM-based curriculum using open-source hardware and software. Quezon City, Philippines: Foundation for Information Technology Education and Development.

Lim, K. Y. T., J. Comings, R. Lee, M. D. Yuen, A. Hilmy, D. Chua and B. H. Song, "Guide to developing digital games for early grade literacy for developing countries" Foundation for Information Technology Education and Development, Inc. and World Vision, Inc.: (2018).

Lim, K. Y. T. (ed.), “Landscapes of participatory making, modding and hacking: Maker culture and makerspaces” Cambridge Scholars: (2017).

Lim, K. Y. T., Nurturing an adaptive disposition in the context of security training through the approach of Disciplinary Intuitions in Journal of Computers in Eduction, special issue on "Professional learning for 21st century education", 4(1) 57-69: 2017.

Lim, K. Y. T., “The spontaneous emergence of maker dispositions in schools: a case example from Singapore” in Maker movement in education, Bangkok: UNESCO ICT in education newsletter, June 2016.

Lim, K. Y. T., A. Hilmy and M. D. Yuen, “Learning science authentically through investigating the local environment” in Chai, C. S., J. H. L. Koh and Y. H. Teo (Eds.) Technology-enhanced 21st century learning, Singapore: Pearson, pp 265-283 2016.

Lim, K. Y. T. (ed.), “Disciplinary Intuitions and the design of learning environments” Dordrecht, The Netherlands: Springer: (2015).

Lim, K. Y. T., Y. H. Cho and M. Vallance (eds.), Journal of Virtual Worlds Research, special issue on “Asian perspectives”, 5(2): 2012.

Lim, K. Y. T. and H. Ismail, “Using an immersive environment to address problems associated with the learning of geography” in Cho, Y. H., I. S. Caleon and M. Kapur (Eds.) Authentic Problem, Practice, and Participation: The Singapore Experience, Dordrecht, The Netherlands: Springer 2014.

Lim, K. Y. T. and M. Y. C. Ong, “The Six Learnings framework: exploring the dialectics of intuition and adaptivity in citizenship education” In Hung, D., K. Y. T. Lim and S.-S. Lee (Eds.) Adaptivity as a transformative disposition for learning in the 21st century. Dordrecht, The Netherlands: Springer, 2014.

Lim. K. Y. T., “What are avatars made of?  Fictive worlds and the Zone of Regulatory Development” In Cheney, A., and Sanders, R. L. (Eds.) Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches. 2011 (Invited Chapter).

Lim. K. Y. T., “The Six Learnings of Second Life: A Framework for Designing Curricular Interventions In-world” Journal of Virtual Worlds Research, 2(1): 2009.

Luria, A. R. (1973). The Working Brain: An Introduction to Neuropsychology. New York, NY: Basic Books.

Nguyen Duc, M. A., M. T. Nguyen Thien, K. Y. T. Lim, and H. Posada-Quintero, “The use of bespoke wearables to investigate neurological and physiological responses to microclimate stressors in quasi-formal academic contexts” presented at the 15th International Conference on Applied Human Factors and Ergonomics, in the track on Neuroergonomics and Cognitive Engineering, Nice, France, 24-27 July 2024.

Nguyễn Duc, M. A., M. T. Nguyễn Thien, K. Y. T. Lim, and A. H. Hilmy, “The Life2Well Project: Investigating the relationship between physiological stress and environmental factors through data science, the Internet of Things and Do-It-Yourself wearables” in Dias, D., & Araujo, C. M. (Eds.) Creativity and Innovation for a Better World, Intech Open, 2022.

Nguyen Thien, M. T., M. A. Nguyen Duc, and K. Y. T. Lim, “Designing for the investigation of microclimate stressors and physiological and neurological responses from the perspective of maker culture” in Ahram, T., & Taiar, R. (eds.) Artificial Intelligence & Future Applications, Proceedings of the 10th International Conference on Human Interaction & Emerging Technologies in the track on Human-computer interaction, AHFE Open Access, Vol. 111, Nice, France, 23 August 2023; pp. 356-365.

Nishimura, H., K. Y. T. Lim and K. Koyamada, “The Abyss Observatory: Designing for remote collaboration, self-directed discovery and intuition development in multi-user interactive 3D virtual environments” – Journal of Virtual Worlds Research, 5(2): September 2012.

Ong, E. Y. F., S. Y. Liow, and K. Y. T. Lim, “Facilitating student inventiveness and inquiry: a case example from STEM” in Proceedings of the 11th Student Scientific Conference, themed on ‘Ecology and the Environment’, in the section ‘Environmental education, Biodiversity, Cell biology, Technology’, on the 50th anniversary of the Department of Biology, Faculty of Natural Sciences, Konstantin Preslavsky University of Shumen, pp. 18-19, 22 April 2023. 

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Quek, G. C. L., Tan, S. C., and K. Y. T. Lim, “Exploring adult learners’ experience with VR-generated feedback for Improving Online Presentation” In S. Wilson, N. Arthars, D. Wardak, P. Yeoman, E. Kalman, & D. Y. T. Liu (Eds.), Reconnecting relationships through technology. Proceedings of the 39th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education, ASCILITE 2022 in Sydney, 5 – 7 December 2022.

Quek, Y. M., N. A. Dinh, K. Y. T. Lim, M. A. Nguyen Duc, and M. T. Nguyen Thien, “Investigating the relationship between microclimate factors and human exercise performance from the perspective of citizen science” presented at the 15th International Conference on Applied Human Factors and Ergonomics, in the track on Human Factors in Sports, Injury Prevention and Outdoor Recreation, Nice, France, 24-27 July 2024.

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Tan, Y. H., and K. Y. T. Lim, “Free-to-play games with in-game monetization: a study on the motivation of gacha gamers” in Proceedings of the 16th annual International Conference on Education and New Learning Technologies, Palma, 1 – 3 July 2024

Tay, T. Y. H., T. L. Y. Teo, and K. Y. T. Lim, “Investigating aquatic ecosystems with computer vision, machine learning and the internet of things” in Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1581. Springer, Cham.

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Vu, P. B. A., Ying, Q., and K. Y. T. Lim, “The preservation of heritage in a school campus with Augmented Reality (AR) and game-based learning” in Proceedings of the 16th International Conference on Computer-Supported Education, Workshop on Extended Reality and Serious Games for Education and Learning, Angers, France, 2 – 4 May 2024.

Wang, T.-H., Lim, K. Y. T., Lavonen, J., and A. Clark-Wilson (eds.), International Journal of Science and Mathematics Education, special issue on “Maker-centered Science and Mathematics Education: Learning, Teaching and Environment Design” 17(1), 1-11: June 2019.

Wong, J., M. G. R. Harsavardhan, K. Y. T. Lim, and S. L. Leong, “Exploring the use of the ChatGPT-4 Application Programming Interface (API) in approaching Maths problems” presented at the 12th International Conference on Human Interaction and Emerging Technologies, in the track on Artificial Intelligence, Computing and Intelligent Design, Venice, 26-28 August 2024.

Ying, Q., Vu, P. B. A., and K. Y. T. Lim, “Exploring the potential affordances of Augmented Reality (AR) game-based learning in campus heritage preservation” in Chova, L. G., Martinez, C. G., & Lees, J. (Eds.) Proceedings of the 18th annual International Technology, Education and Development Conference, in the track on Innovative educational technologies, in the session on Virtual & Augmented Reality, Valencia, 4 – 6 March 2024.

Zeng, J., Tan, J. D., and K. Y. T. Lim, “Utilising deep learning in Singapore primary school mathematical word problems” in the Proceedings of the 15th annual International Conference on Education and New Learning Technologies in the track on Digital Transformation of Education, session on Data Sciences & AI in Education, Palma de Mallorca, 3-5 July 2023; pp. 2314 - 2320.

Zhang, X., S. Z. H. Han, and K. Y. T. Lim, “Designing and prototyping of AI-based real-time mobile detectors for calisthenic push-up exercise” presented at the International Conference on Health and Social Care Information Systems and Technologies, Porto, Portugal, 8 – 10 November 2023.